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Makes smaller mobs have smaller organs
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@@ -50,6 +50,7 @@ var/list/organ_cache = list()
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max_damage = min_broken_damage * 2
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if(istype(holder))
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src.owner = holder
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src.w_class = max(src.w_class + mob_size_difference(holder.mob_size, MOB_MEDIUM), 1) //smaller mobs have smaller organs.
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species = all_species["Human"]
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if(holder.dna)
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dna = holder.dna.Clone()
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@@ -2,6 +2,8 @@
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ORGAN DEFINES
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****************************************************/
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//Make sure that w_class is set as if the parent mob was medium sized! This is because w_class is adjusted automatically for mob_size in New()
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/obj/item/organ/external/chest
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name = "upper body"
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organ_tag = BP_TORSO
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