diff --git a/code/modules/vore/fluffstuff/custom_boxes_vr.dm b/code/modules/vore/fluffstuff/custom_boxes_vr.dm new file mode 100644 index 0000000000..f966c689a2 --- /dev/null +++ b/code/modules/vore/fluffstuff/custom_boxes_vr.dm @@ -0,0 +1,77 @@ +// BEGIN - DO NOT EDIT PROTOTYPE +/obj/item/weapon/storage/box/fluff + name = "Undefined Fluff Box" + desc = "This should have a description. Tell an admin." + storage_slots = 7 + var/list/has_items = list() + +/obj/item/weapon/storage/box/fluff/New() + storage_slots = has_items.len + allowed.Cut() + for(var/P in has_items) + allowed += P + new P(src) + ..() + return +// END - DO NOT EDIT PROTOTYPE + + +/* TEMPLATE +// ckey:Character Name +/obj/item/weapon/storage/box/fluff/charactername + name = "" + desc = "" + has_items = list( + /obj/item/clothing/head/thing1, + /obj/item/clothing/shoes/thing2, + /obj/item/clothing/suit/thing3, + /obj/item/clothing/under/thing4) +*/ + +/*POLARISTODO - These fail to compile since not all items are ported yet +// bwoincognito:Tasald Corlethian +/obj/item/weapon/storage/box/fluff/tasald + name = "Tasald's Kit" + desc = "A kit containing Talsald's equipment." + has_items = list( + /obj/item/clothing/suit/storage/det_suit/fluff/tasald, + /obj/item/clothing/suit/storage/det_suit/fluff/tas_coat, + /obj/item/clothing/under/det/fluff/tasald, + /obj/item/fluff/permit/tasald_corlethian, + /obj/item/weapon/gun/projectile/revolver/detective/fluff/tasald_corlethian, + /obj/item/weapon/implanter/loyalty) + +// jemli:Cirra Mayhem +/obj/item/weapon/storage/box/fluff/cirra + name = "Instant Pirate Kit" + desc = "Just add Akula!" + has_items = list( + /obj/item/clothing/head/pirate, + /obj/item/clothing/glasses/eyepatch, + /obj/item/clothing/suit/pirate, + /obj/item/clothing/under/pirate) + +// joey4298:Emoticon +/obj/item/weapon/storage/box/fluff/emoticon + name = "Emoticon's Mime Kit" + desc = "Specially packaged for the hungry catgirl mime with a taste for clown." + has_items = list( + /obj/item/device/fluff/id_kit_mime, + /obj/item/clothing/gloves/white, + /obj/item/clothing/head/beret, + /obj/item/weapon/reagent_containers/food/drinks/bottle/bottleofnothing, + /obj/item/clothing/shoes/black, + /obj/item/toy/crayon/mime) + +// joanrisu:Joan Risu +/obj/item/weapon/storage/box/fluff/joanrisu + name = "Federation Officer's Kit" + desc = "A care package for every serving Federation officer serving away from the Federation." + has_items = list( + /obj/item/clothing/gloves/white, + /obj/item/device/radio/headset/heads/captain, + /obj/item/weapon/storage/backpack/satchel, + /obj/item/clothing/suit/storage/fluff/fedcoat, + /obj/item/weapon/card/id/gold/fluff/badge/, + /obj/item/weapon/card/id/captains_spare) +*/ \ No newline at end of file diff --git a/code/modules/vore/fluffstuff/custom_clothes_vr.dm b/code/modules/vore/fluffstuff/custom_clothes_vr.dm new file mode 100644 index 0000000000..0ca2734777 --- /dev/null +++ b/code/modules/vore/fluffstuff/custom_clothes_vr.dm @@ -0,0 +1,296 @@ +/* TUTORIAL + "icon" is the file with the HUD/ground icon for the item + "icon_state" is the iconstate in this file for the item + "icon_override" is the file with the on-mob icons, can be the same file + "item_state" is the iconstate for the on-mob icons: + item_state_s is used for worn uniforms on mobs + item_state_r and item_state_l are for being held in each hand + some do not have a suffix, like gloves. plan accordingly, maybe add _mob? + "overlay_state" is the iconstate for ties/accessories, for some reason they don't + just use the item_state variable + + If you don't have a special HUD/ground sprite, don't worry about it. + Just set both the icon_state and item_state to the same thing, + and it will use the top direction sprite (facing the viewer) + for your HUD/item sprite. This usually looks fine! + + Advanced: + "item_state_slots" can replace "item_state", it is a list: + item_state_slots["slotname1"] = "item state for that slot" + item_state_slots["slotname2"] = "item state for that slot" +*/ + +/* TEMPLATE +//ckey:Character Name +/obj/item/clothing/type/fluff/charactername + name = "" + desc = "" + + icon = 'icons/vore/custom_clothes_vr.dmi' + icon_state = "myicon" + + icon_override = 'icons/vore/custom_clothes_vr.dmi' + item_state = "myicon" + +*/ + +//benemuel:Yuuko Shimmerpond +/obj/item/clothing/under/fluff/sakura_hokkaido_kimono + name = "Sakura Kimono" + desc = "A pale-pink, nearly white, kimono with a red and gold obi. There is a embroidered design of cherry blossom flowers covering the kimono." + + icon = 'icons/vore/custom_clothes_vr.dmi' + icon_state = "sh_kimono" + + icon_override = 'icons/vore/custom_clothes_vr.dmi' + item_state = "sh_kimono_mob" + +//BeyondMyLife:Kilano Soryu +/obj/item/clothing/under/dress/fluff/kilano + name = "Bleached Dress" + desc = "It appears that this was once a captain's dress, it's blueish color has been turned white by bleach, only the gold markings remain to slightly signify what it once was." + + icon = 'icons/vore/custom_clothes_vr.dmi' + icon_state = "kilanodress" + + icon_override = 'icons/vore/custom_clothes_vr.dmi' + item_state = "kilanodress_mob" + + species_restricted = null + body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS + +//BeyondMyLife:Kilano Soryu +/obj/item/clothing/gloves/fluff/kilano + name = "Bleached Gloves" + desc = "Some old captain's gloves, bleached white, almost unrecognizable from the color change besides the gold trim." + + icon = 'icons/vore/custom_clothes_vr.dmi' + icon_state = "kilanogloves" + + icon_override = 'icons/vore/custom_clothes_vr.dmi' + item_state = "kilanogloves_mob" + species_restricted = null + +//JoanRisu:Joan Risu +/obj/item/clothing/under/suit_jacket/female/fluff/asuna + name = "Joan's Historia Uniform" + desc = "A red and white outfit used by Joan during her explorer days. Looks almost like a red school uniform." + + icon = 'icons/vore/custom_clothes_vr.dmi' + icon_state = "joanasuna" + + icon_override = 'icons/vore/custom_clothes_vr.dmi' + item_state = "joanasuna" + +//JoanRisu:Joan Risu +/obj/item/clothing/under/suit_jacket/female/fluff/miqote + name = "Miqo'te Seperates" + desc = "This two-part set of clothing is very popular on the planet Hydaelyn. While made of very robust materials, its usefulness as armor is negated by the exposed midriff." + + icon = 'icons/vore/custom_clothes_vr.dmi' + icon_state = "joanmiqote" + + icon_override = 'icons/vore/custom_clothes_vr.dmi' + item_state = "joanmiqote" + +//JoanRisu:Joan Risu +/obj/item/clothing/under/fluff/nightgown + name = "nightgown" + desc = "A seethrough nightgown. For those intimate nights with your significant other." + + icon = 'icons/vore/custom_clothes_vr.dmi' + icon_state = "joannightgown" + + icon_override = 'icons/vore/custom_clothes_vr.dmi' + item_state = "joannightgown" + +//For general use +/obj/item/clothing/suit/armor/hos/fluff/brittrenchcoat + name = "Britania Trench Coat" + desc = "An armored trench coat from the Brittanian Empire. It looks so British." + + icon = 'icons/vore/custom_clothes_vr.dmi' + icon_state = "brittrenchcoat" + + icon_override = 'icons/vore/custom_clothes_vr.dmi' + item_state = "brittrenchcoat" + +//For general use +/obj/item/clothing/suit/armor/hos/nazi_greatcoat + name = "Greatcoat" + desc = "Perfect attire for kicking down the doors of suspected dissidents; this coat gives off an imposing look, while offering a luxuriously plush fur liner." + + icon = 'icons/vore/custom_clothes_vr.dmi' + icon_state = "greatcoat" + + icon_override = 'icons/vore/custom_clothes_vr.dmi' + item_state = "greatcoat_mob" + +//For general use +/obj/item/clothing/suit/storage/fluff/fedcoat + name = "Federation Uniform Jacket" + desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it. Set phasers to awesome." + + icon = 'icons/vore/custom_clothes_vr.dmi' + icon_state = "fedcoat" + + icon_override = 'icons/vore/custom_clothes_vr.dmi' + item_state = "fedcoat" + + blood_overlay_type = "coat" + body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS + allowed = list( + /obj/item/weapon/tank/emergency_oxygen, + /obj/item/device/flashlight, + /obj/item/weapon/gun/energy, + /obj/item/weapon/gun/projectile, + /obj/item/ammo_magazine, + /obj/item/ammo_casing, +// /obj/item/weapon/storage/fancy/shotgun_ammo, + /obj/item/weapon/melee/baton, + /obj/item/weapon/handcuffs, +// /obj/item/device/detective_scanner, + /obj/item/device/taperecorder) + armor = list(melee = 50, bullet = 15, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0) + var/unbuttoned = 0 + + verb/toggle() + set name = "Toggle coat buttons" + set category = "Object" + set src in usr + + if(!usr.canmove || usr.stat || usr.restrained()) + return 0 + + switch(unbuttoned) + if(0) + icon_state = "[initial(icon_state)]_open" + item_state = "[initial(item_state)]_open" + unbuttoned = 1 + usr << "You unbutton the coat." + if(1) + icon_state = "[initial(icon_state)]" + item_state = "[initial(item_state)]" + unbuttoned = 0 + usr << "You button up the coat." + usr.update_inv_wear_suit() + + //Variants + fedblue + name = "Federation Uniform Jacket" + desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it. Wearing this may make you feel all scientific." + icon_state = "fedblue" + item_state = "fedblue" + armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0) + + fedeng + name = "Federation Uniform Jacket" + desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it.Wearing it may make you feel like checking a warp core, whatever that is." + icon_state = "fedeng" + item_state = "fedeng" + armor = list(melee = 0, bullet = 0, laser = 0,energy = 10, bomb = 0, bio = 30, rad = 35) + + fedcapt + name = "Federation Uniform Jacket" + desc = "A uniform jacket from the United Federation. Starfleet still uses this uniform and there are variations of it. You feel like a commanding officer of Starfleet." + icon_state = "fedcapt" + item_state = "fedcapt" + armor = list(melee = 50, bullet = 5, laser = 15,energy = 10, bomb = 0, bio = 0, rad = 0) + +/*POLARISTODO - Needs rework in update_icons as it doesn't use item_state +//For general use +/obj/item/clothing/glasses/welding/fluff/yellow + name = "Yellow Goggles" + desc = "A neat looking pair of goggles" + + icon = 'icons/vore/custom_clothes_vr.dmi' + icon_state = "gogyellow" + + icon_override = 'icons/vore/custom_clothes_vr.dmi' + item_state = "gogyellow" + +/obj/item/clothing/glasses/welding/fluff/blue + name = "Blue Goggles" + desc = "A neat looking pair of goggles" + + icon = 'icons/vore/custom_clothes_vr.dmi' + icon_state = "gogblue" + + icon_override = 'icons/vore/custom_clothes_vr.dmi' + item_state = "gogblue" +*/ + +//For general use +/obj/item/clothing/accessory/fluff/smilepin + name = "Smiley Pin" + desc = "A pin with a stupid grin on its face" + + icon = 'icons/vore/custom_clothes_vr.dmi' + icon_state = "smilepin" + + icon_override = 'icons/vore/custom_clothes_vr.dmi' + overlay_state = "" //They don't have one + +//For general use +/obj/item/clothing/accessory/fluff/heartpin + name = "Love Pin" + desc = "A cute heart pin." + + icon = 'icons/vore/custom_clothes_vr.dmi' + icon_state = "heartpin" + + icon_override = 'icons/vore/custom_clothes_vr.dmi' + overlay_state = "" //They don't have one + +//john.wayne9392:Harmony Prechtl +/obj/item/clothing/suit/armor/captain/fluff/harmsuit + name = "Harmony's Captain Armor" + desc = "A modified Captain Armor suit for Harmony Prechtl." + + icon = 'icons/vore/custom_clothes_vr.dmi' + icon_state = "harmarmor" + + icon_override = 'icons/vore/custom_clothes_vr.dmi' + item_state = "harmarmor" + +//john.wayne9392:Harmony Prechtl +/obj/item/clothing/head/helmet/space/capspace/fluff/harmhelm + name = "Harmony's Captain Helmet" + desc = "A modified Captain helmet for Harmony Prechtl." + + icon = 'icons/vore/custom_clothes_vr.dmi' + icon_state = "harmspace" + + icon_override = 'icons/vore/custom_clothes_vr.dmi' + item_state = "harmspace_mob" + +//john.wayne9392:Harmony Prechtl +/obj/item/clothing/under/rank/captain/fluff/harmuniform + name = "Harmony's Captain uniform" + desc = "A customized Captain uniform for Harmony Prechtl, given to her as a gift by Central Command for her service." + + icon = 'icons/vore/custom_clothes_vr.dmi' + icon_state = "harmcaptain" + + icon_override = 'icons/vore/custom_clothes_vr.dmi' + item_state = "harmcaptain" + //Variant + centcom + name = "\improper CentCom administrator's uniform" + desc = "It's a green jumpsuit with some gold markings denoting the rank of \"Administrator\"." + +//john.wayne9392:Harmony Prechtl +/obj/item/clothing/head/centhat/fluff/harmhat + name = "Harmony's CentCom hat" + desc = "It's good to be queen." + +// bwoincognito:Tasald Corlethian +/obj/item/clothing/under/det/fluff/tasald + name = "Tasald's outfit" + desc = "Tasald's outfit. Very green." + + icon = 'icons/vore/custom_clothes_vr.dmi' + icon_state = "tasaldsuit" + + icon_override = 'icons/vore/custom_clothes_vr.dmi' + item_state = "tasaldsuit" diff --git a/code/modules/vore/fluffstuff/custom_guns_vr.dm b/code/modules/vore/fluffstuff/custom_guns_vr.dm new file mode 100644 index 0000000000..0186693b9b --- /dev/null +++ b/code/modules/vore/fluffstuff/custom_guns_vr.dm @@ -0,0 +1,26 @@ +/* TUTORIAL + "icon" is the file with the HUD/ground icon for the item + "icon_state" is the iconstate in this file for the item + "icon_override" is the file with the on-mob icons, can be the same file + "item_state" is the iconstate for the on-mob icons: + item_state_s is used for worn uniforms on mobs + item_state_r and item_state_l are for being held in each hand + + "item_state_slots" can replace "item_state", it is a list: + item_state_slots["slotname1"] = "item state for that slot" + item_state_slots["slotname2"] = "item state for that slot" +*/ + +/* TEMPLATE +//ckey:Character Name +/obj/item/weapon/gun/fluff/charactername + name = "" + desc = "" + + icon = 'icons/vore/custom_guns_vr.dmi' + icon_state = "myicon" + + icon_override = 'icons/vore/custom_guns_vr.dmi' + item_state = "myicon" + +*/ \ No newline at end of file diff --git a/code/modules/vore/fluffstuff/custom_items_vr.dm b/code/modules/vore/fluffstuff/custom_items_vr.dm new file mode 100644 index 0000000000..d2609ccd93 --- /dev/null +++ b/code/modules/vore/fluffstuff/custom_items_vr.dm @@ -0,0 +1,137 @@ +/* TUTORIAL + "icon" is the file with the HUD/ground icon for the item + "icon_state" is the iconstate in this file for the item + "icon_override" is the file with the on-mob icons, can be the same file + "item_state" is the iconstate for the on-mob icons: + item_state_s is used for worn uniforms on mobs + item_state_r and item_state_l are for being held in each hand + + "item_state_slots" can replace "item_state", it is a list: + item_state_slots["slotname1"] = "item state for that slot" + item_state_slots["slotname2"] = "item state for that slot" +*/ + +/* TEMPLATE +//ckey:Character Name +/obj/item/weapon/fluff/charactername + name = "" + desc = "" + + icon = 'icons/vore/custom_items_vr.dmi' + icon_state = "myicon" + + icon_override = 'icons/vore/custom_items_vr.dmi' + item_state = "myicon" + +*/ + +//For general use +/obj/item/device/modkit_conversion + name = "modification kit" + desc = "A kit containing all the needed tools and parts to modify a suit and helmet." + icon = 'icons/vore/custom_items_vr.dmi' + icon_state = "modkit" + var/parts = 3 + var/from_helmet = /obj/item/clothing/head/helmet/space/void + var/from_suit = /obj/item/clothing/suit/space/void + var/to_helmet = /obj/item/clothing/head/cardborg + var/to_suit = /obj/item/clothing/suit/cardborg + + //Conversion proc + afterattack(obj/O, mob/user as mob) + var/flag + var/to_type + if(istype(O,from_helmet)) + flag = 1 + to_type = to_helmet + else if(istype(O,from_suit)) + flag = 2 + to_type = to_suit + else + return + if(!(parts & flag)) + user << "This kit has no parts for this modification left." + return + if(istype(O,to_type)) + user << "[O] is already modified." + return + if(!isturf(O.loc)) + user << "[O] must be safely placed on the ground for modification." + return + playsound(user.loc, 'sound/items/Screwdriver.ogg', 100, 1) + var/N = new to_type(O.loc) + user.visible_message("\red [user] opens \the [src] and modifies \the [O] into \the [N].","\red You open \the [src] and modify \the [O] into \the [N].") + qdel(O) + parts &= ~flag + if(!parts) + qdel(src) + +//JoanRisu:Joan Risu +/obj/item/weapon/flame/lighter/zippo/fluff/joan + name = "Federation Zippo Lighter" + desc = "A red zippo lighter with the United Federation Logo on it." + icon = 'icons/vore/custom_items_vr.dmi' + icon_state = "joanzip" + +//JoanRisu:Joan Risu +/obj/item/weapon/claymore/fluff/joanaria + name = "Aria" + desc = "A beautifully crafted rapier owned by Joan Risu. It has a thin blade and is used for quick attacks." + icon = 'icons/vore/custom_items_vr.dmi' + icon_state = "joanaria" + origin_tech = "materials=7" + +//JoanRisu:Joan Risu +/obj/item/weapon/twohanded/fireaxe/fluff/joanmjollnir + name = "Mjollnir" + desc = "Large hammer that looks like it can do a great deal of damage if properly used." + icon = 'icons/vore/custom_items_vr.dmi' + icon_state = "joanmjollnir" + origin_tech = "materials=7" + attack_verb = list("attacked", "hammered", "smashed", "slammed", "crushed") + +//JoanRisu:Joan Risu +/obj/item/weapon/card/id/gold/fluff/joanbadge + name = "Faded Badge" + desc = "A faded badge, backed with leather, that reads 'NT Security Force' across the front." + icon = 'icons/vore/custom_items_vr.dmi' + icon_state = "joanbadge" + + attack_self(mob/user as mob) + if(isliving(user)) + user.visible_message("\red [user] flashes their golden security badge.\nIt reads:NT Security.","\red You display the faded badge.\nIt reads: NT Security.") + + attack(mob/living/carbon/human/M, mob/living/user) + if(isliving(user)) + user.visible_message("\red [user] invades [M]'s personal space, thrusting [src] into their face insistently.","\red You invade [M]'s personal space, thrusting [src] into their face insistently.") + +//JoanRisu:Joan Risu +/obj/item/device/pda/heads/hos/fluff/joanpda + icon = 'icons/vore/custom_items_vr.dmi' + icon_state = "pda-joan" + +//john.wayne9392:Harmony Prechtl +/obj/item/device/modkit_conversion/fluff/harmonyspace + name = "Harmony's captain space suit modkit" + desc = "A kit containing all the needed tools and parts to modify a Captain's hardsuit. It has green and yellow parts inside." + + icon = 'icons/vore/custom_items_vr.dmi' + icon_state = "harmony_kit" + + from_helmet = /obj/item/clothing/head/helmet/space/capspace + from_suit = /obj/item/clothing/suit/armor/captain + to_helmet = /obj/item/clothing/head/helmet/space/capspace/fluff/harmhelm + to_suit = /obj/item/clothing/suit/armor/captain/fluff/harmsuit + +//john.wayne9392:Harmony Prechtl +/obj/item/device/modkit_conversion/fluff/harmonysuit + name = "Harmony's captain suit modkit" + desc = "A sewing kit containing all the needed tools and fabric to modify a Captain's suit and hat. It has green and yellow fabrics inside." + + icon = 'icons/vore/custom_items_vr.dmi' + icon_state = "harmony_kit" + + from_helmet = /obj/item/clothing/head/caphat + from_suit = /obj/item/clothing/under/rank/captain + to_helmet = /obj/item/clothing/head/centhat/fluff/harmhat + to_suit = /obj/item/clothing/under/rank/captain/fluff/harmuniform \ No newline at end of file diff --git a/code/modules/vore/fluffstuff/custom_permits_vr.dm b/code/modules/vore/fluffstuff/custom_permits_vr.dm new file mode 100644 index 0000000000..2840b7f19e --- /dev/null +++ b/code/modules/vore/fluffstuff/custom_permits_vr.dm @@ -0,0 +1,104 @@ +// BEGIN - DO NOT EDIT PROTOTYPE +/obj/item/fluff/permit + name = "Sample Permit" + desc = {"There is a bright red SAMPLE PERMIT stamped across the stock photo displayed on the card. Obviously this is only an example to educate security. + NAME: First Last | RACE: Human | HOMEWORLD: Moon (if applicable), Planet, System + DOB: DD/Month/YYYY | HEIGHT: XXcm | SEX: Female + + The individual named above is licensed by the Nanotrasen Department of Civil Protection to ___________________. + This license expires on DD/Month/YYYY and must be renewed by CentCom prior to this date."} + icon = 'icons/obj/card.dmi' + icon_state = "guest" + w_class = 1 +// END - DO NOT EDIT PROTOTYPE + +/* TEMPLATE +/obj/item/fluff/permit/charactername + name = "Name's Thing Permit" + desc = {" + NAME: Firstname Lastname | RACE: Human | HOMEWORLD: Earth, Sol + DOB: DD/Mon/YYYY | HEIGHT: XXXcm | SEX: X + + The individual named above is licensed by the Nanotrasen Department of Civil Protection to openly carry XYZ. CONDITIONS. + This license expires on DD/Mon/YYYY and must be renewed by CentCom prior to this date."} +*/ + +// bwoincognito:Tasald Corlethian +/obj/item/fluff/permit/tasald_corlethian + name = "Tasald Ajax Corlethian's Sidearm Permit" + desc = {" + NAME: Tasald Ajax Corlethian | RACE: Vulpine | HOMEWORLD: Iscyn, Orta + DOB: 09/Sep/2529 | HEIGHT: 187cm | SEX: Male + + The individual named above is licensed by the Nanotrasen Department of Civil Protection to carry one .38 pistol. + This license expires on 30/March/2561 and must be renewed by CentCom prior to this date."} + +// jertheace:Jeremiah 'Ace' Acacius +/obj/item/fluff/permit/jerace + name = "Ace's Shotgun Permit" + desc = {" + NAME: Jeremiah Acacius | RACE: Human | HOMEWORLD: Earth, Sol + DOB: 17/Jun/2532 | HEIGHT: 178cm | SEX: Male + + The individual named above is licensed by the Nanotrasen Department of Civil Protection to openly carry one M45D shotgun loaded with less-than-lethal munitions as a head of staff. Else this weapon is to be turned in to security for holding until the end of the shift. + This license expires on 01/Jun/2560 and must be renewed by CentCom prior to this date."} + +// sasoperative:Joseph Skinner +/obj/item/fluff/permit/josephskinner + name = "Joseph Skinner's 12g Revolver Permit" + desc = {" + NAME: Joseph Cyrus Skinner | RACE: Human | HOMEWORLD: Earth, Sol + DOB: 10/Jun/2532 | HEIGHT: 162.5cm | SEX: Male + + The individual named above is licensed by the Nanotrasen Department of Civil Protection to carry one 12 gauge revolver loaded with less-than-lethal munitions as a member of security or head of staff. Else this weapon is to be turned in to security for holding until the end of the shift. + This license expires on 29/Nov/2559 and must be renewed by CentCom prior to this date."} + +// wankersonofjerkin:Ryan Winz +/obj/item/fluff/permit/ryanwinz + name = "Ryan Winz's Revolver Permit" + desc = {" + NAME: Ryan Winz | RACE: Human | HOMEWORLD: New Ekaterina, Moskva + DOB: 27/Oct/2536 | HEIGHT: 172cm | SEX: Male + + The individual named above is licensed by the Nanotrasen Department of Civil Protection to openly carry one Colt Single-Action Army revolver as a security officer or head of staff. Else this weapon is to be turned in to security for holding until the end of the shift. + This license expires on 26/Dec/2559 and must be renewed by CentCom prior to this date."} + +// bwoincognito:Tasald Corlethian +/obj/item/fluff/permit/tasald_corlethian + name = "Tasald Ajax Corlethian's Sidearm Permit" + desc = {" + NAME: Tasald Ajax Corlethian | RACE: Vulpine | HOMEWORLD: Iscyn, Orta + DOB: 09/Sep/2529 | HEIGHT: 187cm | SEX: Male + + The individual named above is licensed by the Nanotrasen Department of Civil Protection to carry one .38 pistol. + This license expires on 30/March/2561 and must be renewed by CentCom prior to this date."} + +// arokha:Aronai Kadigan +/obj/item/fluff/permit/aronai_kadigan + name = "Aronai Kadigan's Sidearm Permit" + desc = {" + NAME: Aronai Kadigan | RACE: Cross Fox | HOMEWORLD: New Kitsuhana, KHI1 + DOB: 12/Jul/2530 | HEIGHT: 188cm | SEX: Male + + The individual named above is licensed by the Nanotrasen Department of Civil Protection to carry one KIN-H21 (Egun Variant). + This license expires on 30/Sep/2560 and must be renewed by CentCom prior to this date."} + +// joanrisu:Joan Risu +/obj/item/fluff/permit/joanrisu + name = "Joan Risu's Sidearm Permit" + desc = {" + NAME: Joan Risu | RACE: Squirrelkin | HOMEWORLD: Luna, Gaia, Koi + DOB: 16/Apr/2536 | HEIGHT: 161cm | SEX: Female + + The individual named above is licensed by the Nanotrasen Department of Civil Protection to carry one MWPSB Dominator. + This license expires on 11/Dec/2560 and must be renewed by CentCom prior to this date."} + +// molenar:Kari Akiren +/obj/item/fluff/permit/kari_akiren + name = "Kari Akiren's Rifle Permit" + desc = {" + NAME: Kari Akiren | RACE: Inkling | HOMEWORLD: Supesu + DOB: 26-Jun-2553 | HEIGHT: 163cm | SEX: Female + + The individual named above is licensed by the Nanotrasen Department of Civil Protection to carry one Clockwork Rifle (bolt-action variant). + This license expires on 14/Dec/2560 and must be renewed by CentCom prior to this date."} diff --git a/icons/vore/custom_clothes_vr.dmi b/icons/vore/custom_clothes_vr.dmi new file mode 100644 index 0000000000..8de73c2aaa Binary files /dev/null and b/icons/vore/custom_clothes_vr.dmi differ diff --git a/icons/vore/custom_guns_vr.dmi b/icons/vore/custom_guns_vr.dmi new file mode 100644 index 0000000000..732aa29ed9 Binary files /dev/null and b/icons/vore/custom_guns_vr.dmi differ diff --git a/icons/vore/custom_items_vr.dmi b/icons/vore/custom_items_vr.dmi new file mode 100644 index 0000000000..4fc86084ba Binary files /dev/null and b/icons/vore/custom_items_vr.dmi differ diff --git a/vorestation.dme b/vorestation.dme index 66a1ec71b9..2ddf362be4 100644 --- a/vorestation.dme +++ b/vorestation.dme @@ -1903,6 +1903,11 @@ #include "code\modules\vore\eating\vore_vr.dm" #include "code\modules\vore\eating\vorehooks_vr.dm" #include "code\modules\vore\eating\vorepanel_vr.dm" +#include "code\modules\vore\fluffstuff\custom_boxes_vr.dm" +#include "code\modules\vore\fluffstuff\custom_clothes_vr.dm" +#include "code\modules\vore\fluffstuff\custom_guns_vr.dm" +#include "code\modules\vore\fluffstuff\custom_items_vr.dm" +#include "code\modules\vore\fluffstuff\custom_permits_vr.dm" #include "code\modules\vore\resizing\grav_pull_vr.dm" #include "code\modules\vore\resizing\holder_micro_vr.dm" #include "code\modules\vore\resizing\resize_vr.dm"