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Merge tgstation13 r4570 into bs12_with_tgport
Conflicts: baystation12.dme code/defines/obj.dm code/defines/procs/helpers.dm code/defines/turf.dm code/game/gamemodes/changeling/modularchangling.dm code/game/gamemodes/cult/cult_structures.dm code/game/gamemodes/events.dm code/game/machinery/telecomms/machine_interactions.dm code/game/master_controller.dm code/game/objects/items/blueprints.dm code/game/objects/items/devices/uplinks.dm code/game/objects/items/item.dm code/game/objects/items/weapons/gift_wrappaper.dm code/game/objects/items/weapons/wires.dm code/game/objects/weapons.dm code/game/turfs/turf.dm code/modules/clothing/head/hardhat.dm code/modules/mining/mine_items.dm code/modules/mining/mine_turfs.dm code/modules/mob/living/silicon/robot/life.dm code/modules/mob/mob_defines.dm code/modules/mob/new_player/login.dm code/modules/paperwork/pen.dm code/modules/paperwork/stamps.dm code/unused/toilets.dm html/changelog.html icons/effects/alert.dmi Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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@@ -1,3 +1,6 @@
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//Items labled as 'trash' for the trash bag.
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//TODO: Make this an item var or something...
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//Added by Jack Rost
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/obj/item/trash
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icon = 'icons/obj/trash.dmi'
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@@ -51,80 +54,4 @@
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icon_state = "liquidfood"
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/obj/item/trash/attack(mob/M as mob, mob/living/user as mob)
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return
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/obj/item/weapon/trashbag
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icon = 'icons/obj/trash.dmi'
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icon_state = "trashbag0"
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item_state = "trashbag"
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name = "Trash bag"
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desc = "A heavy-duty, no fun allowed trash bag."
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var/mode = 1; //0 = pick one at a time, 1 = pick all on tile
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var/capacity = 25; //the number of trash it can carry.
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flags = FPRINT | TABLEPASS
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slot_flags = SLOT_BELT
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w_class = 2.0
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/obj/item/weapon/trashbag/update_icon()
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if(contents.len == 0)
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icon_state = "trashbag0"
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else if(contents.len < 12)
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icon_state = "trashbag1"
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else if(contents.len < 25)
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icon_state = "trashbag2"
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else icon_state = "trashbag3"
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/obj/item/weapon/trashbag/attackby(obj/item/W as obj, mob/living/user as mob)
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..()
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if (contents.len < capacity)
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if (istype(W, /obj/item))
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if (W.w_class <= 2)
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var/obj/item/O = W
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src.contents += O
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else
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user << "\blue The bag is full!"
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/obj/item/weapon/trashbag/attack_self(mob/living/user as mob)
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if(contents.len > 0)
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for(var/obj/item/I in src.contents)
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I.loc = user.loc
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update_icon()
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user << "\blue You drop all the trash onto the floor."
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/obj/item/weapon/trashbag/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag)
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if(istype(target, /obj/item))
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var/obj/item/W = target
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if(W.w_class <= 2)
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if(mode == 1)
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if(contents.len < capacity) //slightly redundant, but it makes it prettier in the chatbox. -Pete
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user << "\blue You pick up all the trash."
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for(var/obj/item/O in get_turf(W))
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if(istype(O, /obj/item/weapon/disk/nuclear)) continue //No nuke disks - Nodrak
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if(contents.len < capacity)
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if(O.w_class <= 2)
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contents += O;
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else
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user << "\blue The bag is full!"
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break
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else
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user << "\blue The bag is full!"
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else
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if(istype(W, /obj/item/weapon/disk/nuclear)) return //No nuke disks - Nodrak
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if(contents.len < capacity)
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contents += W;
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else
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user << "\blue The bag is full!"
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update_icon()
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return
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/obj/item/weapon/trashbag/verb/toggle_mode()
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set name = "Switch Bag Method"
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set category = "Object"
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mode = !mode
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switch (mode)
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if(1)
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usr << "The bag now picks up all trash in a tile at once."
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else
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usr << "The bag now picks up one piece of trash at a time."
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return
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