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Explosion subsystem (#17499)
* Initial port * pause air * decoupled input from processing * explosion condition tweak * closer to original recursive code * accurate explosions * better defer calls * glob fix * fix * DON'T DO THAT * initial deferral code * small explosions ignored * lower thresholds * better thresholds again * forbid powernet defer during init, explosions too * don't block your own network regen * use procs * better thresholds, always defer at least * admin notice * subsytem updated * Allow removal from networks * defer till rebuild * dir * Update breaker_box.dm * no init means no init * then flag it... --------- Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com> Co-authored-by: C.L. <killer65311@gmail.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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@@ -276,7 +276,7 @@ ADMIN_VERB(stealth, R_STEALTH, "Stealth Mode", "Toggle stealth.", "Admin.Game")
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set desc = "Cause an explosion of varying strength at your location."
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var/turf/epicenter = mob.loc
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var/list/choices = list("Small Bomb", "Medium Bomb", "Big Bomb", "Custom Bomb", "Cancel")
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var/list/choices = list("Small Bomb", "Medium Bomb", "Big Bomb", "Maxcap Bomb", "SM Blast", "Custom Bomb", "Cancel")
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var/choice = tgui_input_list(usr, "What size explosion would you like to produce?", "Explosion Choice", choices)
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switch(choice)
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if(null)
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@@ -289,6 +289,10 @@ ADMIN_VERB(stealth, R_STEALTH, "Stealth Mode", "Toggle stealth.", "Admin.Game")
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explosion(epicenter, 2, 3, 4, 4)
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if("Big Bomb")
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explosion(epicenter, 3, 5, 7, 5)
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if("Maxcap Bomb") // Being able to test what players can legally make themselves sounds good, no?~
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explosion(epicenter, BOMBCAP_DVSTN_RADIUS, BOMBCAP_HEAVY_RADIUS, BOMBCAP_LIGHT_RADIUS, BOMBCAP_FLASH_RADIUS)
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if("SM Blast")
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explosion(epicenter, 8, 16, 24, 32)
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if("Custom Bomb")
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var/devastation_range = tgui_input_number(usr, "Devastation range (in tiles):")
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var/heavy_impact_range = tgui_input_number(usr, "Heavy impact range (in tiles):")
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