Merge pull request #1004 from Kelenius/master

Monkey cubes now expand in showers
This commit is contained in:
Zuhayr
2016-02-21 17:49:46 +10:30
2 changed files with 25 additions and 34 deletions
+14 -22
View File
@@ -127,13 +127,12 @@
var/obj/effect/mist/mymist = null
var/ismist = 0 //needs a var so we can make it linger~
var/watertemp = "normal" //freezing, normal, or boiling
var/mobpresent = 0 //true if there is a mob on the shower's loc, this is to ease process()
var/is_washing = 0
var/list/temperature_settings = list("normal" = 310, "boiling" = T0C+100, "freezing" = T0C)
/obj/machinery/shower/New()
..()
create_reagents(2)
create_reagents(50)
//add heat controls? when emagged, you can freeze to death in it?
@@ -171,6 +170,7 @@
overlays.Cut() //once it's been on for a while, in addition to handling the water overlay.
if(mymist)
qdel(mymist)
mymist = null
if(on)
overlays += image('icons/obj/watercloset.dmi', src, "water", MOB_LAYER + 1, dir)
@@ -190,20 +190,9 @@
spawn(250)
if(src && !on)
qdel(mymist)
mymist = null
ismist = 0
/obj/machinery/shower/Crossed(atom/movable/O)
..()
wash(O)
if(ismob(O))
mobpresent += 1
process_heat(O)
/obj/machinery/shower/Uncrossed(atom/movable/O)
if(ismob(O))
mobpresent -= 1
..()
//Yes, showers are super powerful as far as washing goes.
/obj/machinery/shower/proc/wash(atom/movable/O as obj|mob)
if(!on) return
@@ -292,24 +281,30 @@
if(isturf(loc))
var/turf/tile = loc
loc.clean_blood()
for(var/obj/effect/E in tile)
if(istype(E,/obj/effect/rune) || istype(E,/obj/effect/decal/cleanable) || istype(E,/obj/effect/overlay))
qdel(E)
reagents.splash(O, 10)
/obj/machinery/shower/process()
if(!on) return
for(var/thing in loc)
var/atom/movable/AM = thing
var/mob/living/L = thing
if(istype(AM) && AM.simulated)
wash(AM)
if(istype(L))
process_heat(L)
wash_floor()
if(!mobpresent) return
for(var/mob/living/L in loc)
process_heat(L)
reagents.add_reagent("water", reagents.get_free_space())
/obj/machinery/shower/proc/wash_floor()
if(!ismist && is_washing)
return
is_washing = 1
var/turf/T = get_turf(src)
reagents.add_reagent("water", 2)
reagents.splash(T, reagents.total_volume)
T.clean(src)
spawn(100)
is_washing = 0
@@ -422,9 +417,6 @@
"<span class='danger'>[user] was stunned by \his wet [O]!</span>", \
"<span class='userdanger'>[user] was stunned by \his wet [O]!</span>")
return 1
// Short of a rewrite, this is necessary to stop monkeycubes being washed.
else if(istype(O, /obj/item/weapon/reagent_containers/food/snacks/monkeycube))
return
else if(istype(O, /obj/item/weapon/mop))
O.reagents.add_reagent("water", 5)
user << "<span class='notice'>You wet \the [O] in \the [src].</span>"