Merge tgstation13 r4570 into bs12_with_tgport

Conflicts:
	baystation12.dme
	code/defines/obj.dm
	code/defines/procs/helpers.dm
	code/defines/turf.dm
	code/game/gamemodes/changeling/modularchangling.dm
	code/game/gamemodes/cult/cult_structures.dm
	code/game/gamemodes/events.dm
	code/game/machinery/telecomms/machine_interactions.dm
	code/game/master_controller.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/objects/items/item.dm
	code/game/objects/items/weapons/gift_wrappaper.dm
	code/game/objects/items/weapons/wires.dm
	code/game/objects/weapons.dm
	code/game/turfs/turf.dm
	code/modules/clothing/head/hardhat.dm
	code/modules/mining/mine_items.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mob/living/silicon/robot/life.dm
	code/modules/mob/mob_defines.dm
	code/modules/mob/new_player/login.dm
	code/modules/paperwork/pen.dm
	code/modules/paperwork/stamps.dm
	code/unused/toilets.dm
	html/changelog.html
	icons/effects/alert.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2012-08-28 19:57:11 +10:00
269 changed files with 14389 additions and 13349 deletions
+27 -64
View File
@@ -3,80 +3,43 @@
// ===
/area/
/area
var/global/global_uid = 0
var/uid
/area/New()
icon_state = ""
layer = 10
master = src //moved outside the spawn(1) to avoid runtimes in lighting.dm when it references src.loc.loc.master ~Carn
src.icon = 'icons/effects/alert.dmi'
uid = ++global_uid
spawn(1)
//world.log << "New: [src] [tag]"
var/sd_created = findtext(tag,"sd_L")
sd_New(sd_created)
if(sd_created)
related += src
return
related = list(src)
related = list(src)
src.icon = 'icons/effects/alert.dmi'
src.layer = 10
// update_lights()
if(name == "Space") // override defaults for space
requires_power = 1
always_unpowered = 1
sd_SetLuminosity(1)
power_light = 0
power_equip = 0
power_environ = 0
//has_gravity = 0 // Space has gravity. Because.. because.
if(type == /area) // override defaults for space. TODO: make space areas of type /area/space rather than /area
requires_power = 1
always_unpowered = 1
lighting_use_dynamic = 1
power_light = 0
power_equip = 0
power_environ = 0
// lighting_state = 4
//has_gravity = 0 // Space has gravity. Because.. because.
if(!requires_power)
power_light = 0//rastaf0
power_equip = 0//rastaf0
power_environ = 0//rastaf0
luminosity = 1
sd_lighting = 0 // *DAL*
else
luminosity = 0
//sd_SetLuminosity(0) // *DAL*
if(requires_power)
luminosity = 0
else
power_light = 0 //rastaf0
power_equip = 0 //rastaf0
power_environ = 0 //rastaf0
luminosity = 1
lighting_use_dynamic = 0
..()
// spawn(15)
power_change() // all machines set to current power level, also updates lighting icon
InitializeLighting()
/*spawn(5)
for(var/turf/T in src) // count the number of turfs (for lighting calc)
if(no_air)
T.oxygen = 0 // remove air if so specified for this area
T.n2 = 0
T.res_vars()
*/
spawn(15)
src.power_change() // all machines set to current power level, also updates lighting icon
/*
/proc/get_area(area/A)
while (A)
if (istype(A, /area))
return A
A = A.loc
return null
*/
/*
/area/proc/update_lights()
var/new_power = 0
for(var/obj/machinery/light/L in src.contents)
if(L.on)
new_power += (L.luminosity * 20)
lighting_power_usage = new_power
return
*/
/area/proc/poweralert(var/state, var/obj/source as obj)
if (state != poweralm)
poweralm = state