Conflicts:
	code/modules/admin/topic.dm
This commit is contained in:
Zuhayr
2015-08-22 02:30:14 +09:30
102 changed files with 1220 additions and 1022 deletions
+3
View File
@@ -98,6 +98,7 @@
return
/obj/effect/alien/resin/attack_hand()
usr.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if (HULK in usr.mutations)
usr << "<span class='notice'>You easily destroy the [name].</span>"
for(var/mob/O in oviewers(src))
@@ -124,6 +125,7 @@
/obj/effect/alien/resin/attackby(obj/item/weapon/W as obj, mob/user as mob)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
var/aforce = W.force
health = max(0, health - aforce)
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
@@ -231,6 +233,7 @@ Alien plants should do something if theres a lot of poison
return
/obj/effect/alien/weeds/attackby(var/obj/item/weapon/W, var/mob/user)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if(W.attack_verb.len)
visible_message("<span class='danger'>\The [src] have been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]</span>")
else
+2 -3
View File
@@ -172,7 +172,6 @@
else
if(isliving(src.loc))
return
user.next_move = max(user.next_move+2,world.time + 2)
user.put_in_active_hand(src)
return
@@ -607,10 +606,10 @@ modules/mob/living/carbon/human/life.dm if you die, you will be zoomed out.
usr.visible_message("[zoomdevicename ? "[usr] looks up from the [src.name]" : "[usr] lowers the [src.name]"].")
return
/obj/item/proc/pwr_drain()
return 0 // Process Kill
/obj/item/proc/resolve_attackby(atom/A, mob/source)
return A.attackby(src,source)
@@ -5,6 +5,7 @@
var/active_w_class
sharp = 0
edge = 0
armor_penetration = 50
flags = NOBLOODY
/obj/item/weapon/melee/energy/proc/activate(mob/living/user)
@@ -173,7 +174,8 @@
name = "energy blade"
desc = "A concentrated beam of energy in the shape of a blade. Very stylish... and lethal."
icon_state = "blade"
force = 70.0//Normal attacks deal very high damage.
force = 40 //Normal attacks deal very high damage - about the same as wielded fire axe
armor_penetration = 100
sharp = 1
edge = 1
anchored = 1 // Never spawned outside of inventory, should be fine.
+1
View File
@@ -13,6 +13,7 @@
var/damtype = "brute"
var/force = 0
var/armor_penetration = 0
/obj/Destroy()
processing_objects -= src
@@ -341,9 +341,12 @@
if(!req_breakout())
return
if(!escapee.canClick())
return
escapee.setClickCooldown(100)
//okay, so the closet is either welded or locked... resist!!!
escapee.next_move = world.time + 100
escapee.last_special = world.time + 100
escapee << "<span class='warning'>You lean on the back of \the [src] and start pushing the door open. (this will take about [breakout_time] minutes)</span>"
visible_message("<span class='danger'>The [src] begins to shake violently!</span>")
+3 -1
View File
@@ -30,6 +30,7 @@
/obj/structure/grille/attack_hand(mob/user as mob)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
user.do_attack_animation(src)
@@ -155,7 +156,8 @@
//window placing end
else if(!(W.flags & CONDUCT) || !shock(user, 70))
user.do_attack_animation(src)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
user.do_attack_animation(src)
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
switch(W.damtype)
if("fire")
+3
View File
@@ -171,6 +171,7 @@
playsound(loc, 'sound/effects/Glasshit.ogg', 50, 1)
/obj/structure/window/attack_hand(mob/user as mob)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if(HULK in user.mutations)
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!"))
user.visible_message("<span class='danger'>[user] smashes through [src]!</span>")
@@ -198,6 +199,7 @@
return
/obj/structure/window/attack_generic(var/mob/user, var/damage)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if(!damage)
return
if(damage >= 10)
@@ -268,6 +270,7 @@
new glasstype(loc)
qdel(src)
else
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if(W.damtype == BRUTE || W.damtype == BURN)
user.do_attack_animation(src)
hit(W.force)