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Merge resolution.
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@@ -646,8 +646,10 @@ var/global/list/damage_icon_parts = list()
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//Determine the state to use
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var/t_state = head.icon_state
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if(head.item_state)
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t_state = head.item_state
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if(istype(head, /obj/item/weapon/paper))
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/* I don't like this, but bandaid to fix half the hats in the game
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being completely broken without re-breaking paper hats */
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t_state = "paper"
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//Create the image
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var/image/standing = image(icon = t_icon, icon_state = t_state)
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@@ -144,6 +144,10 @@
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"You [anchored ? "secure" : "unsecure"] the bolts holding [src] to the floor.", \
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"You hear a ratchet")
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use_power = anchored
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if(anchored) // Powernet connection stuff.
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connect_to_network()
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else
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disconnect_from_network()
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reconnect()
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else
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..()
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