diff --git a/code/game/jobs/access.dm b/code/game/jobs/access.dm index 7424cea16da..803f6602b52 100644 --- a/code/game/jobs/access.dm +++ b/code/game/jobs/access.dm @@ -492,21 +492,27 @@ proc/get_all_job_icons() //For all existing HUD icons return joblist + list("Prisoner") /obj/proc/GetJobName() //Used in secHUD icon generation - if (!istype(src, /obj/item/device/pda) && !istype(src,/obj/item/weapon/card/id)) - return - - var/jobName - + var/obj/item/weapon/card/id/I if(istype(src, /obj/item/device/pda)) var/obj/item/device/pda/P = src - if(P.id) - jobName = P.id.rank - if(istype(src, /obj/item/weapon/card/id)) - var/obj/item/weapon/card/id/I = src - jobName = I.rank + I = P.id + else if(istype(src, /obj/item/weapon/card/id)) + I = src + + if(I) + var/job_icons = get_all_job_icons() + var/centcom = get_all_centcom_jobs() + + if(I.assignment in job_icons) //Check if the job has a hud icon + return I.assignment + if(I.rank in job_icons) + return I.rank + + if(I.assignment in centcom) //Return with the NT logo if it is a Centcom job + return "Centcom" + if(I.rank in centcom) + return "Centcom" + else + return - if(jobName in get_all_job_icons()) //Check if the job has a hud icon - return jobName - if(jobName in get_all_centcom_jobs()) //Return with the NT logo if it is a Centcom job - return "Centcom" return "Unknown" //Return unknown if none of the above apply