SC Stupid Sized Map Update

Or how Woodrat spent too long on something that was supposed to be simple.

- Addition of a Explorer Radio Channel and headsets.
- Explorers and Search and Rescue job slots added
- Adjustments to the pilot job including getting rid of the flatcap
- Map fixes, adjustments, (including signs pointing to cryo) planetside side map additions splitting up of the wilderness into two area sections
- Disabled lighting on the arrivals shuttle area once it is docked with the station, should help with the whole issue of lighting bugging out and having dark space
- Fixed EMS jacket missing icons
- Fixed Research signs being missing for some reason, addition of directional signs for cryo
- Addition of a Search and Rescue Winter coat
- Probably a dozen other small bug fixes I forgot, and bug additions

Tested, seems fine. At least in short tests.
This commit is contained in:
Woodratt
2017-12-24 06:23:10 -08:00
parent c986d57c34
commit ed9395e58f
35 changed files with 1523 additions and 1029 deletions
@@ -354,6 +354,15 @@
for(var/i = 1 to 7)
new /obj/item/weapon/grenade/chem_grenade/teargas(src)
/obj/item/weapon/storage/box/flare
name = "box of flares"
desc = "A box containing 4 flares."
/obj/item/weapon/storage/box/flare/New()
..()
for(var/i = 1 to 4)
new /obj/item/device/flashlight/flare(src)
/obj/item/weapon/storage/box/trackimp
name = "boxed tracking implant kit"
desc = "Box full of scum-bag tracking utensils."