Map Bugfixes

-	Fix for mislabeled c_tag cameras, first deck
-	Fix for mislabeled c_tag cameras, second deck
-	Fix for poi crashed containment shuttle mapping issues (terrain generation)
-	Fixed wrong floor type on skipjack
-	Fix for scrubbers pipe, central substation
-	Fix for air supply pipe, chapel
-	Fixed scrubber pipe, Engineering Drone Fab
-	Fix for air supply pipe, Prison Wing
-	Removed redundant supply and scrubber pipe, Security Auxiliary Dock
-	Fix, Fore Aux Dock airlock pipe.
-	Fix air supply pipe, library
-	Fix, scrubber pipe, coffee shop
-	Pipe fix, Medical maint
-	Fix, supply pipe medical secondary storage
-	Removal, redundant supply pipe, cargo maint
-	Fix, virology scrubbers pipes
-	Fix Xenobio and Xenoflora missing atmos connection to the main outpost
-	Fix, missing atmos connections between Main outpost telecoms and main outpost atmos
-	Fix for missing power wires, HoS Office, Warden Office, Heads of Staff Meeting Room
-	New, random mouse spawner
-	New, random mouse spawners added throughout maintenance on the station (maybe too many, maus station 13)
-	New, 30 sheets of lead added to engineering
-	Fix, POIs should now be rad protected and characters won’t be affected by the radiation event
This commit is contained in:
Woodratt
2018-09-11 21:39:46 -07:00
parent ef488163f1
commit ea200b8318
7 changed files with 333 additions and 285 deletions
+16 -1
View File
@@ -487,4 +487,19 @@
/obj/item/toy/prize/seraph,
/obj/item/toy/prize/mauler,
/obj/item/toy/prize/odysseus,
/obj/item/toy/prize/phazon)
/obj/item/toy/prize/phazon)
/obj/random/mouseremains
name = "random mouseremains"
desc = "For use with mouse spawners."
icon = 'icons/obj/assemblies/new_assemblies.dmi'
icon_state = "mousetrap"
/obj/random/mouseremains/item_to_spawn()
return pick(/obj/item/device/assembly/mousetrap,
/obj/item/device/assembly/mousetrap/armed,
/obj/effect/decal/cleanable/spiderling_remains,
/obj/effect/decal/cleanable/ash,
/obj/item/weapon/cigbutt,
/obj/item/weapon/cigbutt/cigarbutt,
/obj/effect/decal/remains/mouse)
+13
View File
@@ -186,3 +186,16 @@
prob(5);/mob/living/simple_animal/hostile/hivebot/range/laser,
prob(5);/mob/living/simple_animal/hostile/hivebot/range/strong,
prob(5);/mob/living/simple_animal/hostile/hivebot/range/guard)
//Mice
/obj/random/mob/mouse
name = "Random Mouse"
desc = "This is a random boring maus."
icon_state = "mouse_gray"
/obj/random/mob/mouse/item_to_spawn()
return pick(prob(15);/mob/living/simple_animal/mouse/white,
prob(30);/mob/living/simple_animal/mouse/brown,
prob(30);/mob/living/simple_animal/mouse/gray,
prob(25);/obj/random/mouseremains) //because figuring out how to come up with it picking nothing is beyond my coding ability.