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Fix a runtime with capture crystals
You can't tell a mob with no client or AI holder to follow you.
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@@ -99,6 +99,10 @@
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else if(bound_mob.client)
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to_chat(bound_mob, "<span class='notice'>\The [owner] wishes for you to follow them.</span>")
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else if(bound_mob in contents)
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if(!bound_mob.ai_holder)
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to_chat(M, "<span class='notice'>\The [src] emits an unpleasant tone... \The [bound_mob] is not able to follow your command.</span>")
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playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
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return
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var/datum/ai_holder/AI = bound_mob.ai_holder
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if(AI.leader)
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to_chat(M, "<span class='notice'>\The [src] chimes~ \The [bound_mob] stopped following [AI.leader].</span>")
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@@ -109,13 +113,17 @@
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else if(!(bound_mob in view(M)))
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to_chat(M, "<span class='notice'>\The [src] emits an unpleasant tone... \The [bound_mob] is not able to hear your command.</span>")
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playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
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var/datum/ai_holder/AI = bound_mob.ai_holder
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if(AI.leader)
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to_chat(M, "<span class='notice'>\The [src] chimes~ \The [bound_mob] stopped following [AI.leader].</span>")
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AI.lose_follow(AI.leader)
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else
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AI.set_follow(M)
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to_chat(M, "<span class='notice'>\The [src] chimes~ \The [bound_mob] started following following [AI.leader].</span>")
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if(!bound_mob.ai_holder)
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to_chat(M, "<span class='notice'>\The [src] emits an unpleasant tone... \The [bound_mob] is not able to follow your command.</span>")
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playsound(src, 'sound/effects/capture-crystal-negative.ogg', 75, 1, -1)
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return
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var/datum/ai_holder/AI = bound_mob.ai_holder
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if(AI.leader)
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to_chat(M, "<span class='notice'>\The [src] chimes~ \The [bound_mob] stopped following [AI.leader].</span>")
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AI.lose_follow(AI.leader)
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else
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AI.set_follow(M)
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to_chat(M, "<span class='notice'>\The [src] chimes~ \The [bound_mob] started following following [AI.leader].</span>")
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//Don't really want people 'haha funny' capturing and releasing one another willy nilly. So! If you wanna release someone, you gotta destroy the thingy.
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//(Which is consistent with how it works with digestion anyway.)
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