From 69d20a6607bed30ef377046e7042a4f4fe85712f Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Thu, 30 Oct 2014 22:33:59 +0100 Subject: [PATCH] Less Lethal AI Fixes a minor mistake in the AI core after the portable turret port. The turrets again begin in stun instead of lethal mode. --- maps/tgstation2.dmm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/maps/tgstation2.dmm b/maps/tgstation2.dmm index e88a32e731e..28da40bbea9 100644 --- a/maps/tgstation2.dmm +++ b/maps/tgstation2.dmm @@ -3049,7 +3049,7 @@ "bgG" = (/obj/machinery/atm{pixel_y = 28},/turf/simulated/floor,/area/hallway/primary/starboard) "bgH" = (/obj/structure/cable/green{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "neutral"; dir = 4},/area/crew_quarters/sleep) "bgI" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/arrivals) -"bgJ" = (/obj/machinery/door/window{dir = 2; name = "AI Core Door"; req_access_txt = "109"},/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/cyan{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/flasher{id = "AI"; pixel_x = 22; pixel_y = 24},/obj/machinery/turretid/lethal{name = "AI Chamber turret control"; pixel_x = 36; pixel_y = 24},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) +"bgJ" = (/obj/machinery/door/window{dir = 2; name = "AI Core Door"; req_access_txt = "109"},/obj/structure/cable/cyan{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable/cyan{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/flasher{id = "AI"; pixel_x = 22; pixel_y = 24},/obj/machinery/turretid/stun{name = "AI Chamber turret control"; pixel_x = 36; pixel_y = 24},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) "bgK" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/bluegrid,/area/turret_protected/ai) "bgL" = (/obj/item/weapon/extinguisher,/obj/effect/decal/cleanable/generic,/turf/simulated/floor/plating,/area/maintenance/evahallway) "bgM" = (/turf/simulated/wall,/area/crew_quarters/sleep/engi_wash)