mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-21 11:07:46 +01:00
@@ -55,3 +55,14 @@
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force = 10
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matter = list(DEFAULT_WALL_MATERIAL = 200000)
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projectile_type = /obj/item/projectile/energy/bolt/large
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/obj/item/weapon/gun/energy/plasmastun
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name = "plasma pulse projector"
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desc = "The Mars Military Industries MA21 Selkie is a weapon that uses a laser pulse to ionise the local atmosphere, creating a disorienting pulse of plasma and deafening shockwave as the wave expands."
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icon_state = "plasma_stun"
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item_state = "plasma_stun"
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fire_sound = 'sound/weapons/blaster.ogg'
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origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_POWER = 3)
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fire_delay = 20
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charge_cost = 600
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projectile_type = /obj/item/projectile/energy/plasmastun
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@@ -65,6 +65,8 @@
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var/tracer_type
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var/impact_type
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var/vacuum_traversal = 1 //Determines if the projectile can exist in vacuum, if false, the projectile will be deleted if it enters vacuum.
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var/datum/plot_vector/trajectory // used to plot the path of the projectile
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var/datum/vector_loc/location // current location of the projectile in pixel space
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var/matrix/effect_transform // matrix to rotate and scale projectile effects - putting it here so it doesn't
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@@ -300,6 +302,10 @@
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qdel(src) // if it's left the world... kill it
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return
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if (is_below_sound_pressure(get_turf(src)) && !vacuum_traversal) //Deletes projectiles that aren't supposed to bein vacuum if they leave pressurised areas
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qdel(src)
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return
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before_move()
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Move(location.return_turf())
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@@ -133,3 +133,42 @@
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light_range = 2
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light_power = 0.5
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light_color = "#33CC00"
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/obj/item/projectile/energy/plasmastun
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name = "plasma pulse"
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icon_state = "plasma_stun"
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armor_penetration = 10
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kill_count = 4
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damage = 5
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agony = 70
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damage_type = BURN
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vacuum_traversal = 0 //Projectile disappears in empty space
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/obj/item/projectile/energy/plasmastun/proc/bang(var/mob/living/carbon/M)
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to_chat(M, "<span class='danger'>You hear a loud roar.</span>")
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playsound(M.loc, 'sound/effects/bang.ogg', 50, 1)
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var/ear_safety = 0
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ear_safety = M.get_ear_protection()
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if(ear_safety == 1)
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M.Weaken(2)
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else if (ear_safety > 1)
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M.Weaken(1)
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else if (!ear_safety)
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M.Stun(10)
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M.Weaken(3)
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M.ear_damage += rand(1, 10)
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M.ear_deaf = max(M.ear_deaf,15)
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if (M.ear_damage >= 15)
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to_chat(M, "<span class='danger'>Your ears start to ring badly!</span>")
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if (prob(M.ear_damage - 5))
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to_chat(M, "<span class='danger'>You can't hear anything!</span>")
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M.sdisabilities |= DEAF
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else
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if (M.ear_damage >= 5)
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to_chat(M, "<span class='danger'>Your ears start to ring!</span>")
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M.update_icons()
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/obj/item/projectile/energy/plasmastun/on_hit(var/atom/target)
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bang(target)
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. = ..()
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