Merge pull request #3076 from Leshana/handcuffs-hud

Fix handcuff hud icons appearing on the left and right hand inventory hud slots when handcuffed.
This commit is contained in:
Anewbe
2017-03-12 19:24:56 -05:00
committed by GitHub
4 changed files with 29 additions and 2 deletions
+4 -2
View File
@@ -158,7 +158,8 @@
using.alpha = ui_alpha
src.adding += using
inv_box = new /obj/screen/inventory()
inv_box = new /obj/screen/inventory/hand()
inv_box.hud = src
inv_box.name = "r_hand"
inv_box.icon = ui_style
inv_box.icon_state = "r_hand_inactive"
@@ -173,7 +174,8 @@
src.r_hand_hud_object = inv_box
src.adding += inv_box
inv_box = new /obj/screen/inventory()
inv_box = new /obj/screen/inventory/hand()
inv_box.hud = src
inv_box.name = "l_hand"
inv_box.icon = ui_style
inv_box.icon_state = "l_hand_inactive"
+18
View File
@@ -12,6 +12,7 @@
layer = 20.0
unacidable = 1
var/obj/master = null //A reference to the object in the slot. Grabs or items, generally.
var/datum/hud/hud = null // A reference to the owner HUD, if any.
/obj/screen/Destroy()
master = null
@@ -507,3 +508,20 @@
usr.update_inv_l_hand(0)
usr.update_inv_r_hand(0)
return 1
// Hand slots are special to handle the handcuffs overlay
/obj/screen/inventory/hand
var/image/handcuff_overlay
/obj/screen/inventory/hand/update_icon()
..()
if(!hud)
return
if(!handcuff_overlay)
var/state = (hud.l_hand_hud_object == src) ? "l_hand_hud_handcuffs" : "r_hand_hud_handcuffs"
handcuff_overlay = image("icon"='icons/mob/screen_gen.dmi', "icon_state"=state)
overlays.Cut()
if(hud.mymob && iscarbon(hud.mymob))
var/mob/living/carbon/C = hud.mymob
if(C.handcuffed)
overlays |= handcuff_overlay
@@ -895,6 +895,11 @@ var/global/list/damage_icon_parts = list()
if(hud_used)
hud_used.hidden_inventory_update() //Updates the screenloc of the items on the 'other' inventory bar
//update whether handcuffs appears on our hud.
/mob/living/carbon/proc/update_hud_handcuffed()
if(hud_used && hud_used.l_hand_hud_object && hud_used.r_hand_hud_object)
hud_used.l_hand_hud_object.update_icon()
hud_used.r_hand_hud_object.update_icon()
/mob/living/carbon/human/update_inv_handcuffed(var/update_icons=1)
if(handcuffed)
@@ -913,6 +918,8 @@ var/global/list/damage_icon_parts = list()
else
overlays_standing[HANDCUFF_LAYER] = null
update_hud_handcuffed()
if(update_icons) update_icons()
/mob/living/carbon/human/update_inv_legcuffed(var/update_icons=1)