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Map Bugfixes
- Fix for mislabeled c_tag cameras, first deck - Fix for mislabeled c_tag cameras, second deck - Fix for poi crashed containment shuttle mapping issues (terrain generation) - Fixed wrong floor type on skipjack - Fix for scrubbers pipe, central substation - Fix for air supply pipe, chapel - Fixed scrubber pipe, Engineering Drone Fab - Fix for air supply pipe, Prison Wing - Removed redundant supply and scrubber pipe, Security Auxiliary Dock - Fix, Fore Aux Dock airlock pipe. - Fix air supply pipe, library - Fix, scrubber pipe, coffee shop - Pipe fix, Medical maint - Fix, supply pipe medical secondary storage - Removal, redundant supply pipe, cargo maint - Fix, virology scrubbers pipes - Fix Xenobio and Xenoflora missing atmos connection to the main outpost - Fix, missing atmos connections between Main outpost telecoms and main outpost atmos - Fix for missing power wires, HoS Office, Warden Office, Heads of Staff Meeting Room - New, random mouse spawner - New, random mouse spawners added throughout maintenance on the station (maybe too many, maus station 13) - New, 30 sheets of lead added to engineering - Fix, POIs should now be rad protected and characters won’t be affected by the radiation event
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@@ -487,4 +487,19 @@
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/obj/item/toy/prize/seraph,
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/obj/item/toy/prize/mauler,
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/obj/item/toy/prize/odysseus,
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/obj/item/toy/prize/phazon)
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/obj/item/toy/prize/phazon)
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/obj/random/mouseremains
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name = "random mouseremains"
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desc = "For use with mouse spawners."
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icon = 'icons/obj/assemblies/new_assemblies.dmi'
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icon_state = "mousetrap"
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/obj/random/mouseremains/item_to_spawn()
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return pick(/obj/item/device/assembly/mousetrap,
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/obj/item/device/assembly/mousetrap/armed,
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/obj/effect/decal/cleanable/spiderling_remains,
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/obj/effect/decal/cleanable/ash,
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/obj/item/weapon/cigbutt,
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/obj/item/weapon/cigbutt/cigarbutt,
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/obj/effect/decal/remains/mouse)
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@@ -186,3 +186,16 @@
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prob(5);/mob/living/simple_animal/hostile/hivebot/range/laser,
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prob(5);/mob/living/simple_animal/hostile/hivebot/range/strong,
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prob(5);/mob/living/simple_animal/hostile/hivebot/range/guard)
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//Mice
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/obj/random/mob/mouse
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name = "Random Mouse"
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desc = "This is a random boring maus."
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icon_state = "mouse_gray"
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/obj/random/mob/mouse/item_to_spawn()
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return pick(prob(15);/mob/living/simple_animal/mouse/white,
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prob(30);/mob/living/simple_animal/mouse/brown,
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prob(30);/mob/living/simple_animal/mouse/gray,
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prob(25);/obj/random/mouseremains) //because figuring out how to come up with it picking nothing is beyond my coding ability.
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