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synced 2026-08-22 03:27:46 +01:00
Committed Cael Aislinn's proposed commit: http://forums.nanotrasen.com/viewtopic.php?f=16&t=11641
- Xenos suit and helm (completely obscuring, and almost indistinguishable from drones) (admin spawned only for now). - Facehuggers now have different icon states for being thrown and after impregnation. - New death, unconscious and sleeping icons for aliens. - New icon (and projectile type) for neuroxotin. - New infection overlay images for telling aliens about pregnant humans (3 icons, showing the progression of the infestation). - New system for handling alien impregnation (alien embryos are an object inside the mob, instead of a disease). - Players can be operated surgically to remove the alien embryos (targetting the chest: scalpel, surgical saw, hemostat, retractors. If the embryo is nearly fully developed, it might come out alive though. - Corgis can now get impregnated. - There is a short animated overlay of a chestburster when it comes time to burst chests. - Alien larva now have three different icon sets, depending on their growth (25% they are bloody and pale, 25% - 75% they are pale, 75% onwards they are deep red). Fixed up table smashing, and added rack smashing in the same way. Added new north/south facing for the large alien queen. Updated the changelog. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5493 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -358,8 +358,9 @@ Alien plants should do something if theres a lot of poison
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*/
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/var/const //for the status var
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BURST = 0
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GROWING = 1
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GROWN = 2
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BURSTING = 1
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GROWING = 2
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GROWN = 3
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MIN_GROWTH_TIME = 1800 //time it takes to grow a hugger
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MAX_GROWTH_TIME = 3000
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@@ -394,8 +395,7 @@ Alien plants should do something if theres a lot of poison
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return
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if(GROWN)
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user << "\red You retrieve the child."
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loc.contents += GetFacehugger()//need to write the code for giving it to the alien later
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Burst()
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Burst(0)
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return
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else
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return attack_hand(user)
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@@ -416,12 +416,20 @@ Alien plants should do something if theres a lot of poison
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proc/Burst(var/kill = 1) //drops and kills the hugger if any is remaining
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var/obj/item/clothing/mask/facehugger/child = GetFacehugger()
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if(kill && istype(child))
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loc.contents += child
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child.Die()
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icon_state = "egg_hatched"
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status = BURST
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flick("egg_opening", src)
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status = BURSTING
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spawn(15)
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status = BURST
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loc.contents += child//need to write the code for giving it to the alien later
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if(kill && istype(child))
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child.Die()
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else
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for(var/mob/M in range(1,src))
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if(CanHug(M))
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child.Attach(M)
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break
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return
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@@ -465,19 +473,9 @@ Alien plants should do something if theres a lot of poison
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if(status == GROWN)
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if(!CanHug(AM))
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return
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var/mob/living/carbon/C = AM
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if(C.stat == CONSCIOUS && C.has_disease(new /datum/disease/alien_embryo(0)))
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if(C.stat == CONSCIOUS && C.status_flags & XENO_HOST)
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return
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status = BURST
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flick("egg_opening", src) //Play animation
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var/turf/pos = get_turf(src)
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spawn(18) // Wait until the animation finishes
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Burst(0)
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var/obj/item/clothing/mask/facehugger/child = GetFacehugger()
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child.loc = pos
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if(!CanHug(AM))
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return
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if(AM && in_range(AM, pos))
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child.Attach(AM)
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Burst(0)
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