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fix pounces for those dirty nonvore types
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@@ -102,7 +102,7 @@
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// If target is standing we might pounce and knock them down instead of attacking
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if(target_mob.canmove && prob(vore_pounce_chance) && !issilicon(target_mob) && (world.time > vore_pounce_cooldown)) //pouncing is worth doing, we want to pounce and are not in cooldown. So attempt a pounce!
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if(vore_standing_too) //creatures that can eat you on the spot don't care how healthy you are and get an autohit
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if(will_eat(target_mob) && vore_standing_too) //creatures that can eat you on the spot don't care how healthy you are and get an autohit
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return PounceTarget()
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var/TargetHealthPercent = (target_mob.health/target_mob.maxHealth)*100
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