diff --git a/code/__defines/misc.dm b/code/__defines/misc.dm index 4199a28bbaa..af010501b30 100644 --- a/code/__defines/misc.dm +++ b/code/__defines/misc.dm @@ -36,6 +36,7 @@ #define SPECIALROLE_HUD 8 // AntagHUD image. #define STATUS_HUD_OOC 9 // STATUS_HUD without virus DB check for someone being ill. #define LIFE_HUD 10 // STATUS_HUD that only reports dead or alive +#define TOTAL_HUDS 10 // Total number of HUDs. Like body layers, and other things, it comes up sometimes. //some colors #define COLOR_WHITE "#FFFFFF" diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index fd202245a01..c83d3d98b3a 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -5,7 +5,7 @@ icon = 'icons/mob/human.dmi' icon_state = "body_m_s" - var/list/hud_list[10] + var/list/hud_list[TOTAL_HUDS] var/embedded_flag //To check if we've need to roll for damage on movement while an item is imbedded in us. var/obj/item/weapon/rig/wearing_rig // This is very not good, but it's much much better than calling get_rig() every update_canmove() call. var/last_push_time //For human_attackhand.dm, keeps track of the last use of disarm