Loadout Tweaks and Additions (#17203)

* Makes my robes free use

- Twas a different time, all those years back.
I've never been opposed to other people having the robes, but just never got around to adding it to the loadout proper even though it's REALLY simple. So while I'm fiddling with loadout stuff, I may as well.

* More fluff stuff

lowers cost of suit clothing fluff
Brings some loadout items to normal prices (increased is reserved for ones that give armor)
Fixes neural implant always having 2 cost due to implant/language existing and taking priority.
Removes language/implant path and juust makes the eal/skrellian implants their own thing
Adds pirate coat and pirate hat to loadout. Yarr!
This commit is contained in:
Cameron Lennox
2025-03-03 19:16:59 -05:00
committed by GitHub
parent 85bee7322b
commit edb68a5640
6 changed files with 28 additions and 29 deletions
@@ -288,20 +288,6 @@
ckeywhitelist = list("cockatricexl")
character_name = list("James Holder")
/datum/gear/fluff/diana_robe
path = /obj/item/clothing/suit/fluff/purp_robes
display_name = "Diana's Robes"
slot = slot_wear_suit
ckeywhitelist = list("cameron653")
character_name = list("Diana Kuznetsova")
/datum/gear/fluff/diana_tiara
path = /obj/item/clothing/head/fluff/pink_tiara
display_name = "Diana's Tiara"
slot = slot_head
ckeywhitelist = list("cameron653")
character_name = list("Diana Kuznetsova")
/datum/gear/fluff/aika_coat
path = /obj/item/clothing/suit/fluff/blue_trimmed_coat
display_name = "Aika's Coat"