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Clean server start.
Server start messages concerning initialization, object generation, etc. is now only propagated to users with R_DEBUG access.
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@@ -62,13 +62,13 @@ Deep minerals:
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deep_count++
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// Sanity check.
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if(surface_count < MIN_SURFACE_COUNT)
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world << "<span class='danger'>Insufficient surface minerals. Rerolling...</span>"
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admin_notice("<span class='danger'>Insufficient surface minerals. Rerolling...</span>", R_DEBUG)
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return 0
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else if(rare_count < MIN_RARE_COUNT)
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world << "<span class='danger'>Insufficient rare minerals. Rerolling...</span>"
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admin_notice("<span class='danger'>Insufficient rare minerals. Rerolling...</span>", R_DEBUG)
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return 0
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else if(deep_count < MIN_DEEP_COUNT)
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world << "<span class='danger'>Insufficient deep minerals. Rerolling...</span>"
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admin_notice("<span class='danger'>Insufficient deep minerals. Rerolling...</span>", R_DEBUG)
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return 0
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else
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return 1
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@@ -112,7 +112,7 @@ Deep minerals:
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// Infinite loop check!
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if(iteration>=iterate_before_fail)
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world << "<span class='danger'>Iteration count exceeded, aborting.</span>"
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admin_notice("<span class='danger'>Iteration count exceeded, aborting.</span>", R_DEBUG)
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return
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var/isize = input_size
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