diff --git a/code/game/turfs/flooring/flooring_vr.dm b/code/game/turfs/flooring/flooring_vr.dm index 3ece493930..2567ffd1a6 100644 --- a/code/game/turfs/flooring/flooring_vr.dm +++ b/code/game/turfs/flooring/flooring_vr.dm @@ -16,4 +16,11 @@ name = "flesh" desc = "This slick flesh ripples and squishes under your touch" icon = 'icons/turf/stomach_vr.dmi' - icon_base = "flesh_floor" \ No newline at end of file + icon_base = "flesh_floor" + +/decl/flooring/grass/outdoors + flags = TURF_REMOVE_SHOVEL + +/decl/flooring/grass/outdoors/forest + icon = 'icons/turf/outdoors.dmi' + icon_base = "grass-dark" \ No newline at end of file diff --git a/code/game/turfs/simulated/outdoors/grass.dm b/code/game/turfs/simulated/outdoors/grass.dm index 5c764a97da..09784b21a3 100644 --- a/code/game/turfs/simulated/outdoors/grass.dm +++ b/code/game/turfs/simulated/outdoors/grass.dm @@ -6,7 +6,7 @@ var/list/grass_types = list( name = "grass" icon_state = "grass0" edge_blending_priority = 4 - initial_flooring = /decl/flooring/grass + initial_flooring = /decl/flooring/grass/outdoors // VOREStation Edit turf_layers = list( /turf/simulated/floor/outdoors/rocks, /turf/simulated/floor/outdoors/dirt @@ -81,6 +81,7 @@ var/list/grass_types = list( grass_chance = 80 //tree_chance = 20 edge_blending_priority = 5 + initial_flooring = /decl/flooring/grass/outdoors/forest // VOREStation Edit /turf/simulated/floor/outdoors/grass/sif/forest name = "thick growth" @@ -94,3 +95,4 @@ var/list/grass_types = list( /obj/structure/flora/sif/eyes = 5, /obj/structure/flora/sif/tendrils = 30 ) +