diff --git a/code/modules/mob/_modifiers/horror.dm b/code/modules/mob/_modifiers/horror.dm index 8735af39f9..9b1a3acf1c 100644 --- a/code/modules/mob/_modifiers/horror.dm +++ b/code/modules/mob/_modifiers/horror.dm @@ -77,7 +77,7 @@ var/static/list/redspace_areas = list ( unfortunate_soul.take_overall_damage(1) //Small bit of damage if(unfortunate_soul.bloodstr.get_reagent_amount(REAGENT_ID_NUMBENZYME) < 2) //We lose all feeling in our body. We can't tell how injured we are. unfortunate_soul.bloodstr.add_reagent(REAGENT_ID_NUMBENZYME,1) - if(unfortunate_soul.life_tick % 10 == 0) //Once every 10 ticks, we permanetly cripple them. + if(unfortunate_soul.life_tick % 20 == 0) //Once every 20 ticks, we permanetly cripple them. unfortunate_soul.maxHealth = max(10, unfortunate_soul.maxHealth - 1) //Max health is reduced by 1, but never below 10. This is PERMANENT for the rest of the round or until resleeving. @@ -91,7 +91,7 @@ var/static/list/redspace_areas = list ( "You can feel your [O] squirming inside of you, trying to get out...", "Your [O] is trying to escape...", \ "Your [O] itches.", "Your [O] is crawling around inside of you.") to_chat(unfortunate_soul, span_cult(spooky_message)) - unfortunate_soul.make_dizzy(20) + unfortunate_soul.make_dizzy(5) unfortunate_soul.stuttering = min(100, unfortunate_soul.stuttering + 10) //Stuttering is increased by 1, but never above 100. You're in a scary place. return