diff --git a/code/modules/awaymissions/gateway.dm b/code/modules/awaymissions/gateway.dm index 1bbc164392d..6b83bc43c01 100644 --- a/code/modules/awaymissions/gateway.dm +++ b/code/modules/awaymissions/gateway.dm @@ -148,6 +148,8 @@ obj/machinery/gateway/centerstation/process() //VOREStation Addition Start: Abduction! if(istype(M, /mob/living) && dest.abductor) var/mob/living/L = M + L.Paralyse(10) + sleep(5) //Situations to get the mob out of if(L.buckled) L.buckled.unbuckle_mob() @@ -180,7 +182,6 @@ obj/machinery/gateway/centerstation/process() MI << 'sound/effects/bamf.ogg' to_chat(MI,"You're starting to come to. You feel like you've been out for a few minutes, at least...") L.drop_from_inventory(I, loc) - L.Paralyse(10) var/obj/effect/landmark/finaldest = pick(awayabductors) L.forceMove(finaldest.loc) L << 'sound/effects/bamf.ogg'