Fixed capitalization of most game items

This commit is contained in:
Amunak
2014-12-18 03:10:36 +01:00
parent 1fcf11cdb5
commit edffbc680d
48 changed files with 214 additions and 216 deletions
+1 -1
View File
@@ -1,7 +1,7 @@
// APC HULL
/obj/item/apc_frame
name = "APC frame"
name = "\improper APC frame"
desc = "Used for repairing or building APCs"
icon = 'icons/obj/apc_repair.dmi'
icon_state = "apc_frame"
+2 -2
View File
@@ -2,7 +2,7 @@
//Illicit drugs~
/obj/item/weapon/storage/pill_bottle/happy
name = "Happy pills"
name = "bottle of Happy pills"
desc = "Highly illegal drug. When you want to see the rainbow."
/obj/item/weapon/storage/pill_bottle/happy/New()
@@ -16,7 +16,7 @@
new /obj/item/weapon/reagent_containers/pill/happy( src )
/obj/item/weapon/storage/pill_bottle/zoom
name = "Zoom pills"
name = "bottle of Zoom pills"
desc = "Highly illegal drug. Trade brain for speed."
/obj/item/weapon/storage/pill_bottle/zoom/New()
+2 -2
View File
@@ -4,7 +4,7 @@
var/global/list/obj/item/device/pda/PDAs = list()
/obj/item/device/pda
name = "PDA"
name = "\improper PDA"
desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by a preprogrammed ROM cartridge."
icon = 'icons/obj/pda.dmi'
icon_state = "pda"
@@ -1391,7 +1391,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
//Some spare PDAs in a box
/obj/item/weapon/storage/box/PDAs
name = "spare PDAs"
name = "box of spare PDAs"
desc = "A box of spare PDA microcomputers."
icon = 'icons/obj/pda.dmi'
icon_state = "pdabox"
+20 -20
View File
@@ -35,27 +35,27 @@
var/list/stored_data = list()
/obj/item/weapon/cartridge/engineering
name = "Power-ON Cartridge"
name = "\improper Power-ON cartridge"
icon_state = "cart-e"
access_engine = 1
/obj/item/weapon/cartridge/atmos
name = "BreatheDeep Cartridge"
name = "\improper BreatheDeep cartridge"
icon_state = "cart-a"
access_atmos = 1
/obj/item/weapon/cartridge/medical
name = "Med-U Cartridge"
name = "\improper Med-U cartridge"
icon_state = "cart-m"
access_medical = 1
/obj/item/weapon/cartridge/chemistry
name = "ChemWhiz Cartridge"
name = "\improper ChemWhiz cartridge"
icon_state = "cart-chem"
access_reagent_scanner = 1
/obj/item/weapon/cartridge/security
name = "R.O.B.U.S.T. Cartridge"
name = "\improper R.O.B.U.S.T. cartridge"
icon_state = "cart-s"
access_security = 1
@@ -65,31 +65,31 @@
radio = new /obj/item/radio/integrated/beepsky(src)
/obj/item/weapon/cartridge/detective
name = "D.E.T.E.C.T. Cartridge"
name = "\improper D.E.T.E.C.T. cartridge"
icon_state = "cart-s"
access_security = 1
access_medical = 1
/obj/item/weapon/cartridge/janitor
name = "CustodiPRO Cartridge"
name = "\improper CustodiPRO cartridge"
desc = "The ultimate in clean-room design."
icon_state = "cart-j"
access_janitor = 1
/obj/item/weapon/cartridge/lawyer
name = "P.R.O.V.E. Cartridge"
name = "\improper P.R.O.V.E. cartridge"
icon_state = "cart-s"
access_security = 1
/obj/item/weapon/cartridge/clown
name = "Honkworks 5.0"
name = "\improper Honkworks 5.0 cartridge"
icon_state = "cart-clown"
access_clown = 1
charges = 5
/obj/item/weapon/cartridge/mime
name = "Gestur-O 1000"
name = "\improper Gestur-O 1000 cartridge"
icon_state = "cart-mi"
access_mime = 1
charges = 5
@@ -105,7 +105,7 @@
desc = "A data cartridge with an integrated radio signaler module."
/obj/item/weapon/cartridge/signal/science
name = "Signal Ace 2"
name = "\improper Signal Ace 2 cartridge"
desc = "Complete with integrated radio signaler!"
icon_state = "cart-tox"
access_reagent_scanner = 1
@@ -119,7 +119,7 @@
/obj/item/weapon/cartridge/quartermaster
name = "Space Parts & Space Vendors Cartridge"
name = "\improper Space Parts & Space Vendors cartridge"
desc = "Perfect for the Quartermaster on the go!"
icon_state = "cart-q"
access_quartermaster = 1
@@ -130,12 +130,12 @@
radio = new /obj/item/radio/integrated/mule(src)
/obj/item/weapon/cartridge/head
name = "Easy-Record DELUXE"
name = "\improper Easy-Record DELUXE"
icon_state = "cart-h"
access_status_display = 1
/obj/item/weapon/cartridge/hop
name = "HumanResources9001"
name = "\improper HumanResources9001 cartridge"
icon_state = "cart-h"
access_status_display = 1
access_quartermaster = 1
@@ -148,7 +148,7 @@
radio = new /obj/item/radio/integrated/mule(src)
/obj/item/weapon/cartridge/hos
name = "R.O.B.U.S.T. DELUXE"
name = "\improper R.O.B.U.S.T. DELUXE"
icon_state = "cart-hos"
access_status_display = 1
access_security = 1
@@ -159,21 +159,21 @@
radio = new /obj/item/radio/integrated/beepsky(src)
/obj/item/weapon/cartridge/ce
name = "Power-On DELUXE"
name = "\improper Power-On DELUXE"
icon_state = "cart-ce"
access_status_display = 1
access_engine = 1
access_atmos = 1
/obj/item/weapon/cartridge/cmo
name = "Med-U DELUXE"
name = "\improper Med-U DELUXE"
icon_state = "cart-cmo"
access_status_display = 1
access_reagent_scanner = 1
access_medical = 1
/obj/item/weapon/cartridge/rd
name = "Signal Ace DELUXE"
name = "\improper Signal Ace DELUXE"
icon_state = "cart-rd"
access_status_display = 1
access_reagent_scanner = 1
@@ -185,7 +185,7 @@
radio = new /obj/item/radio/integrated/signal(src)
/obj/item/weapon/cartridge/captain
name = "Value-PAK Cartridge"
name = "\improper Value-PAK cartridge"
desc = "Now with 200% more value!"
icon_state = "cart-c"
access_quartermaster = 1
@@ -198,7 +198,7 @@
access_atmos = 1
/obj/item/weapon/cartridge/syndicate
name = "Detomatix Cartridge"
name = "\improper Detomatix cartridge"
icon_state = "cart"
access_remote_door = 1
access_detonate_pda = 1
+1 -1
View File
@@ -1,5 +1,5 @@
/obj/item/radio/integrated
name = "PDA radio module"
name = "\improper PDA radio module"
desc = "An electronic radio system of nanotrasen origin."
icon = 'icons/obj/module.dmi'
icon_state = "power_mod"
@@ -1,5 +1,5 @@
/obj/item/device/chameleon
name = "chameleon-projector"
name = "chameleon projector"
icon_state = "shield0"
flags = FPRINT | TABLEPASS| CONDUCT
slot_flags = SLOT_BELT
@@ -1,5 +1,5 @@
/obj/item/device/radio/beacon
name = "Tracking Beacon"
name = "tracking beacon"
desc = "A beacon used by a teleporter."
icon_state = "beacon"
item_state = "signaler"
@@ -1,6 +1,6 @@
/obj/item/device/encryptionkey/
name = "Standard Encrpytion Key"
name = "standard encrpytion key"
desc = "An encryption key for a radio headset. Contains cypherkeys."
icon = 'icons/obj/radio.dmi'
icon_state = "cypherkey"
@@ -28,96 +28,96 @@
origin_tech = "syndicate=3"
/obj/item/device/encryptionkey/headset_sec
name = "Security Radio Encryption Key"
name = "security radio encryption key"
icon_state = "sec_cypherkey"
channels = list("Security" = 1)
/obj/item/device/encryptionkey/headset_eng
name = "Engineering Radio Encryption Key"
name = "engineering radio encryption key"
icon_state = "eng_cypherkey"
channels = list("Engineering" = 1)
/obj/item/device/encryptionkey/headset_rob
name = "Robotics Radio Encryption Key"
name = "robotics radio encryption key"
icon_state = "rob_cypherkey"
channels = list("Engineering" = 1, "Science" = 1)
/obj/item/device/encryptionkey/headset_med
name = "Medical Radio Encryption Key"
name = "medical radio encryption key"
icon_state = "med_cypherkey"
channels = list("Medical" = 1)
/obj/item/device/encryptionkey/headset_sci
name = "Science Radio Encryption Key"
name = "science radio encryption key"
icon_state = "sci_cypherkey"
channels = list("Science" = 1)
/obj/item/device/encryptionkey/headset_medsci
name = "Medical Research Radio Encryption Key"
name = "medical research radio encryption key"
icon_state = "medsci_cypherkey"
channels = list("Medical" = 1, "Science" = 1)
/obj/item/device/encryptionkey/headset_com
name = "Command Radio Encryption Key"
name = "command radio encryption key"
icon_state = "com_cypherkey"
channels = list("Command" = 1)
/obj/item/device/encryptionkey/heads/captain
name = "Captain's Encryption Key"
name = "captain's encryption key"
icon_state = "cap_cypherkey"
channels = list("Command" = 1, "Security" = 1, "Engineering" = 0, "Science" = 0, "Medical" = 0, "Supply" = 0, "Service" = 0)
/obj/item/device/encryptionkey/heads/ai_integrated
name = "AI Integrated Encryption Key"
name = "ai integrated encryption key"
desc = "Integrated encryption key"
icon_state = "cap_cypherkey"
channels = list("Command" = 1, "Security" = 1, "Engineering" = 1, "Science" = 1, "Medical" = 1, "Supply" = 1, "Service" = 1, "AI Private" = 1)
/obj/item/device/encryptionkey/heads/rd
name = "Research Director's Encryption Key"
name = "research director's encryption key"
icon_state = "rd_cypherkey"
channels = list("Science" = 1, "Command" = 1)
/obj/item/device/encryptionkey/heads/hos
name = "Head of Security's Encryption Key"
name = "head of security's encryption key"
icon_state = "hos_cypherkey"
channels = list("Security" = 1, "Command" = 1)
/obj/item/device/encryptionkey/heads/ce
name = "Chief Engineer's Encryption Key"
name = "chief engineer's encryption key"
icon_state = "ce_cypherkey"
channels = list("Engineering" = 1, "Command" = 1)
/obj/item/device/encryptionkey/heads/cmo
name = "Chief Medical Officer's Encryption Key"
name = "chief medical officer's encryption key"
icon_state = "cmo_cypherkey"
channels = list("Medical" = 1, "Command" = 1)
/obj/item/device/encryptionkey/heads/hop
name = "Head of Personnel's Encryption Key"
name = "head of personnel's encryption key"
icon_state = "hop_cypherkey"
channels = list("Supply" = 1, "Service" = 1, "Command" = 1, "Security" = 0)
/*
/obj/item/device/encryptionkey/headset_mine
name = "Mining Radio Encryption Key"
name = "mining radio encryption key"
icon_state = "mine_cypherkey"
channels = list("Mining" = 1)
/obj/item/device/encryptionkey/heads/qm
name = "Quartermaster's Encryption Key"
name = "quartermaster's encryption key"
icon_state = "qm_cypherkey"
channels = list("Cargo" = 1, "Mining" = 1)
*/
/obj/item/device/encryptionkey/headset_cargo
name = "Supply Radio Encryption Key"
name = "supply radio encryption key"
icon_state = "cargo_cypherkey"
channels = list("Supply" = 1)
/obj/item/device/encryptionkey/headset_service
name = "Service Radio Encryption Key"
name = "service radio encryption key"
icon_state = "srv_cypherkey"
channels = list("Service" = 1)
/obj/item/device/encryptionkey/ert
name = "NanoTrasen ERT Radio Encryption Key"
name = "\improper NanoTrasen ERT radio encryption key"
channels = list("Response Team" = 1, "Science" = 1, "Command" = 1, "Medical" = 1, "Engineering" = 1, "Security" = 1, "Supply" = 1, "Service" = 1)
@@ -120,7 +120,7 @@
ks2type = /obj/item/device/encryptionkey/heads/captain
/obj/item/device/radio/headset/heads/ai_integrated //No need to care about icons, it should be hidden inside the AI anyway.
name = "AI Subspace Transceiver"
name = "\improper AI subspace transceiver"
desc = "Integrated AI radio transceiver."
icon = 'icons/obj/robot_component.dmi'
icon_state = "radio"
@@ -135,7 +135,7 @@
return ..(freq, level, 1)
/obj/item/device/radio/headset/heads/rd
name = "Research Director's headset"
name = "research director's headset"
desc = "Headset of the researching God."
icon_state = "com_headset"
item_state = "headset"
@@ -198,7 +198,7 @@
ks2type = /obj/item/device/encryptionkey/headset_service
/obj/item/device/radio/headset/ert
name = "CentCom Response Team headset"
name = "emergency response team radio headset"
desc = "The headset of the boss's boss."
icon_state = "com_headset"
item_state = "headset"
+6 -6
View File
@@ -9,7 +9,7 @@ MASS SPECTROMETER
REAGENT SCANNER
*/
/obj/item/device/t_scanner
name = "T-ray scanner"
name = "\improper T-ray scanner"
desc = "A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
icon_state = "t-ray0"
var/on = 0
@@ -65,10 +65,10 @@ REAGENT SCANNER
/obj/item/device/healthanalyzer
name = "Health Analyzer"
name = "health analyzer"
desc = "A hand-held body scanner able to distinguish vital signs of the subject."
icon_state = "health"
item_state = "analyzer"
desc = "A hand-held body scanner able to distinguish vital signs of the subject."
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_BELT
throwforce = 3
@@ -227,8 +227,8 @@ REAGENT SCANNER
/obj/item/device/analyzer
desc = "A hand-held environmental scanner which reports current gas levels."
name = "analyzer"
desc = "A hand-held environmental scanner which reports current gas levels."
icon_state = "atmos"
item_state = "analyzer"
w_class = 2.0
@@ -274,8 +274,8 @@ REAGENT SCANNER
return
/obj/item/device/mass_spectrometer
name = "mass spectrometer"
desc = "A hand-held mass spectrometer which identifies trace chemicals in a blood sample."
name = "mass-spectrometer"
icon_state = "spectrometer"
item_state = "analyzer"
w_class = 2.0
@@ -342,7 +342,7 @@ REAGENT SCANNER
return
/obj/item/device/mass_spectrometer/adv
name = "advanced mass-spectrometer"
name = "advanced mass spectrometer"
icon_state = "adv_spectrometer"
details = 1
origin_tech = "magnets=4;biotech=2"
+1 -1
View File
@@ -146,7 +146,7 @@ datum/nano_item_lists
*/
/obj/item/device/uplink/hidden
name = "Hidden Uplink."
name = "hidden uplink"
desc = "There is something wrong if you're examining this."
var/active = 0
+2 -2
View File
@@ -1,6 +1,6 @@
/obj/item/latexballon
name = "Latex glove"
desc = "" //todo
name = "latex glove"
desc = "A latex glove, usually used as a balloon."
icon_state = "latexballon"
item_state = "lgloves"
force = 0
+1 -1
View File
@@ -40,7 +40,7 @@
/obj/item/borg/sight/xray
name = "\proper x-ray Vision"
name = "\proper x-ray vision"
sight_mode = BORGXRAY
+48 -48
View File
@@ -1,5 +1,5 @@
/obj/item/weapon/dnainjector
name = "DNA-Injector"
name = "\improperDNA injector"
desc = "This injects the person with DNA."
icon = 'icons/obj/items.dmi'
icon_state = "dnainjector"
@@ -194,7 +194,7 @@
/obj/item/weapon/dnainjector/hulkmut
name = "DNA-Injector (Hulk)"
name = "\improper DNA injector (Hulk)"
desc = "This will make you big and strong, but give you a bad skin condition."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -204,7 +204,7 @@
..()
/obj/item/weapon/dnainjector/antihulk
name = "DNA-Injector (Anti-Hulk)"
name = "\improper DNA injector (Anti-Hulk)"
desc = "Cures green skin."
datatype = DNA2_BUF_SE
value = 0x001
@@ -214,7 +214,7 @@
..()
/obj/item/weapon/dnainjector/xraymut
name = "DNA-Injector (Xray)"
name = "\improper DNA injector (Xray)"
desc = "Finally you can see what the Captain does."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -224,7 +224,7 @@
..()
/obj/item/weapon/dnainjector/antixray
name = "DNA-Injector (Anti-Xray)"
name = "\improper DNA injector (Anti-Xray)"
desc = "It will make you see harder."
datatype = DNA2_BUF_SE
value = 0x001
@@ -234,7 +234,7 @@
..()
/obj/item/weapon/dnainjector/firemut
name = "DNA-Injector (Fire)"
name = "\improper DNA injector (Fire)"
desc = "Gives you fire."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -244,7 +244,7 @@
..()
/obj/item/weapon/dnainjector/antifire
name = "DNA-Injector (Anti-Fire)"
name = "\improper DNA injector (Anti-Fire)"
desc = "Cures fire."
datatype = DNA2_BUF_SE
value = 0x001
@@ -254,7 +254,7 @@
..()
/obj/item/weapon/dnainjector/telemut
name = "DNA-Injector (Tele.)"
name = "\improper DNA injector (Tele.)"
desc = "Super brain man!"
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -264,7 +264,7 @@
..()
/obj/item/weapon/dnainjector/antitele
name = "DNA-Injector (Anti-Tele.)"
name = "\improper DNA injector (Anti-Tele.)"
desc = "Will make you not able to control your mind."
datatype = DNA2_BUF_SE
value = 0x001
@@ -274,7 +274,7 @@
..()
/obj/item/weapon/dnainjector/nobreath
name = "DNA-Injector (No Breath)"
name = "\improper DNA injector (No Breath)"
desc = "Hold your breath and count to infinity."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -284,7 +284,7 @@
..()
/obj/item/weapon/dnainjector/antinobreath
name = "DNA-Injector (Anti-No Breath)"
name = "\improper DNA injector (Anti-No Breath)"
desc = "Hold your breath and count to 100."
datatype = DNA2_BUF_SE
value = 0x001
@@ -294,7 +294,7 @@
..()
/obj/item/weapon/dnainjector/remoteview
name = "DNA-Injector (Remote View)"
name = "\improper DNA injector (Remote View)"
desc = "Stare into the distance for a reason."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -304,7 +304,7 @@
..()
/obj/item/weapon/dnainjector/antiremoteview
name = "DNA-Injector (Anti-Remote View)"
name = "\improper DNA injector (Anti-Remote View)"
desc = "Cures green skin."
datatype = DNA2_BUF_SE
value = 0x001
@@ -314,7 +314,7 @@
..()
/obj/item/weapon/dnainjector/regenerate
name = "DNA-Injector (Regeneration)"
name = "\improper DNA injector (Regeneration)"
desc = "Healthy but hungry."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -324,7 +324,7 @@
..()
/obj/item/weapon/dnainjector/antiregenerate
name = "DNA-Injector (Anti-Regeneration)"
name = "\improper DNA injector (Anti-Regeneration)"
desc = "Sickly but sated."
datatype = DNA2_BUF_SE
value = 0x001
@@ -334,7 +334,7 @@
..()
/obj/item/weapon/dnainjector/runfast
name = "DNA-Injector (Increase Run)"
name = "\improper DNA injector (Increase Run)"
desc = "Running Man."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -344,7 +344,7 @@
..()
/obj/item/weapon/dnainjector/antirunfast
name = "DNA-Injector (Anti-Increase Run)"
name = "\improper DNA injector (Anti-Increase Run)"
desc = "Walking Man."
datatype = DNA2_BUF_SE
value = 0x001
@@ -354,7 +354,7 @@
..()
/obj/item/weapon/dnainjector/morph
name = "DNA-Injector (Morph)"
name = "\improper DNA injector (Morph)"
desc = "A total makeover."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -364,7 +364,7 @@
..()
/obj/item/weapon/dnainjector/antimorph
name = "DNA-Injector (Anti-Morph)"
name = "\improper DNA injector (Anti-Morph)"
desc = "Cures identity crisis."
datatype = DNA2_BUF_SE
value = 0x001
@@ -375,7 +375,7 @@
/* No COLDBLOCK on bay
/obj/item/weapon/dnainjector/cold
name = "DNA-Injector (Cold)"
name = "\improper DNA injector (Cold)"
desc = "Feels a bit chilly."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -385,7 +385,7 @@
..()
/obj/item/weapon/dnainjector/anticold
name = "DNA-Injector (Anti-Cold)"
name = "\improper DNA injector (Anti-Cold)"
desc = "Feels room-temperature."
datatype = DNA2_BUF_SE
value = 0x001
@@ -396,7 +396,7 @@
*/
/obj/item/weapon/dnainjector/noprints
name = "DNA-Injector (No Prints)"
name = "\improper DNA injector (No Prints)"
desc = "Better than a pair of budget insulated gloves."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -406,7 +406,7 @@
..()
/obj/item/weapon/dnainjector/antinoprints
name = "DNA-Injector (Anti-No Prints)"
name = "\improper DNA injector (Anti-No Prints)"
desc = "Not quite as good as a pair of budget insulated gloves."
datatype = DNA2_BUF_SE
value = 0x001
@@ -416,7 +416,7 @@
..()
/obj/item/weapon/dnainjector/insulation
name = "DNA-Injector (Shock Immunity)"
name = "\improper DNA injector (Shock Immunity)"
desc = "Better than a pair of real insulated gloves."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -426,7 +426,7 @@
..()
/obj/item/weapon/dnainjector/antiinsulation
name = "DNA-Injector (Anti-Shock Immunity)"
name = "\improper DNA injector (Anti-Shock Immunity)"
desc = "Not quite as good as a pair of real insulated gloves."
datatype = DNA2_BUF_SE
value = 0x001
@@ -436,7 +436,7 @@
..()
/obj/item/weapon/dnainjector/midgit
name = "DNA-Injector (Small Size)"
name = "\improper DNA injector (Small Size)"
desc = "Makes you shrink."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -446,7 +446,7 @@
..()
/obj/item/weapon/dnainjector/antimidgit
name = "DNA-Injector (Anti-Small Size)"
name = "\improper DNA injector (Anti-Small Size)"
desc = "Makes you grow. But not too much."
datatype = DNA2_BUF_SE
value = 0x001
@@ -457,7 +457,7 @@
/////////////////////////////////////
/obj/item/weapon/dnainjector/antiglasses
name = "DNA-Injector (Anti-Glasses)"
name = "\improper DNA injector (Anti-Glasses)"
desc = "Toss away those glasses!"
datatype = DNA2_BUF_SE
value = 0x001
@@ -467,7 +467,7 @@
..()
/obj/item/weapon/dnainjector/glassesmut
name = "DNA-Injector (Glasses)"
name = "\improper DNA injector (Glasses)"
desc = "Will make you need dorkish glasses."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -477,7 +477,7 @@
..()
/obj/item/weapon/dnainjector/epimut
name = "DNA-Injector (Epi.)"
name = "\improper DNA injector (Epi.)"
desc = "Shake shake shake the room!"
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -487,7 +487,7 @@
..()
/obj/item/weapon/dnainjector/antiepi
name = "DNA-Injector (Anti-Epi.)"
name = "\improper DNA injector (Anti-Epi.)"
desc = "Will fix you up from shaking the room."
datatype = DNA2_BUF_SE
value = 0x001
@@ -497,7 +497,7 @@
..()
/obj/item/weapon/dnainjector/anticough
name = "DNA-Injector (Anti-Cough)"
name = "\improper DNA injector (Anti-Cough)"
desc = "Will stop that awful noise."
datatype = DNA2_BUF_SE
value = 0x001
@@ -507,7 +507,7 @@
..()
/obj/item/weapon/dnainjector/coughmut
name = "DNA-Injector (Cough)"
name = "\improper DNA injector (Cough)"
desc = "Will bring forth a sound of horror from your throat."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -517,7 +517,7 @@
..()
/obj/item/weapon/dnainjector/clumsymut
name = "DNA-Injector (Clumsy)"
name = "\improper DNA injector (Clumsy)"
desc = "Makes clumsy minions."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -527,7 +527,7 @@
..()
/obj/item/weapon/dnainjector/anticlumsy
name = "DNA-Injector (Anti-Clumy)"
name = "\improper DNA injector (Anti-Clumy)"
desc = "Cleans up confusion."
datatype = DNA2_BUF_SE
value = 0x001
@@ -537,7 +537,7 @@
..()
/obj/item/weapon/dnainjector/antitour
name = "DNA-Injector (Anti-Tour.)"
name = "\improper DNA injector (Anti-Tour.)"
desc = "Will cure tourrets."
datatype = DNA2_BUF_SE
value = 0x001
@@ -547,7 +547,7 @@
..()
/obj/item/weapon/dnainjector/tourmut
name = "DNA-Injector (Tour.)"
name = "\improper DNA injector (Tour.)"
desc = "Gives you a nasty case off tourrets."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -557,7 +557,7 @@
..()
/obj/item/weapon/dnainjector/stuttmut
name = "DNA-Injector (Stutt.)"
name = "\improper DNA injector (Stutt.)"
desc = "Makes you s-s-stuttterrr"
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -567,7 +567,7 @@
..()
/obj/item/weapon/dnainjector/antistutt
name = "DNA-Injector (Anti-Stutt.)"
name = "\improper DNA injector (Anti-Stutt.)"
desc = "Fixes that speaking impairment."
datatype = DNA2_BUF_SE
value = 0x001
@@ -577,7 +577,7 @@
..()
/obj/item/weapon/dnainjector/blindmut
name = "DNA-Injector (Blind)"
name = "\improper DNA injector (Blind)"
desc = "Makes you not see anything."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -587,7 +587,7 @@
..()
/obj/item/weapon/dnainjector/antiblind
name = "DNA-Injector (Anti-Blind)"
name = "\improper DNA injector (Anti-Blind)"
desc = "ITS A MIRACLE!!!"
datatype = DNA2_BUF_SE
value = 0x001
@@ -597,7 +597,7 @@
..()
/obj/item/weapon/dnainjector/deafmut
name = "DNA-Injector (Deaf)"
name = "\improper DNA injector (Deaf)"
desc = "Sorry, what did you say?"
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -607,7 +607,7 @@
..()
/obj/item/weapon/dnainjector/antideaf
name = "DNA-Injector (Anti-Deaf)"
name = "\improper DNA injector (Anti-Deaf)"
desc = "Will make you hear once more."
datatype = DNA2_BUF_SE
value = 0x001
@@ -617,7 +617,7 @@
..()
/obj/item/weapon/dnainjector/hallucination
name = "DNA-Injector (Halluctination)"
name = "\improper DNA injector (Halluctination)"
desc = "What you see isn't always what you get."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -627,7 +627,7 @@
..()
/obj/item/weapon/dnainjector/antihallucination
name = "DNA-Injector (Anti-Hallucination)"
name = "\improper DNA injector (Anti-Hallucination)"
desc = "What you see is what you get."
datatype = DNA2_BUF_SE
value = 0x001
@@ -637,7 +637,7 @@
..()
/obj/item/weapon/dnainjector/h2m
name = "DNA-Injector (Human > Monkey)"
name = "\improper DNA injector (Human > Monkey)"
desc = "Will make you a flea bag."
datatype = DNA2_BUF_SE
value = 0xFFF
@@ -647,11 +647,11 @@
..()
/obj/item/weapon/dnainjector/m2h
name = "DNA-Injector (Monkey > Human)"
name = "\improper DNA injector (Monkey > Human)"
desc = "Will make you...less hairy."
datatype = DNA2_BUF_SE
value = 0x001
//block = 14
New()
block = MONKEYBLOCK
..()
..()
@@ -1,5 +1,5 @@
/obj/item/weapon/grenade/chem_grenade
name = "Grenade Casing"
name = "grenade casing"
icon_state = "chemg"
item_state = "flashbang"
desc = "A hand made chemical grenade."
@@ -171,7 +171,7 @@
/obj/item/weapon/grenade/chem_grenade/large
name = "Large Chem Grenade"
name = "large chem grenade"
desc = "An oversized grenade that affects a larger area."
icon_state = "large_grenade"
allowed_containers = list(/obj/item/weapon/reagent_containers/glass)
@@ -179,7 +179,7 @@
affected_area = 4
/obj/item/weapon/grenade/chem_grenade/metalfoam
name = "Metal-Foam Grenade"
name = "metal-foam grenade"
desc = "Used for emergency sealing of air breaches."
path = 1
stage = 2
@@ -200,7 +200,7 @@
icon_state = initial(icon_state) +"_locked"
/obj/item/weapon/grenade/chem_grenade/incendiary
name = "Incendiary Grenade"
name = "incendiary grenade"
desc = "Used for clearing rooms of living things."
path = 1
stage = 2
@@ -1,7 +1,7 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/obj/item/weapon/implantcase
name = "Glass Case"
name = "glass case"
desc = "A case containing an implant."
icon = 'icons/obj/items.dmi'
icon_state = "implantcase-0"
@@ -63,7 +63,7 @@
/obj/item/weapon/implantcase/tracking
name = "Glass Case - 'Tracking'"
name = "glass case - 'tracking'"
desc = "A case containing a tracking implant."
icon_state = "implantcase-b"
@@ -74,7 +74,7 @@
/obj/item/weapon/implantcase/explosive
name = "Glass Case - 'Explosive'"
name = "glass case - 'explosive'"
desc = "A case containing an explosive implant."
icon_state = "implantcase-r"
@@ -85,7 +85,7 @@
/obj/item/weapon/implantcase/chem
name = "Glass Case - 'Chem'"
name = "glass case - 'chem'"
desc = "A case containing a chemical implant."
icon_state = "implantcase-b"
@@ -96,7 +96,7 @@
/obj/item/weapon/implantcase/loyalty
name = "Glass Case - 'Loyalty'"
name = "glass case - 'loyalty'"
desc = "A case containing a loyalty implant."
icon_state = "implantcase-r"
@@ -107,7 +107,7 @@
/obj/item/weapon/implantcase/death_alarm
name = "Glass Case - 'Death Alarm'"
name = "glass case - 'death alarm'"
desc = "A case containing a death alarm implant."
icon_state = "implantcase-b"
@@ -118,7 +118,7 @@
/obj/item/weapon/implantcase/freedom
name = "Glass Case - 'Freedom'"
name = "glass case - 'freedom'"
desc = "A case containing a freedom implant."
icon_state = "implantcase-r"
@@ -129,7 +129,7 @@
/obj/item/weapon/implantcase/adrenalin
name = "Glass Case - 'Adrenalin'"
name = "glass case - 'adrenalin'"
desc = "A case containing an adrenalin implant."
icon_state = "implantcase-b"
@@ -140,7 +140,7 @@
/obj/item/weapon/implantcase/dexplosive
name = "Glass Case - 'Explosive'"
name = "glass case - 'explosive'"
desc = "A case containing an explosive."
icon_state = "implantcase-r"
@@ -151,11 +151,11 @@
/obj/item/weapon/implantcase/health
name = "Glass Case - 'Health'"
name = "glass case - 'health'"
desc = "A case containing a health tracking implant."
icon_state = "implantcase-b"
/obj/item/weapon/implantcase/health/New()
src.imp = new /obj/item/weapon/implant/health( src )
..()
return
return
@@ -82,7 +82,7 @@
/obj/item/weapon/storage/backpack/santabag
name = "Santa's Gift Bag"
name = "\improper Santa's gift bag"
desc = "Space Santa uses this to deliver toys to all the nice children in space in Christmas! Wow, it's pretty big!"
icon_state = "giftbag0"
item_state = "giftbag"
@@ -71,7 +71,7 @@
// -----------------------------
/obj/item/weapon/storage/bag/ore
name = "Mining Satchel"
name = "mining satchel"
desc = "This little bugger can be used to store and transport ores."
icon = 'icons/obj/mining.dmi'
icon_state = "satchel"
@@ -88,9 +88,9 @@
// -----------------------------
/obj/item/weapon/storage/bag/plants
name = "plant bag"
icon = 'icons/obj/hydroponics.dmi'
icon_state = "plantbag"
name = "Plant Bag"
storage_slots = 50; //the number of plant pieces it can carry.
max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * plants.w_class
max_w_class = 3
@@ -105,9 +105,9 @@
// However, making it a storage/bag allows us to reuse existing code in some places. -Sayu
/obj/item/weapon/storage/bag/sheetsnatcher
name = "sheet snatcher"
icon = 'icons/obj/mining.dmi'
icon_state = "sheetsnatcher"
name = "Sheet Snatcher"
desc = "A patented Nanotrasen storage system designed for any kind of mineral sheet."
var/capacity = 300; //the number of sheets it can carry.
@@ -236,7 +236,7 @@
// -----------------------------
/obj/item/weapon/storage/bag/sheetsnatcher/borg
name = "Sheet Snatcher 9000"
name = "sheet snatcher 9000"
desc = ""
capacity = 500//Borgs get more because >specialization
@@ -245,9 +245,9 @@
// -----------------------------
/obj/item/weapon/storage/bag/cash
name = "cash bag"
icon = 'icons/obj/storage.dmi'
icon_state = "cashbag"
name = "Cash bag"
desc = "A bag for carrying lots of cash. It's got a big dollar sign printed on the front."
storage_slots = 50; //the number of cash pieces it can carry.
max_combined_w_class = 200 //Doesn't matter what this is, so long as it's more or equal to storage_slots * cash.w_class
@@ -252,7 +252,7 @@
new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
/obj/item/weapon/storage/box/cdeathalarm_kit
name = "Death Alarm Kit"
name = "death alarm kit"
desc = "Box of stuff used to implant death alarms."
icon_state = "implant"
item_state = "syringe_kit"
@@ -140,7 +140,7 @@
new /obj/item/weapon/reagent_containers/pill/kelotane( src )
/obj/item/weapon/storage/pill_bottle/antitox
name = "Dylovene pills"
name = "bottle of Dylovene pills"
desc = "Contains pills used to counter toxins."
New()
@@ -154,7 +154,7 @@
new /obj/item/weapon/reagent_containers/pill/antitox( src )
/obj/item/weapon/storage/pill_bottle/inaprovaline
name = "Inaprovaline pills"
name = "bottle of Inaprovaline pills"
desc = "Contains pills used to stabilize patients."
New()
@@ -168,7 +168,7 @@
new /obj/item/weapon/reagent_containers/pill/inaprovaline( src )
/obj/item/weapon/storage/pill_bottle/tramadol
name = "Tramadol Pills"
name = "bottle of Tramadol Pills"
desc = "Contains pills used to relieve pain."
New()
@@ -180,4 +180,3 @@
new /obj/item/weapon/reagent_containers/pill/tramadol( src )
new /obj/item/weapon/reagent_containers/pill/tramadol( src )
new /obj/item/weapon/reagent_containers/pill/tramadol( src )
@@ -124,7 +124,7 @@
return
/obj/item/weapon/storage/box/syndie_kit/chameleon
name = "Chameleon Kit"
name = "chameleon kit"
desc = "Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately."
storage_slots = 10
@@ -1,7 +1,7 @@
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/obj/item/weapon/tank/jetpack
name = "Jetpack (Empty)"
name = "jetpack (empty)"
desc = "A tank of compressed gas for use as propulsion in zero-gravity areas. Use with caution."
icon_state = "jetpack"
w_class = 4.0
@@ -71,7 +71,7 @@
/obj/item/weapon/tank/jetpack/void
name = "Void Jetpack (Oxygen)"
name = "void jetpack (oxygen)"
desc = "It works well in a void."
icon_state = "jetpack-void"
item_state = "jetpack-void"
@@ -82,7 +82,7 @@
return
/obj/item/weapon/tank/jetpack/oxygen
name = "Jetpack (Oxygen)"
name = "jetpack (oxygen)"
desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution."
icon_state = "jetpack"
item_state = "jetpack"
@@ -93,7 +93,7 @@
return
/obj/item/weapon/tank/jetpack/carbondioxide
name = "Jetpack (Carbon Dioxide)"
name = "jetpack (carbon dioxide)"
desc = "A tank of compressed carbon dioxide for use as propulsion in zero-gravity areas. Painted black to indicate that it should not be used as a source for internals."
distribute_pressure = 0
icon_state = "jetpack-black"
+1 -1
View File
@@ -1,5 +1,5 @@
/obj/item/weapon/banhammer
desc = "A banhammer"
desc = "banhammer"
name = "banhammer"
icon = 'icons/obj/items.dmi'
icon_state = "toyhammer"
+7 -7
View File
@@ -1,5 +1,5 @@
/obj/random
name = "Random Object"
name = "random object"
desc = "This item type is used to spawn random objects at round-start"
icon = 'icons/misc/mark.dmi'
icon_state = "rup"
@@ -26,7 +26,7 @@
/obj/random/tool
name = "Random Tool"
name = "random tool"
desc = "This is a random tool"
icon = 'icons/obj/items.dmi'
icon_state = "welder"
@@ -40,7 +40,7 @@
/obj/random/technology_scanner
name = "Random Scanner"
name = "random scanner"
desc = "This is a random technology scanner."
icon = 'icons/obj/device.dmi'
icon_state = "atmos"
@@ -51,7 +51,7 @@
/obj/random/powercell
name = "Random Powercell"
name = "random powercell"
desc = "This is a random powercell."
icon = 'icons/obj/power.dmi'
icon_state = "cell"
@@ -64,7 +64,7 @@
/obj/random/bomb_supply
name = "Bomb Supply"
name = "bomb supply"
desc = "This is a random bomb supply."
icon = 'icons/obj/assemblies/new_assemblies.dmi'
icon_state = "signaller"
@@ -76,7 +76,7 @@
/obj/random/toolbox
name = "Random Toolbox"
name = "random toolbox"
desc = "This is a random toolbox."
icon = 'icons/obj/storage.dmi'
icon_state = "red"
@@ -87,7 +87,7 @@
/obj/random/tech_supply
name = "Random Tech Supply"
name = "random tech supply"
desc = "This is a random piece of technology supplies."
icon = 'icons/obj/power.dmi'
icon_state = "cell"
@@ -1,6 +1,6 @@
//I still dont think this should be a closet but whatever
/obj/structure/closet/fireaxecabinet
name = "Fire Axe Cabinet"
name = "fire axe cabinet"
desc = "There is small label that reads \"For Emergency use only\" along with details for safe use of the axe. As if."
var/obj/item/weapon/twohanded/fireaxe/fireaxe
icon_state = "fireaxe1000"
@@ -35,7 +35,7 @@
* Chef
*/
/obj/structure/closet/chefcloset
name = "\proper chef's closet"
name = "chef's closet"
desc = "It's a storage unit for foodservice garments."
icon_state = "black"
icon_closed = "black"
@@ -1,5 +1,5 @@
/obj/structure/closet/secure_closet/bar
name = "Booze"
name = "booze closet"
req_access = list(access_bar)
icon_state = "cabinetdetective_locked"
icon_closed = "cabinetdetective"
@@ -1,5 +1,5 @@
/obj/structure/closet/secure_closet/cargotech
name = "Cargo Technician's Locker"
name = "cargo technician's locker"
req_access = list(access_cargo)
icon_state = "securecargo1"
icon_closed = "securecargo"
@@ -19,7 +19,7 @@
return
/obj/structure/closet/secure_closet/quartermaster
name = "Quartermaster's Locker"
name = "quartermaster's locker"
req_access = list(access_qm)
icon_state = "secureqm1"
icon_closed = "secureqm"
@@ -1,5 +1,5 @@
/obj/structure/closet/secure_closet/engineering_chief
name = "Chief Engineer's Locker"
name = "chief engineer's locker"
req_access = list(access_ce)
icon_state = "securece1"
icon_closed = "securece"
@@ -38,7 +38,7 @@
/obj/structure/closet/secure_closet/engineering_electrical
name = "Electrical Supplies"
name = "electrical supplies"
req_access = list(access_engine_equip)
icon_state = "secureengelec1"
icon_closed = "secureengelec"
@@ -66,7 +66,7 @@
/obj/structure/closet/secure_closet/engineering_welding
name = "Welding Supplies"
name = "welding supplies"
req_access = list(access_construction)
icon_state = "secureengweld1"
icon_closed = "secureengweld"
@@ -92,7 +92,7 @@
/obj/structure/closet/secure_closet/engineering_personal
name = "Engineer's Locker"
name = "engineer's locker"
req_access = list(access_engine_equip)
icon_state = "secureeng1"
icon_closed = "secureeng"
@@ -121,7 +121,7 @@
new /obj/item/taperoll/engineering(src)
return
/obj/structure/closet/secure_closet/atmos_personal
name = "Technician's Locker"
name = "technician's locker"
req_access = list(access_atmospherics)
icon_state = "secureatm1"
icon_closed = "secureatm"
@@ -13,7 +13,7 @@
icon_state = icon_opened
/obj/structure/closet/secure_closet/freezer/kitchen
name = "Kitchen Cabinet"
name = "kitchen cabinet"
req_access = list(access_kitchen)
New()
@@ -32,7 +32,7 @@
/obj/structure/closet/secure_closet/freezer/meat
name = "Meat Fridge"
name = "meat fridge"
icon_state = "fridge1"
icon_closed = "fridge"
icon_locked = "fridge1"
@@ -50,7 +50,7 @@
/obj/structure/closet/secure_closet/freezer/fridge
name = "Refrigerator"
name = "refrigerator"
icon_state = "fridge1"
icon_closed = "fridge"
icon_locked = "fridge1"
@@ -72,7 +72,7 @@
/obj/structure/closet/secure_closet/freezer/money
name = "Freezer"
name = "freezer"
icon_state = "fridge1"
icon_closed = "fridge"
icon_locked = "fridge1"
@@ -1,5 +1,5 @@
/obj/structure/closet/secure_closet/hydroponics
name = "Botanist's locker"
name = "botanist's locker"
req_access = list(access_hydroponics)
icon_state = "hydrosecure1"
icon_closed = "hydrosecure"
@@ -1,5 +1,5 @@
/obj/structure/closet/secure_closet/medical1
name = "Medicine Closet"
name = "medicine closet"
desc = "Filled with medical junk."
icon_state = "medical1"
icon_closed = "medical"
@@ -27,7 +27,7 @@
/obj/structure/closet/secure_closet/medical2
name = "Anesthetic"
name = "anesthetics closet"
desc = "Used to knock people out."
icon_state = "medical1"
icon_closed = "medical"
@@ -51,7 +51,7 @@
/obj/structure/closet/secure_closet/medical3
name = "Medical Doctor's Locker"
name = "medical doctor's locker"
req_access = list(access_surgery)
icon_state = "securemed1"
icon_closed = "securemed"
@@ -101,7 +101,7 @@
/obj/structure/closet/secure_closet/CMO
name = "Chief Medical Officer's Locker"
name = "chief medical officer's locker"
req_access = list(access_cmo)
icon_state = "cmosecure1"
icon_closed = "cmosecure"
@@ -143,7 +143,7 @@
/obj/structure/closet/secure_closet/animal
name = "Animal Control"
name = "animal control closet"
req_access = list(access_surgery)
@@ -158,7 +158,7 @@
/obj/structure/closet/secure_closet/chemical
name = "Chemical Closet"
name = "chemical closet"
desc = "Store dangerous chemicals in here."
icon_state = "medical1"
icon_closed = "medical"
@@ -176,7 +176,7 @@
return
/obj/structure/closet/secure_closet/medical_wall
name = "First Aid Closet"
name = "first aid closet"
desc = "It's a secure wall-mounted storage unit for first aid supplies."
icon_state = "medical_wall_locked"
icon_closed = "medical_wall_unlocked"
@@ -199,4 +199,4 @@
else
icon_state = icon_closed
else
icon_state = icon_opened
icon_state = icon_opened
@@ -1,5 +1,5 @@
/obj/structure/closet/secure_closet/scientist
name = "Scientist's Locker"
name = "scientist's locker"
req_access = list(access_tox_storage)
icon_state = "secureres1"
icon_closed = "secureres"
@@ -23,7 +23,7 @@
/obj/structure/closet/secure_closet/RD
name = "Research Director's Locker"
name = "research director's locker"
req_access = list(access_rd)
icon_state = "rdsecure1"
icon_closed = "rdsecure"
@@ -1,5 +1,5 @@
/obj/structure/closet/secure_closet/captains
name = "Captain's Locker"
name = "captain's locker"
req_access = list(access_captain)
icon_state = "capsecure1"
icon_closed = "capsecure"
@@ -35,7 +35,7 @@
/obj/structure/closet/secure_closet/hop
name = "Head of Personnel's Locker"
name = "head of personnel's locker"
req_access = list(access_hop)
icon_state = "hopsecure1"
icon_closed = "hopsecure"
@@ -58,7 +58,7 @@
return
/obj/structure/closet/secure_closet/hop2
name = "Head of Personnel's Attire"
name = "head of personnel's attire"
req_access = list(access_hop)
icon_state = "hopsecure1"
icon_closed = "hopsecure"
@@ -87,7 +87,7 @@
/obj/structure/closet/secure_closet/hos
name = "Head of Security's Locker"
name = "head of security's locker"
req_access = list(access_hos)
icon_state = "hossecure1"
icon_closed = "hossecure"
@@ -127,7 +127,7 @@
/obj/structure/closet/secure_closet/warden
name = "Warden's Locker"
name = "warden's locker"
req_access = list(access_armory)
icon_state = "wardensecure1"
icon_closed = "wardensecure"
@@ -164,7 +164,7 @@
/obj/structure/closet/secure_closet/security
name = "Security Officer's Locker"
name = "security officer's locker"
req_access = list(access_security)
icon_state = "sec1"
icon_closed = "sec"
@@ -232,7 +232,7 @@
/obj/structure/closet/secure_closet/detective
name = "Detective's Cabinet"
name = "detective's cabinet"
req_access = list(access_forensics_lockers)
icon_state = "cabinetdetective_locked"
icon_closed = "cabinetdetective"
@@ -278,7 +278,7 @@
icon_state = icon_opened
/obj/structure/closet/secure_closet/injection
name = "Lethal Injections"
name = "lethal injections locker"
req_access = list(access_captain)
@@ -291,7 +291,7 @@
/obj/structure/closet/secure_closet/brig
name = "Brig Locker"
name = "brig locker"
req_access = list(access_brig)
anchored = 1
var/id = null
@@ -305,7 +305,7 @@
/obj/structure/closet/secure_closet/courtroom
name = "Courtroom Locker"
name = "courtroom locker"
req_access = list(access_court)
New()
@@ -1,5 +1,5 @@
/obj/structure/closet/syndicate
name = "armoury closet"
name = "armory closet"
desc = "Why is this here?"
icon_state = "syndicate"
icon_closed = "syndicate"
@@ -213,7 +213,7 @@
/obj/structure/closet/wardrobe/pjs
name = "Pajama wardrobe"
name = "pajama wardrobe"
icon_state = "white"
icon_closed = "white"
@@ -230,15 +230,15 @@
icon_closed = "plasticcrate"
/obj/structure/closet/crate/internals
name = "internals crate"
desc = "A internals crate."
name = "Internals crate"
icon_state = "o2crate"
icon_opened = "o2crateopen"
icon_closed = "o2crate"
/obj/structure/closet/crate/trashcart
name = "trash cart"
desc = "A heavy, metal trashcart with wheels."
name = "Trash Cart"
icon_state = "trashcart"
icon_opened = "trashcartopen"
icon_closed = "trashcart"
@@ -260,15 +260,15 @@
*/
/obj/structure/closet/crate/medical
name = "medical crate"
desc = "A medical crate."
name = "Medical crate"
icon_state = "medicalcrate"
icon_opened = "medicalcrateopen"
icon_closed = "medicalcrate"
/obj/structure/closet/crate/rcd
desc = "A crate for the storage of the RCD."
name = "RCD crate"
name = "\improper RCD crate"
desc = "A crate with rapid construction device."
icon_state = "crate"
icon_opened = "crateopen"
icon_closed = "crate"
@@ -281,7 +281,7 @@
new /obj/item/weapon/rcd(src)
/obj/structure/closet/crate/solar
name = "Solar Pack crate"
name = "solar pack crate"
/obj/structure/closet/crate/solar/New()
..()
@@ -311,8 +311,8 @@
new /obj/item/weapon/paper/solar(src)
/obj/structure/closet/crate/freezer
name = "freezer"
desc = "A freezer."
name = "Freezer"
icon_state = "freezer"
icon_opened = "freezeropen"
icon_closed = "freezer"
@@ -333,8 +333,8 @@
return newgas
/obj/structure/closet/crate/freezer/rations //Fpr use in the escape shuttle
name = "emergency rations"
desc = "A crate of emergency rations."
name = "Emergency Rations"
/obj/structure/closet/crate/freezer/rations/New()
@@ -343,15 +343,15 @@
new /obj/item/weapon/storage/box/donkpockets(src)
/obj/structure/closet/crate/bin
name = "large bin"
desc = "A large bin."
name = "Large bin"
icon_state = "largebin"
icon_opened = "largebinopen"
icon_closed = "largebin"
/obj/structure/closet/crate/radiation
name = "radioactive gear crate"
desc = "A crate with a radiation sign on it."
name = "Radioactive gear crate"
icon_state = "radiation"
icon_opened = "radiationopen"
icon_closed = "radiation"
@@ -368,36 +368,36 @@
new /obj/item/clothing/head/radiation(src)
/obj/structure/closet/crate/secure/weapon
name = "weapons crate"
desc = "A secure weapons crate."
name = "Weapons crate"
icon_state = "weaponcrate"
icon_opened = "weaponcrateopen"
icon_closed = "weaponcrate"
/obj/structure/closet/crate/secure/phoron
name = "phoron crate"
desc = "A secure phoron crate."
name = "Phoron crate"
icon_state = "phoroncrate"
icon_opened = "phoroncrateopen"
icon_closed = "phoroncrate"
/obj/structure/closet/crate/secure/gear
name = "gear crate"
desc = "A secure gear crate."
name = "Gear crate"
icon_state = "secgearcrate"
icon_opened = "secgearcrateopen"
icon_closed = "secgearcrate"
/obj/structure/closet/crate/secure/hydrosec
desc = "A crate with a lock on it, painted in the scheme of the station's botanists."
name = "secure hydroponics crate"
desc = "A crate with a lock on it, painted in the scheme of the station's botanists."
icon_state = "hydrosecurecrate"
icon_opened = "hydrosecurecrateopen"
icon_closed = "hydrosecurecrate"
/obj/structure/closet/crate/secure/bin
name = "secure bin"
desc = "A secure bin."
name = "Secure bin"
icon_state = "largebins"
icon_opened = "largebinsopen"
icon_closed = "largebins"
@@ -468,7 +468,7 @@
icon_closed = "largermetal"
/obj/structure/closet/crate/hydroponics
name = "Hydroponics crate"
name = "hydroponics crate"
desc = "All you need to destroy those pesky weeds and pests."
icon_state = "hydrocrate"
icon_opened = "hydrocrateopen"
@@ -64,7 +64,7 @@
..()
/obj/structure/largecrate/hoverpod
name = "Hoverpod assembly crate"
name = "\improper Hoverpod assembly crate"
desc = "It comes in a box for the fabricator's sake. Where does the wood come from? ... And why is it lighter?"
icon_state = "mulecrate"
+1 -1
View File
@@ -1,5 +1,5 @@
/obj/structure/lamarr
name = "Lab Cage"
name = "lab cage"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "labcage1"
desc = "A glass lab container for storing interesting creatures."
+1 -1
View File
@@ -1,6 +1,6 @@
//wip wip wup
/obj/structure/mirror
name = "SalonPro Nano-Mirror(TM)"
name = "\improper SalonPro Nano-Mirror(TM)"
desc = "The leading technology in hair salon products, utilizing nano-machinery to style your hair just right."
icon = 'icons/obj/watercloset.dmi'
icon_state = "mirror"
+2 -2
View File
@@ -141,12 +141,12 @@
icon_state = "goldenplaque"
/obj/structure/sign/kiddieplaque
name = "AI developers plaque"
name = "\improper AI developers plaque"
desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child appears to be retarded. Beneath the image, someone has scratched the word \"PACKETS\""
icon_state = "kiddieplaque"
/obj/structure/sign/atmosplaque
name = "\improper FEA Atmospherics Division plaque"
name = "\improper FEA atmospherics division plaque"
desc = "This plaque commemorates the fall of the Atmos FEA division. For all the charred, dizzy, and brittle men who have died in its hands."
icon_state = "atmosplaque"
@@ -10,9 +10,8 @@
obj/structure/windoor_assembly
name = "windoor assembly"
icon = 'icons/obj/doors/windoor.dmi'
name = "Windoor Assembly"
icon_state = "l_windoor_assembly01"
anchored = 0
density = 0