Loadout Tweaks and Additions (#17203)

* Makes my robes free use

- Twas a different time, all those years back.
I've never been opposed to other people having the robes, but just never got around to adding it to the loadout proper even though it's REALLY simple. So while I'm fiddling with loadout stuff, I may as well.

* More fluff stuff

lowers cost of suit clothing fluff
Brings some loadout items to normal prices (increased is reserved for ones that give armor)
Fixes neural implant always having 2 cost due to implant/language existing and taking priority.
Removes language/implant path and juust makes the eal/skrellian implants their own thing
Adds pirate coat and pirate hat to loadout. Yarr!
This commit is contained in:
Cameron Lennox
2025-03-03 19:16:59 -05:00
committed by GitHub
parent 85bee7322b
commit edb68a5640
6 changed files with 28 additions and 29 deletions
@@ -502,7 +502,7 @@
flags_inv = HIDEJUMPSUIT|HIDETIE|HIDEHOLSTER
/obj/item/clothing/head/fluff/pink_tiara
name = "Pink Tourmaline Tiara"
name = "pink tourmaline tiara"
desc = "A small, steel tiara with a large, pink tourmaline gem in the center."
icon_state = "amp"
body_parts_covered = 0