diff --git a/code/game/jobs/job_controller.dm b/code/game/jobs/job_controller.dm index 9db29ebd85b..d40330ca485 100644 --- a/code/game/jobs/job_controller.dm +++ b/code/game/jobs/job_controller.dm @@ -400,7 +400,8 @@ var/global/datum/controller/occupations/job_master job.equip_backpack(H) // job.equip_survival(H) job.apply_fingerprints(H) - H.equip_post_job() + if(job.title != "Cyborg" && job.title != "AI") + H.equip_post_job() //If some custom items could not be equipped before, try again now. for(var/thing in custom_equip_leftovers) diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 09f6c62276f..b92ab586415 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -1548,7 +1548,7 @@ return species.fire_icon_state // Called by job_controller. Makes drones start with a permit, might be useful for other people later too. -/mob/living/carbon/human/equip_post_job() //Drone Permit moved to equip_survival_gear() +/mob/living/carbon/human/equip_post_job() var/braintype = get_FBP_type() if(braintype == FBP_DRONE) var/turf/T = get_turf(src)