Fixes corrosive acid, makes most important things unacidable

Makes pretty much anything important to the crew unacidable, fixes how acid interacts with floors.
This commit is contained in:
Sym
2021-08-14 10:49:44 -04:00
parent 599c79a0ce
commit ed7f4b9e75
61 changed files with 85 additions and 12 deletions
@@ -141,3 +141,4 @@
stack_origin_tech = list(TECH_MATERIAL = 2)
composite_material = list(MAT_STEEL = SHEET_MATERIAL_AMOUNT / 2, "borosilicate glass" = SHEET_MATERIAL_AMOUNT)
rod_product = null
flags = MATERIAL_UNMELTABLE
@@ -6,6 +6,7 @@
icon_base = "hull"
icon_reinf = "reinf_mesh"
icon_colour = "#666677"
flags = MATERIAL_UNMELTABLE
/datum/material/steel/hull/place_sheet(var/turf/target) //Deconstructed into normal steel sheets.
new /obj/item/stack/material/steel(target)
@@ -18,6 +19,7 @@
icon_reinf = "reinf_mesh"
icon_colour = "#777788"
explosion_resistance = 40
flags = MATERIAL_UNMELTABLE
/datum/material/plasteel/hull/place_sheet(var/turf/target) //Deconstructed into normal plasteel sheets.
new /obj/item/stack/material/plasteel(target)
@@ -30,6 +32,7 @@
icon_colour = "#45829a"
explosion_resistance = 90
reflectivity = 0.9
flags = MATERIAL_UNMELTABLE
/datum/material/durasteel/hull/place_sheet(var/turf/target) //Deconstructed into normal durasteel sheets.
new /obj/item/stack/material/durasteel(target)
@@ -39,6 +42,7 @@
stack_type = /obj/item/stack/material/titanium/hull
icon_base = "hull"
icon_reinf = "reinf_mesh"
flags = MATERIAL_UNMELTABLE
/datum/material/titanium/hull/place_sheet(var/turf/target) //Deconstructed into normal titanium sheets.
new /obj/item/stack/material/titanium(target)
@@ -48,6 +52,7 @@
stack_type = /obj/item/stack/material/morphium/hull
icon_base = "hull"
icon_reinf = "reinf_mesh"
flags = MATERIAL_UNMELTABLE
/datum/material/morphium/hull/place_sheet(var/turf/target)
new /obj/item/stack/material/morphium(target)
@@ -16,6 +16,7 @@
sheet_plural_name = "crystals"
is_fusion_fuel = 1
stack_origin_tech = list(TECH_MATERIAL = 8, TECH_PHORON = 5, TECH_BLUESPACE = 4)
flags = MATERIAL_UNMELTABLE
/datum/material/supermatter/generate_recipes()
recipes = list(