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converts area vars to flags
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+14
-5
@@ -48,10 +48,6 @@
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#define CLIENT_FROM_VAR(I) (ismob(I) ? I:client : (isclient(I) ? I : null))
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//Persistence
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#define AREA_FLAG_IS_NOT_PERSISTENT 8 // SSpersistence will not track values from this area.
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// Shuttles.
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// These define the time taken for the shuttle to get to the space station, and the time before it leaves again.
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@@ -99,7 +95,20 @@
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#define DEFAULT_JOB_TYPE /datum/job/assistant
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//Area flags, possibly more to come
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#define RAD_SHIELDED 1 //shielded from radiation, clearly
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#define RAD_SHIELDED 0x1 //shielded from radiation, clearly
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#define BLUE_SHIELDED 0x2 // Shield from bluespace teleportation (telescience)
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// unknown? 0x4
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#define AREA_FLAG_IS_NOT_PERSISTENT 0x8 // SSpersistence will not track values from this area.
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#define AREA_FORBID_EVENTS 0x10 // random events will not start inside this area.
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#define AREA_FORBID_SINGULO 0x20 // singulo will not move in.
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#define AREA_NO_SPOILERS 0x40 // makes it much more difficult to see what is inside an area with things like mesons.
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#define AREA_SOUNDPROOF 0x80 // blocks sounds from other areas and prevents hearers on other areas from hearing the sounds within.
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#define AREA_BLOCK_PHASE_SHIFT 0x100 // Stops phase shifted mobs from entering
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#define AREA_BLOCK_GHOSTS 0x200 // Stops ghosts from entering
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#define AREA_ALLOW_LARGE_SIZE 0x400 // If mob size is limited in the area.
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#define AREA_BLOCK_SUIT_SENSORS 0x800 // If suit sensors are blocked in the area.
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#define AREA_BLOCK_TRACKING 0x1000 // If camera tracking is blocked in the area.
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#define AREA_SECRET_NAME 0x2000 // This tells certain things that display areas' names that they shouldn't display this area's name.
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// OnTopic return values
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#define TOPIC_NOACTION 0
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@@ -40,8 +40,6 @@
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//Shuttle madness!
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#define SHUTTLE_CRASHED 3 // Yup that can happen now
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#define BLUE_SHIELDED 2 // Shield from bluespace teleportation (telescience)
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//Herm Gender
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#define HERM "herm"
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@@ -15,6 +15,7 @@
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#define LANGUAGE_ANIMAL "Animal"
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#define LANGUAGE_TEPPI "Teppi"
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#define LANGUAGE_MOUSE "Mouse"
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#define LANNGUAGE_DRAKE "Drake"
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#define LANGUAGE_SHADEKIN "Shadekin Empathy"
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#define LANGUAGE_LLEILL "Glamour Speak"
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