diff --git a/code/modules/vore/fluffstuff/custom_boxes_vr.dm b/code/modules/vore/fluffstuff/custom_boxes_vr.dm
new file mode 100644
index 0000000000..f966c689a2
--- /dev/null
+++ b/code/modules/vore/fluffstuff/custom_boxes_vr.dm
@@ -0,0 +1,77 @@
+// BEGIN - DO NOT EDIT PROTOTYPE
+/obj/item/weapon/storage/box/fluff
+ name = "Undefined Fluff Box"
+ desc = "This should have a description. Tell an admin."
+ storage_slots = 7
+ var/list/has_items = list()
+
+/obj/item/weapon/storage/box/fluff/New()
+ storage_slots = has_items.len
+ allowed.Cut()
+ for(var/P in has_items)
+ allowed += P
+ new P(src)
+ ..()
+ return
+// END - DO NOT EDIT PROTOTYPE
+
+
+/* TEMPLATE
+// ckey:Character Name
+/obj/item/weapon/storage/box/fluff/charactername
+ name = ""
+ desc = ""
+ has_items = list(
+ /obj/item/clothing/head/thing1,
+ /obj/item/clothing/shoes/thing2,
+ /obj/item/clothing/suit/thing3,
+ /obj/item/clothing/under/thing4)
+*/
+
+/*POLARISTODO - These fail to compile since not all items are ported yet
+// bwoincognito:Tasald Corlethian
+/obj/item/weapon/storage/box/fluff/tasald
+ name = "Tasald's Kit"
+ desc = "A kit containing Talsald's equipment."
+ has_items = list(
+ /obj/item/clothing/suit/storage/det_suit/fluff/tasald,
+ /obj/item/clothing/suit/storage/det_suit/fluff/tas_coat,
+ /obj/item/clothing/under/det/fluff/tasald,
+ /obj/item/fluff/permit/tasald_corlethian,
+ /obj/item/weapon/gun/projectile/revolver/detective/fluff/tasald_corlethian,
+ /obj/item/weapon/implanter/loyalty)
+
+// jemli:Cirra Mayhem
+/obj/item/weapon/storage/box/fluff/cirra
+ name = "Instant Pirate Kit"
+ desc = "Just add Akula!"
+ has_items = list(
+ /obj/item/clothing/head/pirate,
+ /obj/item/clothing/glasses/eyepatch,
+ /obj/item/clothing/suit/pirate,
+ /obj/item/clothing/under/pirate)
+
+// joey4298:Emoticon
+/obj/item/weapon/storage/box/fluff/emoticon
+ name = "Emoticon's Mime Kit"
+ desc = "Specially packaged for the hungry catgirl mime with a taste for clown."
+ has_items = list(
+ /obj/item/device/fluff/id_kit_mime,
+ /obj/item/clothing/gloves/white,
+ /obj/item/clothing/head/beret,
+ /obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing,
+ /obj/item/clothing/shoes/black,
+ /obj/item/toy/crayon/mime)
+
+// joanrisu:Joan Risu
+/obj/item/weapon/storage/box/fluff/joanrisu
+ name = "Federation Officer's Kit"
+ desc = "A care package for every serving Federation officer serving away from the Federation."
+ has_items = list(
+ /obj/item/clothing/gloves/white,
+ /obj/item/device/radio/headset/heads/captain,
+ /obj/item/weapon/storage/backpack/satchel,
+ /obj/item/clothing/suit/storage/fluff/fedcoat,
+ /obj/item/weapon/card/id/gold/fluff/badge/,
+ /obj/item/weapon/card/id/captains_spare)
+*/
\ No newline at end of file
diff --git a/code/modules/vore/fluffstuff/custom_clothes_vr.dm b/code/modules/vore/fluffstuff/custom_clothes_vr.dm
new file mode 100644
index 0000000000..0ca2734777
--- /dev/null
+++ b/code/modules/vore/fluffstuff/custom_clothes_vr.dm
@@ -0,0 +1,296 @@
+/* TUTORIAL
+ "icon" is the file with the HUD/ground icon for the item
+ "icon_state" is the iconstate in this file for the item
+ "icon_override" is the file with the on-mob icons, can be the same file
+ "item_state" is the iconstate for the on-mob icons:
+ item_state_s is used for worn uniforms on mobs
+ item_state_r and item_state_l are for being held in each hand
+ some do not have a suffix, like gloves. plan accordingly, maybe add _mob?
+ "overlay_state" is the iconstate for ties/accessories, for some reason they don't
+ just use the item_state variable
+
+ If you don't have a special HUD/ground sprite, don't worry about it.
+ Just set both the icon_state and item_state to the same thing,
+ and it will use the top direction sprite (facing the viewer)
+ for your HUD/item sprite. This usually looks fine!
+
+ Advanced:
+ "item_state_slots" can replace "item_state", it is a list:
+ item_state_slots["slotname1"] = "item state for that slot"
+ item_state_slots["slotname2"] = "item state for that slot"
+*/
+
+/* TEMPLATE
+//ckey:Character Name
+/obj/item/clothing/type/fluff/charactername
+ name = ""
+ desc = ""
+
+ icon = 'icons/vore/custom_clothes_vr.dmi'
+ icon_state = "myicon"
+
+ icon_override = 'icons/vore/custom_clothes_vr.dmi'
+ item_state = "myicon"
+
+*/
+
+//benemuel:Yuuko Shimmerpond
+/obj/item/clothing/under/fluff/sakura_hokkaido_kimono
+ name = "Sakura Kimono"
+ desc = "A pale-pink, nearly white, kimono with a red and gold obi. There is a embroidered design of cherry blossom flowers covering the kimono."
+
+ icon = 'icons/vore/custom_clothes_vr.dmi'
+ icon_state = "sh_kimono"
+
+ icon_override = 'icons/vore/custom_clothes_vr.dmi'
+ item_state = "sh_kimono_mob"
+
+//BeyondMyLife:Kilano Soryu
+/obj/item/clothing/under/dress/fluff/kilano
+ name = "Bleached Dress"
+ desc = "It appears that this was once a captain's dress, it's blueish color has been turned white by bleach, only the gold markings remain to slightly signify what it once was."
+
+ icon = 'icons/vore/custom_clothes_vr.dmi'
+ icon_state = "kilanodress"
+
+ icon_override = 'icons/vore/custom_clothes_vr.dmi'
+ item_state = "kilanodress_mob"
+
+ species_restricted = null
+ body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
+
+//BeyondMyLife:Kilano Soryu
+/obj/item/clothing/gloves/fluff/kilano
+ name = "Bleached Gloves"
+ desc = "Some old captain's gloves, bleached white, almost unrecognizable from the color change besides the gold trim."
+
+ icon = 'icons/vore/custom_clothes_vr.dmi'
+ icon_state = "kilanogloves"
+
+ icon_override = 'icons/vore/custom_clothes_vr.dmi'
+ item_state = "kilanogloves_mob"
+ species_restricted = null
+
+//JoanRisu:Joan Risu
+/obj/item/clothing/under/suit_jacket/female/fluff/asuna
+ name = "Joan's Historia Uniform"
+ desc = "A red and white outfit used by Joan during her explorer days. Looks almost like a red school uniform."
+
+ icon = 'icons/vore/custom_clothes_vr.dmi'
+ icon_state = "joanasuna"
+
+ icon_override = 'icons/vore/custom_clothes_vr.dmi'
+ item_state = "joanasuna"
+
+//JoanRisu:Joan Risu
+/obj/item/clothing/under/suit_jacket/female/fluff/miqote
+ name = "Miqo'te Seperates"
+ desc = "This two-part set of clothing is very popular on the planet Hydaelyn. While made of very robust materials, its usefulness as armor is negated by the exposed midriff."
+
+ icon = 'icons/vore/custom_clothes_vr.dmi'
+ icon_state = "joanmiqote"
+
+ icon_override = 'icons/vore/custom_clothes_vr.dmi'
+ item_state = "joanmiqote"
+
+//JoanRisu:Joan Risu
+/obj/item/clothing/under/fluff/nightgown
+ name = "nightgown"
+ desc = "A seethrough nightgown. For those intimate nights with your significant other."
+
+ icon = 'icons/vore/custom_clothes_vr.dmi'
+ icon_state = "joannightgown"
+
+ icon_override = 'icons/vore/custom_clothes_vr.dmi'
+ item_state = "joannightgown"
+
+//For general use
+/obj/item/clothing/suit/armor/hos/fluff/brittrenchcoat
+ name = "Britania Trench Coat"
+ desc = "An armored trench coat from the Brittanian Empire. It looks so British."
+
+ icon = 'icons/vore/custom_clothes_vr.dmi'
+ icon_state = "brittrenchcoat"
+
+ icon_override = 'icons/vore/custom_clothes_vr.dmi'
+ item_state = "brittrenchcoat"
+
+//For general use
+/obj/item/clothing/suit/armor/hos/nazi_greatcoat
+ name = "Greatcoat"
+ desc = "Perfect attire for kicking down the doors of suspected dissidents; this coat gives off an imposing look, while offering a luxuriously plush fur liner."
+
+ icon = 'icons/vore/custom_clothes_vr.dmi'
+ icon_state = "greatcoat"
+
+ icon_override = 'icons/vore/custom_clothes_vr.dmi'
+ item_state = "greatcoat_mob"
+
+//For general use
+/obj/item/clothing/suit/storage/fluff/fedcoat
+ name = "Federation Uniform Jacket"
+ desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it. Set phasers to awesome."
+
+ icon = 'icons/vore/custom_clothes_vr.dmi'
+ icon_state = "fedcoat"
+
+ icon_override = 'icons/vore/custom_clothes_vr.dmi'
+ item_state = "fedcoat"
+
+ blood_overlay_type = "coat"
+ body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
+ allowed = list(
+ /obj/item/weapon/tank/emergency_oxygen,
+ /obj/item/device/flashlight,
+ /obj/item/weapon/gun/energy,
+ /obj/item/weapon/gun/projectile,
+ /obj/item/ammo_magazine,
+ /obj/item/ammo_casing,
+// /obj/item/weapon/storage/fancy/shotgun_ammo,
+ /obj/item/weapon/melee/baton,
+ /obj/item/weapon/handcuffs,
+// /obj/item/device/detective_scanner,
+ /obj/item/device/taperecorder)
+ armor = list(melee = 50, bullet = 15, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
+ var/unbuttoned = 0
+
+ verb/toggle()
+ set name = "Toggle coat buttons"
+ set category = "Object"
+ set src in usr
+
+ if(!usr.canmove || usr.stat || usr.restrained())
+ return 0
+
+ switch(unbuttoned)
+ if(0)
+ icon_state = "[initial(icon_state)]_open"
+ item_state = "[initial(item_state)]_open"
+ unbuttoned = 1
+ usr << "You unbutton the coat."
+ if(1)
+ icon_state = "[initial(icon_state)]"
+ item_state = "[initial(item_state)]"
+ unbuttoned = 0
+ usr << "You button up the coat."
+ usr.update_inv_wear_suit()
+
+ //Variants
+ fedblue
+ name = "Federation Uniform Jacket"
+ desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it. Wearing this may make you feel all scientific."
+ icon_state = "fedblue"
+ item_state = "fedblue"
+ armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
+
+ fedeng
+ name = "Federation Uniform Jacket"
+ desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it.Wearing it may make you feel like checking a warp core, whatever that is."
+ icon_state = "fedeng"
+ item_state = "fedeng"
+ armor = list(melee = 0, bullet = 0, laser = 0,energy = 10, bomb = 0, bio = 30, rad = 35)
+
+ fedcapt
+ name = "Federation Uniform Jacket"
+ desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it. You feel like a commanding officer of Starfleet."
+ icon_state = "fedcapt"
+ item_state = "fedcapt"
+ armor = list(melee = 50, bullet = 5, laser = 15,energy = 10, bomb = 0, bio = 0, rad = 0)
+
+/*POLARISTODO - Needs rework in update_icons as it doesn't use item_state
+//For general use
+/obj/item/clothing/glasses/welding/fluff/yellow
+ name = "Yellow Goggles"
+ desc = "A neat looking pair of goggles"
+
+ icon = 'icons/vore/custom_clothes_vr.dmi'
+ icon_state = "gogyellow"
+
+ icon_override = 'icons/vore/custom_clothes_vr.dmi'
+ item_state = "gogyellow"
+
+/obj/item/clothing/glasses/welding/fluff/blue
+ name = "Blue Goggles"
+ desc = "A neat looking pair of goggles"
+
+ icon = 'icons/vore/custom_clothes_vr.dmi'
+ icon_state = "gogblue"
+
+ icon_override = 'icons/vore/custom_clothes_vr.dmi'
+ item_state = "gogblue"
+*/
+
+//For general use
+/obj/item/clothing/accessory/fluff/smilepin
+ name = "Smiley Pin"
+ desc = "A pin with a stupid grin on its face"
+
+ icon = 'icons/vore/custom_clothes_vr.dmi'
+ icon_state = "smilepin"
+
+ icon_override = 'icons/vore/custom_clothes_vr.dmi'
+ overlay_state = "" //They don't have one
+
+//For general use
+/obj/item/clothing/accessory/fluff/heartpin
+ name = "Love Pin"
+ desc = "A cute heart pin."
+
+ icon = 'icons/vore/custom_clothes_vr.dmi'
+ icon_state = "heartpin"
+
+ icon_override = 'icons/vore/custom_clothes_vr.dmi'
+ overlay_state = "" //They don't have one
+
+//john.wayne9392:Harmony Prechtl
+/obj/item/clothing/suit/armor/captain/fluff/harmsuit
+ name = "Harmony's Captain Armor"
+ desc = "A modified Captain Armor suit for Harmony Prechtl."
+
+ icon = 'icons/vore/custom_clothes_vr.dmi'
+ icon_state = "harmarmor"
+
+ icon_override = 'icons/vore/custom_clothes_vr.dmi'
+ item_state = "harmarmor"
+
+//john.wayne9392:Harmony Prechtl
+/obj/item/clothing/head/helmet/space/capspace/fluff/harmhelm
+ name = "Harmony's Captain Helmet"
+ desc = "A modified Captain helmet for Harmony Prechtl."
+
+ icon = 'icons/vore/custom_clothes_vr.dmi'
+ icon_state = "harmspace"
+
+ icon_override = 'icons/vore/custom_clothes_vr.dmi'
+ item_state = "harmspace_mob"
+
+//john.wayne9392:Harmony Prechtl
+/obj/item/clothing/under/rank/captain/fluff/harmuniform
+ name = "Harmony's Captain uniform"
+ desc = "A customized Captain uniform for Harmony Prechtl, given to her as a gift by Central Command for her service."
+
+ icon = 'icons/vore/custom_clothes_vr.dmi'
+ icon_state = "harmcaptain"
+
+ icon_override = 'icons/vore/custom_clothes_vr.dmi'
+ item_state = "harmcaptain"
+ //Variant
+ centcom
+ name = "\improper CentCom administrator's uniform"
+ desc = "It's a green jumpsuit with some gold markings denoting the rank of \"Administrator\"."
+
+//john.wayne9392:Harmony Prechtl
+/obj/item/clothing/head/centhat/fluff/harmhat
+ name = "Harmony's CentCom hat"
+ desc = "It's good to be queen."
+
+// bwoincognito:Tasald Corlethian
+/obj/item/clothing/under/det/fluff/tasald
+ name = "Tasald's outfit"
+ desc = "Tasald's outfit. Very green."
+
+ icon = 'icons/vore/custom_clothes_vr.dmi'
+ icon_state = "tasaldsuit"
+
+ icon_override = 'icons/vore/custom_clothes_vr.dmi'
+ item_state = "tasaldsuit"
diff --git a/code/modules/vore/fluffstuff/custom_guns_vr.dm b/code/modules/vore/fluffstuff/custom_guns_vr.dm
new file mode 100644
index 0000000000..0186693b9b
--- /dev/null
+++ b/code/modules/vore/fluffstuff/custom_guns_vr.dm
@@ -0,0 +1,26 @@
+/* TUTORIAL
+ "icon" is the file with the HUD/ground icon for the item
+ "icon_state" is the iconstate in this file for the item
+ "icon_override" is the file with the on-mob icons, can be the same file
+ "item_state" is the iconstate for the on-mob icons:
+ item_state_s is used for worn uniforms on mobs
+ item_state_r and item_state_l are for being held in each hand
+
+ "item_state_slots" can replace "item_state", it is a list:
+ item_state_slots["slotname1"] = "item state for that slot"
+ item_state_slots["slotname2"] = "item state for that slot"
+*/
+
+/* TEMPLATE
+//ckey:Character Name
+/obj/item/weapon/gun/fluff/charactername
+ name = ""
+ desc = ""
+
+ icon = 'icons/vore/custom_guns_vr.dmi'
+ icon_state = "myicon"
+
+ icon_override = 'icons/vore/custom_guns_vr.dmi'
+ item_state = "myicon"
+
+*/
\ No newline at end of file
diff --git a/code/modules/vore/fluffstuff/custom_items_vr.dm b/code/modules/vore/fluffstuff/custom_items_vr.dm
new file mode 100644
index 0000000000..d2609ccd93
--- /dev/null
+++ b/code/modules/vore/fluffstuff/custom_items_vr.dm
@@ -0,0 +1,137 @@
+/* TUTORIAL
+ "icon" is the file with the HUD/ground icon for the item
+ "icon_state" is the iconstate in this file for the item
+ "icon_override" is the file with the on-mob icons, can be the same file
+ "item_state" is the iconstate for the on-mob icons:
+ item_state_s is used for worn uniforms on mobs
+ item_state_r and item_state_l are for being held in each hand
+
+ "item_state_slots" can replace "item_state", it is a list:
+ item_state_slots["slotname1"] = "item state for that slot"
+ item_state_slots["slotname2"] = "item state for that slot"
+*/
+
+/* TEMPLATE
+//ckey:Character Name
+/obj/item/weapon/fluff/charactername
+ name = ""
+ desc = ""
+
+ icon = 'icons/vore/custom_items_vr.dmi'
+ icon_state = "myicon"
+
+ icon_override = 'icons/vore/custom_items_vr.dmi'
+ item_state = "myicon"
+
+*/
+
+//For general use
+/obj/item/device/modkit_conversion
+ name = "modification kit"
+ desc = "A kit containing all the needed tools and parts to modify a suit and helmet."
+ icon = 'icons/vore/custom_items_vr.dmi'
+ icon_state = "modkit"
+ var/parts = 3
+ var/from_helmet = /obj/item/clothing/head/helmet/space/void
+ var/from_suit = /obj/item/clothing/suit/space/void
+ var/to_helmet = /obj/item/clothing/head/cardborg
+ var/to_suit = /obj/item/clothing/suit/cardborg
+
+ //Conversion proc
+ afterattack(obj/O, mob/user as mob)
+ var/flag
+ var/to_type
+ if(istype(O,from_helmet))
+ flag = 1
+ to_type = to_helmet
+ else if(istype(O,from_suit))
+ flag = 2
+ to_type = to_suit
+ else
+ return
+ if(!(parts & flag))
+ user << "This kit has no parts for this modification left."
+ return
+ if(istype(O,to_type))
+ user << "[O] is already modified."
+ return
+ if(!isturf(O.loc))
+ user << "[O] must be safely placed on the ground for modification."
+ return
+ playsound(user.loc, 'sound/items/Screwdriver.ogg', 100, 1)
+ var/N = new to_type(O.loc)
+ user.visible_message("\red [user] opens \the [src] and modifies \the [O] into \the [N].","\red You open \the [src] and modify \the [O] into \the [N].")
+ qdel(O)
+ parts &= ~flag
+ if(!parts)
+ qdel(src)
+
+//JoanRisu:Joan Risu
+/obj/item/weapon/flame/lighter/zippo/fluff/joan
+ name = "Federation Zippo Lighter"
+ desc = "A red zippo lighter with the United Federation Logo on it."
+ icon = 'icons/vore/custom_items_vr.dmi'
+ icon_state = "joanzip"
+
+//JoanRisu:Joan Risu
+/obj/item/weapon/claymore/fluff/joanaria
+ name = "Aria"
+ desc = "A beautifully crafted rapier owned by Joan Risu. It has a thin blade and is used for quick attacks."
+ icon = 'icons/vore/custom_items_vr.dmi'
+ icon_state = "joanaria"
+ origin_tech = "materials=7"
+
+//JoanRisu:Joan Risu
+/obj/item/weapon/twohanded/fireaxe/fluff/joanmjollnir
+ name = "Mjollnir"
+ desc = "Large hammer that looks like it can do a great deal of damage if properly used."
+ icon = 'icons/vore/custom_items_vr.dmi'
+ icon_state = "joanmjollnir"
+ origin_tech = "materials=7"
+ attack_verb = list("attacked", "hammered", "smashed", "slammed", "crushed")
+
+//JoanRisu:Joan Risu
+/obj/item/weapon/card/id/gold/fluff/joanbadge
+ name = "Faded Badge"
+ desc = "A faded badge, backed with leather, that reads 'NT Security Force' across the front."
+ icon = 'icons/vore/custom_items_vr.dmi'
+ icon_state = "joanbadge"
+
+ attack_self(mob/user as mob)
+ if(isliving(user))
+ user.visible_message("\red [user] flashes their golden security badge.\nIt reads:NT Security.","\red You display the faded badge.\nIt reads: NT Security.")
+
+ attack(mob/living/carbon/human/M, mob/living/user)
+ if(isliving(user))
+ user.visible_message("\red [user] invades [M]'s personal space, thrusting [src] into their face insistently.","\red You invade [M]'s personal space, thrusting [src] into their face insistently.")
+
+//JoanRisu:Joan Risu
+/obj/item/device/pda/heads/hos/fluff/joanpda
+ icon = 'icons/vore/custom_items_vr.dmi'
+ icon_state = "pda-joan"
+
+//john.wayne9392:Harmony Prechtl
+/obj/item/device/modkit_conversion/fluff/harmonyspace
+ name = "Harmony's captain space suit modkit"
+ desc = "A kit containing all the needed tools and parts to modify a Captain's hardsuit. It has green and yellow parts inside."
+
+ icon = 'icons/vore/custom_items_vr.dmi'
+ icon_state = "harmony_kit"
+
+ from_helmet = /obj/item/clothing/head/helmet/space/capspace
+ from_suit = /obj/item/clothing/suit/armor/captain
+ to_helmet = /obj/item/clothing/head/helmet/space/capspace/fluff/harmhelm
+ to_suit = /obj/item/clothing/suit/armor/captain/fluff/harmsuit
+
+//john.wayne9392:Harmony Prechtl
+/obj/item/device/modkit_conversion/fluff/harmonysuit
+ name = "Harmony's captain suit modkit"
+ desc = "A sewing kit containing all the needed tools and fabric to modify a Captain's suit and hat. It has green and yellow fabrics inside."
+
+ icon = 'icons/vore/custom_items_vr.dmi'
+ icon_state = "harmony_kit"
+
+ from_helmet = /obj/item/clothing/head/caphat
+ from_suit = /obj/item/clothing/under/rank/captain
+ to_helmet = /obj/item/clothing/head/centhat/fluff/harmhat
+ to_suit = /obj/item/clothing/under/rank/captain/fluff/harmuniform
\ No newline at end of file
diff --git a/code/modules/vore/fluffstuff/custom_permits_vr.dm b/code/modules/vore/fluffstuff/custom_permits_vr.dm
new file mode 100644
index 0000000000..2840b7f19e
--- /dev/null
+++ b/code/modules/vore/fluffstuff/custom_permits_vr.dm
@@ -0,0 +1,104 @@
+// BEGIN - DO NOT EDIT PROTOTYPE
+/obj/item/fluff/permit
+ name = "Sample Permit"
+ desc = {"There is a bright red SAMPLE PERMIT stamped across the stock photo displayed on the card. Obviously this is only an example to educate security.
+ NAME: First Last | RACE: Human | HOMEWORLD: Moon (if applicable), Planet, System
+ DOB: DD/Month/YYYY | HEIGHT: XXcm | SEX: Female
+
+ The individual named above is licensed by the Nanotrasen Department of Civil Protection to ___________________.
+ This license expires on DD/Month/YYYY and must be renewed by CentCom prior to this date."}
+ icon = 'icons/obj/card.dmi'
+ icon_state = "guest"
+ w_class = 1
+// END - DO NOT EDIT PROTOTYPE
+
+/* TEMPLATE
+/obj/item/fluff/permit/charactername
+ name = "Name's Thing Permit"
+ desc = {"
+ NAME: Firstname Lastname | RACE: Human | HOMEWORLD: Earth, Sol
+ DOB: DD/Mon/YYYY | HEIGHT: XXXcm | SEX: X
+
+ The individual named above is licensed by the Nanotrasen Department of Civil Protection to openly carry XYZ. CONDITIONS.
+ This license expires on DD/Mon/YYYY and must be renewed by CentCom prior to this date."}
+*/
+
+// bwoincognito:Tasald Corlethian
+/obj/item/fluff/permit/tasald_corlethian
+ name = "Tasald Ajax Corlethian's Sidearm Permit"
+ desc = {"
+ NAME: Tasald Ajax Corlethian | RACE: Vulpine | HOMEWORLD: Iscyn, Orta
+ DOB: 09/Sep/2529 | HEIGHT: 187cm | SEX: Male
+
+ The individual named above is licensed by the Nanotrasen Department of Civil Protection to carry one .38 pistol.
+ This license expires on 30/March/2561 and must be renewed by CentCom prior to this date."}
+
+// jertheace:Jeremiah 'Ace' Acacius
+/obj/item/fluff/permit/jerace
+ name = "Ace's Shotgun Permit"
+ desc = {"
+ NAME: Jeremiah Acacius | RACE: Human | HOMEWORLD: Earth, Sol
+ DOB: 17/Jun/2532 | HEIGHT: 178cm | SEX: Male
+
+ The individual named above is licensed by the Nanotrasen Department of Civil Protection to openly carry one M45D shotgun loaded with less-than-lethal munitions as a head of staff. Else this weapon is to be turned in to security for holding until the end of the shift.
+ This license expires on 01/Jun/2560 and must be renewed by CentCom prior to this date."}
+
+// sasoperative:Joseph Skinner
+/obj/item/fluff/permit/josephskinner
+ name = "Joseph Skinner's 12g Revolver Permit"
+ desc = {"
+ NAME: Joseph Cyrus Skinner | RACE: Human | HOMEWORLD: Earth, Sol
+ DOB: 10/Jun/2532 | HEIGHT: 162.5cm | SEX: Male
+
+ The individual named above is licensed by the Nanotrasen Department of Civil Protection to carry one 12 gauge revolver loaded with less-than-lethal munitions as a member of security or head of staff. Else this weapon is to be turned in to security for holding until the end of the shift.
+ This license expires on 29/Nov/2559 and must be renewed by CentCom prior to this date."}
+
+// wankersonofjerkin:Ryan Winz
+/obj/item/fluff/permit/ryanwinz
+ name = "Ryan Winz's Revolver Permit"
+ desc = {"
+ NAME: Ryan Winz | RACE: Human | HOMEWORLD: New Ekaterina, Moskva
+ DOB: 27/Oct/2536 | HEIGHT: 172cm | SEX: Male
+
+ The individual named above is licensed by the Nanotrasen Department of Civil Protection to openly carry one Colt Single-Action Army revolver as a security officer or head of staff. Else this weapon is to be turned in to security for holding until the end of the shift.
+ This license expires on 26/Dec/2559 and must be renewed by CentCom prior to this date."}
+
+// bwoincognito:Tasald Corlethian
+/obj/item/fluff/permit/tasald_corlethian
+ name = "Tasald Ajax Corlethian's Sidearm Permit"
+ desc = {"
+ NAME: Tasald Ajax Corlethian | RACE: Vulpine | HOMEWORLD: Iscyn, Orta
+ DOB: 09/Sep/2529 | HEIGHT: 187cm | SEX: Male
+
+ The individual named above is licensed by the Nanotrasen Department of Civil Protection to carry one .38 pistol.
+ This license expires on 30/March/2561 and must be renewed by CentCom prior to this date."}
+
+// arokha:Aronai Kadigan
+/obj/item/fluff/permit/aronai_kadigan
+ name = "Aronai Kadigan's Sidearm Permit"
+ desc = {"
+ NAME: Aronai Kadigan | RACE: Cross Fox | HOMEWORLD: New Kitsuhana, KHI1
+ DOB: 12/Jul/2530 | HEIGHT: 188cm | SEX: Male
+
+ The individual named above is licensed by the Nanotrasen Department of Civil Protection to carry one KIN-H21 (Egun Variant).
+ This license expires on 30/Sep/2560 and must be renewed by CentCom prior to this date."}
+
+// joanrisu:Joan Risu
+/obj/item/fluff/permit/joanrisu
+ name = "Joan Risu's Sidearm Permit"
+ desc = {"
+ NAME: Joan Risu | RACE: Squirrelkin | HOMEWORLD: Luna, Gaia, Koi
+ DOB: 16/Apr/2536 | HEIGHT: 161cm | SEX: Female
+
+ The individual named above is licensed by the Nanotrasen Department of Civil Protection to carry one MWPSB Dominator.
+ This license expires on 11/Dec/2560 and must be renewed by CentCom prior to this date."}
+
+// molenar:Kari Akiren
+/obj/item/fluff/permit/kari_akiren
+ name = "Kari Akiren's Rifle Permit"
+ desc = {"
+ NAME: Kari Akiren | RACE: Inkling | HOMEWORLD: Supesu
+ DOB: 26-Jun-2553 | HEIGHT: 163cm | SEX: Female
+
+ The individual named above is licensed by the Nanotrasen Department of Civil Protection to carry one Clockwork Rifle (bolt-action variant).
+ This license expires on 14/Dec/2560 and must be renewed by CentCom prior to this date."}
diff --git a/icons/vore/custom_clothes_vr.dmi b/icons/vore/custom_clothes_vr.dmi
new file mode 100644
index 0000000000..8de73c2aaa
Binary files /dev/null and b/icons/vore/custom_clothes_vr.dmi differ
diff --git a/icons/vore/custom_guns_vr.dmi b/icons/vore/custom_guns_vr.dmi
new file mode 100644
index 0000000000..732aa29ed9
Binary files /dev/null and b/icons/vore/custom_guns_vr.dmi differ
diff --git a/icons/vore/custom_items_vr.dmi b/icons/vore/custom_items_vr.dmi
new file mode 100644
index 0000000000..4fc86084ba
Binary files /dev/null and b/icons/vore/custom_items_vr.dmi differ
diff --git a/vorestation.dme b/vorestation.dme
index 66a1ec71b9..2ddf362be4 100644
--- a/vorestation.dme
+++ b/vorestation.dme
@@ -1903,6 +1903,11 @@
#include "code\modules\vore\eating\vore_vr.dm"
#include "code\modules\vore\eating\vorehooks_vr.dm"
#include "code\modules\vore\eating\vorepanel_vr.dm"
+#include "code\modules\vore\fluffstuff\custom_boxes_vr.dm"
+#include "code\modules\vore\fluffstuff\custom_clothes_vr.dm"
+#include "code\modules\vore\fluffstuff\custom_guns_vr.dm"
+#include "code\modules\vore\fluffstuff\custom_items_vr.dm"
+#include "code\modules\vore\fluffstuff\custom_permits_vr.dm"
#include "code\modules\vore\resizing\grav_pull_vr.dm"
#include "code\modules\vore\resizing\holder_micro_vr.dm"
#include "code\modules\vore\resizing\resize_vr.dm"