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Adds more sprites for character creation
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@@ -953,3 +953,25 @@
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icon_state = "zaprat_cheeks"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_HEAD)
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/datum/sprite_accessory/marking/vr_secbirbfeathers
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name = "Secretary Bird Feathers"
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icon = 'icons/mob/human_races/markings_vr.dmi'
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icon_state = "secbirbfeathers"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_HEAD)
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/datum/sprite_accessory/marking/vr_zmaskanime
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name = "eye mask (anime eyes)"
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icon = 'icons/mob/human_races/markings_vr.dmi'
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icon_state = "zmaskanime"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_HEAD)
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/datum/sprite_accessory/marking/vr_birdpants
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name = "leg coverings (nev/rap)"
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icon = 'icons/mob/human_races/markings_vr.dmi'
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icon_state = "birdpants"
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color_blend_mode = ICON_MULTIPLY
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body_parts = list(BP_R_LEG, BP_L_LEG, BP_GROIN)
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@@ -1368,3 +1368,14 @@
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name = "heart-bolt-shaped tail, dual color"
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icon_state = "zaprat_heart_s"
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extra_overlay = "zaprat_heart_markings"
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/datum/sprite_accessory/tail/satyrtail
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name = "goat legs with tail, colorable"
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desc = ""
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icon_state = "satyr"
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color_blend_mode = ICON_MULTIPLY
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do_colouration = 1
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hide_body_parts = list(BP_L_LEG, BP_L_FOOT, BP_R_LEG, BP_R_FOOT) //Exclude pelvis just in case.
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clip_mask_icon = 'icons/mob/vore/taurs_vr.dmi'
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clip_mask_state = "taur_clip_mask_def" //Used to clip off the lower part of suits & uniforms.
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extra_overlay = "horse" //I can't believe this works.
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