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https://github.com/VOREStation/VOREStation.git
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Merge remote-tracking branch 'upstream/master' into dev-freeze
Signed-off-by: Mloc-Argent <colmohici@gmail.com> Conflicts: code/game/machinery/cloning.dm code/modules/admin/admin_verbs.dm
This commit is contained in:
@@ -34,6 +34,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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/obj/machinery/computer/rdconsole
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name = "R&D Console"
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icon_state = "rdcomp"
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circuit = /obj/item/weapon/circuitboard/rdconsole
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var/datum/research/files //Stores all the collected research data.
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var/obj/item/weapon/disk/tech_disk/t_disk = null //Stores the technology disk.
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var/obj/item/weapon/disk/design_disk/d_disk = null //Stores the design disk.
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@@ -46,7 +47,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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var/id = 0 //ID of the computer (for server restrictions).
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var/sync = 1 //If sync = 0, it doesn't show up on Server Control Console
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req_access = list(access_tox) //Data and setting manipulation requires scientist access.
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req_access = list(access_research) //Data and setting manipulation requires scientist access.
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/obj/machinery/computer/rdconsole/proc/CallTechName(var/ID) //A simple helper proc to find the name of a tech with a given ID.
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@@ -141,35 +142,8 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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*/
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/obj/machinery/computer/rdconsole/attackby(var/obj/item/weapon/D as obj, var/mob/user as mob)
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//The construction/deconstruction of the console code.
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if(istype(D, /obj/item/weapon/screwdriver))
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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if(do_after(user, 20))
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if (src.stat & BROKEN)
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user << "\blue The broken glass falls out."
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var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
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new /obj/item/weapon/shard( src.loc )
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var/obj/item/weapon/circuitboard/rdconsole/M = new /obj/item/weapon/circuitboard/rdconsole( A )
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for (var/obj/C in src)
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C.loc = src.loc
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A.circuit = M
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A.state = 3
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A.icon_state = "3"
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A.anchored = 1
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del(src)
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else
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user << "\blue You disconnect the monitor."
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var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
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var/obj/item/weapon/circuitboard/rdconsole/M = new /obj/item/weapon/circuitboard/rdconsole( A )
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for (var/obj/C in src)
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C.loc = src.loc
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A.circuit = M
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A.state = 4
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A.icon_state = "4"
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A.anchored = 1
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del(src)
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//Loading a disk into it.
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else if(istype(D, /obj/item/weapon/disk))
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if(istype(D, /obj/item/weapon/disk))
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if(t_disk || d_disk)
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user << "A disk is already loaded into the machine."
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return
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@@ -186,6 +160,10 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
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emagged = 1
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user << "\blue You you disable the security protocols"
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else
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//The construction/deconstruction of the console code.
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..()
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src.updateUsrDialog()
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return
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@@ -104,24 +104,5 @@ proc/move_research_shuttle()
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hacked = 1
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usr << "You fried the consoles ID checking system. It's now available to everyone!"
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else if(istype(W, /obj/item/weapon/screwdriver))
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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if(do_after(user, 20))
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var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
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var/obj/item/weapon/circuitboard/research_shuttle/M = new /obj/item/weapon/circuitboard/research_shuttle( A )
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for (var/obj/C in src)
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C.loc = src.loc
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A.circuit = M
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A.anchored = 1
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if (src.stat & BROKEN)
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user << "\blue The broken glass falls out."
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new /obj/item/weapon/shard( src.loc )
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A.state = 3
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A.icon_state = "3"
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else
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user << "\blue You disconnect the monitor."
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A.state = 4
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A.icon_state = "4"
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del(src)
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else
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..()
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@@ -193,6 +193,7 @@
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/obj/machinery/computer/rdservercontrol
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name = "R&D Server Controller"
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icon_state = "rdcomp"
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circuit = /obj/item/weapon/circuitboard/rdservercontrol
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var/screen = 0
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var/obj/machinery/r_n_d/server/temp_server
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var/list/servers = list()
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@@ -332,38 +333,12 @@
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return
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/obj/machinery/computer/rdservercontrol/attackby(var/obj/item/weapon/D as obj, var/mob/user as mob)
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if(istype(D, /obj/item/weapon/screwdriver))
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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if(do_after(user, 20))
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if (src.stat & BROKEN)
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user << "\blue The broken glass falls out."
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var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
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new /obj/item/weapon/shard( src.loc )
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var/obj/item/weapon/circuitboard/rdservercontrol/M = new /obj/item/weapon/circuitboard/rdservercontrol( A )
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for (var/obj/C in src)
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C.loc = src.loc
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A.circuit = M
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A.state = 3
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A.icon_state = "3"
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A.anchored = 1
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del(src)
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else
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user << "\blue You disconnect the monitor."
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var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
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var/obj/item/weapon/circuitboard/rdservercontrol/M = new /obj/item/weapon/circuitboard/rdservercontrol( A )
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for (var/obj/C in src)
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C.loc = src.loc
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A.circuit = M
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A.state = 4
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A.icon_state = "4"
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A.anchored = 1
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del(src)
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else if(istype(D, /obj/item/weapon/card/emag) && !emagged)
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if(istype(D, /obj/item/weapon/card/emag) && !emagged)
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playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
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emagged = 1
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user << "\blue You you disable the security protocols"
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src.updateUsrDialog()
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return
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return ..()
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/obj/machinery/r_n_d/server/robotics
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