From f190acf7c59ea764788e60d5db8748c045faad5f Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Mon, 13 Oct 2014 17:32:36 +0200 Subject: [PATCH] /tg/'s solar code with a fix for the solar control computer not refreshing on user input. --- code/modules/power/smes.dm | 7 - code/modules/power/solar.dm | 390 ++++++++++++++++++---------------- code/modules/power/tracker.dm | 70 +++--- 3 files changed, 240 insertions(+), 227 deletions(-) diff --git a/code/modules/power/smes.dm b/code/modules/power/smes.dm index 80ad06248e..0c2b463903 100644 --- a/code/modules/power/smes.dm +++ b/code/modules/power/smes.dm @@ -385,11 +385,4 @@ charge = 5000000 ..() -/proc/rate_control(var/S, var/V, var/C, var/Min=1, var/Max=5, var/Limit=null) - var/href = "-[href]=-[Min]'>- [(C?C : 0)] [href]=[Min]'>+[href]=[Max]'>+" - if(Limit) return "[href]=-[Limit]'>-"+rate+"[href]=[Limit]'>+" - return rate - - #undef SMESRATE diff --git a/code/modules/power/solar.dm b/code/modules/power/solar.dm index a7b2ddb70c..6d3bb5fca3 100644 --- a/code/modules/power/solar.dm +++ b/code/modules/power/solar.dm @@ -1,20 +1,8 @@ -//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33 - #define SOLAR_MAX_DIST 40 #define SOLARGENRATE 1500 var/list/solars_list = list() -// This will choose whether to get the solar list from the powernet or the powernet nodes, -// depending on the size of the nodes. -/obj/machinery/power/proc/get_solars_powernet() - if(!powernet) - return list() - if(solars_list.len < powernet.nodes) - return solars_list - else - return powernet.nodes - /obj/machinery/power/solar name = "solar panel" desc = "A solar electrical generator." @@ -29,26 +17,32 @@ var/list/solars_list = list() var/health = 10 var/obscured = 0 var/sunfrac = 0 - var/adir = SOUTH - var/ndir = SOUTH + var/adir = SOUTH // actual dir + var/ndir = SOUTH // target dir var/turn_angle = 0 var/obj/machinery/power/solar_control/control = null -/obj/machinery/power/solar/New(var/turf/loc, var/obj/item/solar_assembly/S, var/process = 1) +/obj/machinery/power/solar/New(var/turf/loc, var/obj/item/solar_assembly/S) ..(loc) Make(S) - connect_to_network(process) + connect_to_network() - -/obj/machinery/power/solar/disconnect_from_network() +/obj/machinery/power/solar/Del() + unset_control() //remove from control computer ..() - solars_list.Remove(src) -/obj/machinery/power/solar/connect_to_network(var/process) - ..() - if(process) - solars_list.Add(src) +//set the control of the panel to a given computer if closer than SOLAR_MAX_DIST +/obj/machinery/power/solar/proc/set_control(var/obj/machinery/power/solar_control/SC) + if(SC && (get_dist(src, SC) > SOLAR_MAX_DIST)) + return 0 + control = SC + return 1 +//set the control of the panel to null and removes it from the control list of the previous control computer if needed +/obj/machinery/power/solar/proc/unset_control() + if(control) + control.connected_panels.Remove(src) + control = null /obj/machinery/power/solar/proc/Make(var/obj/item/solar_assembly/S) if(!S) @@ -56,14 +50,17 @@ var/list/solars_list = list() S.glass_type = /obj/item/stack/sheet/glass S.anchored = 1 S.loc = src + if(S.glass_type == /obj/item/stack/sheet/rglass) //if the panel is in reinforced glass + health *= 2 //this need to be placed here, because panels already on the map don't have an assembly linked to update_icon() /obj/machinery/power/solar/attackby(obj/item/weapon/W, mob/user) - if(iscrowbar(W)) + if(istype(W, /obj/item/weapon/crowbar)) playsound(src.loc, 'sound/machines/click.ogg', 50, 1) + user.visible_message("[user] begins to take the glass off the solar panel.") if(do_after(user, 50)) var/obj/item/solar_assembly/S = locate() in src if(S) @@ -71,7 +68,7 @@ var/list/solars_list = list() S.give_glass() playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) user.visible_message("[user] takes the glass off the solar panel.") - del(src) + del(src) // qdel return else if (W) src.add_fingerprint(user) @@ -93,7 +90,7 @@ var/list/solars_list = list() else new /obj/item/weapon/shard(src.loc) new /obj/item/weapon/shard(src.loc) - del(src) + del(src) // qdel return return @@ -108,65 +105,64 @@ var/list/solars_list = list() src.dir = angle2dir(adir) return - +//calculates the fraction of the sunlight that the panel recieves /obj/machinery/power/solar/proc/update_solar_exposure() if(!sun) return if(obscured) sunfrac = 0 return - var/p_angle = abs((360+adir)%360 - (360+sun.angle)%360) + + //find the smaller angle between the direction the panel is facing and the direction of the sun (the sign is not important here) + var/p_angle = min(abs(adir - sun.angle), 360 - abs(adir - sun.angle)) + if(p_angle > 90) // if facing more than 90deg from sun, zero output sunfrac = 0 return - sunfrac = cos(p_angle) ** 2 + sunfrac = cos(p_angle) ** 2 + //isn't the power recieved from the incoming light proportionnal to cos(p_angle) (Lambert's cosine law) rather than cos(p_angle)^2 ? /obj/machinery/power/solar/process()//TODO: remove/add this from machines to save on processing as needed ~Carn PRIORITY - if(stat & BROKEN) return - if(!control) return + if(stat & BROKEN) + return + if(!sun || !control) //if there's no sun or the panel is not linked to a solar control computer, no need to proceed + return - if(adir != ndir) - adir = (360+adir+dd_range(-10,10,ndir-adir))%360 - update_icon() - update_solar_exposure() - - if(obscured) return - - var/sgen = SOLARGENRATE * sunfrac - add_avail(sgen) - if(powernet && control) - if(powernet.nodes[control]) + if(powernet) + if(powernet == control.powernet)//check if the panel is still connected to the computer + if(obscured) //get no light from the sun, so don't generate power + return + var/sgen = SOLARGENRATE * sunfrac + add_avail(sgen) control.gen += sgen - + else //if we're no longer on the same powernet, remove from control computer + unset_control() /obj/machinery/power/solar/proc/broken() stat |= BROKEN + unset_control() update_icon() return -/obj/machinery/power/solar/meteorhit() - if(stat & !BROKEN) - broken() - else - del(src) - - /obj/machinery/power/solar/ex_act(severity) switch(severity) if(1.0) - del(src) if(prob(15)) new /obj/item/weapon/shard( src.loc ) + del(src) // qdel return + if(2.0) if (prob(25)) new /obj/item/weapon/shard( src.loc ) - del(src) + del(src) // qdel return + if (prob(50)) broken() + if(3.0) if (prob(25)) broken() @@ -186,6 +182,29 @@ var/list/solars_list = list() . = PROCESS_KILL return +//trace towards sun to see if we're in shadow +/obj/machinery/power/solar/proc/occlusion() + + var/ax = x // start at the solar panel + var/ay = y + var/turf/T = null + + for(var/i = 1 to 20) // 20 steps is enough + ax += sun.dx // do step + ay += sun.dy + + T = locate( round(ax,0.5),round(ay,0.5),z) + + if(T.x == 1 || T.x==world.maxx || T.y==1 || T.y==world.maxy) // not obscured if we reach the edge + break + + if(T.density) // if we hit a solid turf, panel is obscured + obscured = 1 + return + + obscured = 0 // if hit the edge or stepped 20 times, not obscured + update_solar_exposure() + // // Solar Assembly - For construction of solar arrays. @@ -217,13 +236,13 @@ var/list/solars_list = list() /obj/item/solar_assembly/attackby(var/obj/item/weapon/W, var/mob/user) if(!anchored && isturf(loc)) - if(iswrench(W)) + if(istype(W, /obj/item/weapon/wrench)) anchored = 1 user.visible_message("[user] wrenches the solar assembly into place.") playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) return 1 else - if(iswrench(W)) + if(istype(W, /obj/item/weapon/wrench)) anchored = 0 user.visible_message("[user] unwrenches the solar assembly from it's place.") playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) @@ -240,18 +259,19 @@ var/list/solars_list = list() else new /obj/machinery/power/solar(get_turf(src), src) else - user << "You need two sheets of glass to put them on the solar assembly." + user << "You need two sheets of glass to put them into a solar panel." + return return 1 if(!tracker) if(istype(W, /obj/item/weapon/tracker_electronics)) tracker = 1 user.drop_item() - del(W) + del(W) // qdel user.visible_message("[user] inserts the electronics into the solar assembly.") return 1 else - if(iscrowbar(W)) + if(istype(W, /obj/item/weapon/crowbar)) new /obj/item/weapon/tracker_electronics(src.loc) tracker = 0 user.visible_message("[user] takes out the electronics from the solar assembly.") @@ -269,16 +289,18 @@ var/list/solars_list = list() icon_state = "solar" anchored = 1 density = 1 - idle_power_usage = 5 - active_power_usage = 20 + use_power = 1 + idle_power_usage = 250 var/id = 0 var/cdir = 0 + var/targetdir = 0 // target angle in manual tracking (since it updates every game minute) var/gen = 0 var/lastgen = 0 - var/track = 0 // 0=off 1=manual 2=automatic - var/trackrate = 60 // Measured in tenths of degree per minute (i.e. defaults to 6.0 deg/min) - var/trackdir = 1 // -1=CCW, 1=CW - var/nexttime = 0 // Next clock time that manual tracking will move the array + var/track = 0 // 0= off 1=timed 2=auto (tracker) + var/trackrate = 600 // 300-900 seconds + var/nexttime = 0 // time for a panel to rotate of 1° in manual tracking + var/obj/machinery/power/tracker/connected_tracker = null + var/list/connected_panels = list() /obj/machinery/power/solar_control/New() @@ -287,14 +309,55 @@ var/list/solars_list = list() initialize() connect_to_network() +/obj/machinery/power/solar_control/Del() + for(var/obj/machinery/power/solar/M in connected_panels) + M.unset_control() + if(connected_tracker) + connected_tracker.unset_control() + ..() + /obj/machinery/power/solar_control/disconnect_from_network() ..() solars_list.Remove(src) /obj/machinery/power/solar_control/connect_to_network() - ..() + var/to_return = ..() + if(powernet) //if connected and not already in solar_list... + solars_list |= src //... add it + return to_return + +//search for unconnected panels and trackers in the computer powernet and connect them +/obj/machinery/power/solar_control/proc/search_for_connected() if(powernet) - solars_list.Add(src) + for(var/obj/machinery/power/M in powernet.nodes) + if(istype(M, /obj/machinery/power/solar)) + var/obj/machinery/power/solar/S = M + if(!S.control) //i.e unconnected + S.set_control(src) + connected_panels |= S + else if(istype(M, /obj/machinery/power/tracker)) + if(!connected_tracker) //if there's already a tracker connected to the computer don't add another + var/obj/machinery/power/tracker/T = M + if(!T.control) //i.e unconnected + connected_tracker = T + T.set_control(src) + +//called by the sun controller, update the facing angle (either manually or via tracking) and rotates the panels accordingly +/obj/machinery/power/solar_control/proc/update() + if(stat & (NOPOWER | BROKEN)) + return + + switch(track) + if(1) + if(trackrate) //we're manual tracking. If we set a rotation speed... + cdir = targetdir //...the current direction is the targetted one (and rotates panels to it) + if(2) // auto-tracking + if(connected_tracker) + connected_tracker.set_angle(sun.angle) + + set_panels(cdir) + updateDialog() + /obj/machinery/power/solar_control/initialize() ..() @@ -312,22 +375,42 @@ var/list/solars_list = list() return icon_state = "solar" overlays.Cut() - if(cdir > 0) + if(cdir > -1) overlays += image('icons/obj/computer.dmi', "solcon-o", FLY_LAYER, angle2dir(cdir)) return - -/obj/machinery/power/solar_control/attack_ai(mob/user) - add_fingerprint(user) - if(stat & (BROKEN | NOPOWER)) return - interact(user) - - /obj/machinery/power/solar_control/attack_hand(mob/user) - add_fingerprint(user) - if(stat & (BROKEN | NOPOWER)) return - interact(user) + if(!..()) + interact(user) +/obj/machinery/power/solar_control/interact(mob/user) + + var/t = "Generated power : [round(lastgen)] W
" + t += "Orientation: [rate_control(src,"cdir","[cdir]°",1,15)] ([angle2text(cdir)])
" + t += "Tracking:
" + switch(track) + if(0) + t += "Off Timed Auto
" + if(1) + t += "Off Timed Auto
" + if(2) + t += "Off Timed Auto
" + + t += "Tracking Rate: [rate_control(src,"tdir","[trackrate] deg/h ([trackrate<0 ? "CCW" : "CW"])",1,30,180)]

" + + t += "Connected devices:
" + + t += "Search for devices
" + t += "Solar panels : [connected_panels.len] connected
" + t += "Solar tracker : [connected_tracker ? "Found" : "Not found"]

" + + t += "Close" + + var/datum/browser/popup = new(user, "solar", name) + popup.set_content(t) + popup.open() + + return /obj/machinery/power/solar_control/attackby(I as obj, user as mob) if(istype(I, /obj/item/weapon/screwdriver)) @@ -344,7 +427,7 @@ var/list/solars_list = list() A.state = 3 A.icon_state = "3" A.anchored = 1 - del(src) + del(src) // qdel else user << "\blue You disconnect the monitor." var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc ) @@ -355,12 +438,11 @@ var/list/solars_list = list() A.state = 4 A.icon_state = "4" A.anchored = 1 - del(src) + del(src) // qdel else src.attack_hand(user) return - /obj/machinery/power/solar_control/process() lastgen = gen gen = 0 @@ -368,130 +450,73 @@ var/list/solars_list = list() if(stat & (NOPOWER | BROKEN)) return - //use_power(250) - if(track==1 && nexttime < world.time && trackdir*trackrate) - // Increments nexttime using itself and not world.time to prevent drift - nexttime = nexttime + 6000/trackrate - // Nudges array 1 degree in desired direction - cdir = (cdir+trackdir+360)%360 - set_panels(cdir) - update_icon() + if(connected_tracker) //NOTE : handled here so that we don't add trackers to the processing list + if(connected_tracker.powernet != powernet) + connected_tracker.unset_control() - src.updateDialog() - - -// called by solar tracker when sun position changes -/obj/machinery/power/solar_control/proc/tracker_update(var/angle) - if(track != 2 || stat & (NOPOWER | BROKEN)) - return - cdir = angle - set_panels(cdir) - update_icon() - src.updateDialog() - - -/obj/machinery/power/solar_control/interact(mob/user) - if(stat & (BROKEN | NOPOWER)) return - if ( (get_dist(src, user) > 1 )) - if (!istype(user, /mob/living/silicon)) - user.unset_machine() - user << browse(null, "window=solcon") - return - - add_fingerprint(user) - user.set_machine(src) - - var/t = "Solar Generator Control
"
-	t += "Generated power : [round(lastgen)] W
" - t += "Station Rotational Period: [60/abs(sun.rate)] minutes
" - t += "Station Rotational Direction: [sun.rate<0 ? "CCW" : "CW"]
" - t += "Star Orientation: [sun.angle]° ([angle2text(sun.angle)])
" - t += "Array Orientation: [rate_control(src,"cdir","[cdir]°",1,10,60)] ([angle2text(cdir)])
" - t += "


" - t += "Tracking: " - switch(track) - if(0) - t += "Off Manual Automatic
" - if(1) - t += "Off Manual Automatic
" - if(2) - t += "Off Manual Automatic
" - - t += "Manual Tracking Rate: [rate_control(src,"tdir","[trackrate/10]°/min ([trackdir<0 ? "CCW" : "CW"])",1,10)]
" - t += "Manual Tracking Direction: " - switch(trackdir) - if(-1) - t += "CW CCW
" - if(1) - t += "CW CCW
" - t += "Close
" - user << browse(t, "window=solcon") - onclose(user, "solcon") - return + if(track==1 && trackrate) //manual tracking and set a rotation speed + if(nexttime <= world.time) //every time we need to increase/decrease the angle by 1°... + targetdir = (targetdir + trackrate/abs(trackrate) + 360) % 360 //... do it + nexttime += 36000/abs(trackrate) //reset the counter for the next 1° + updateDialog() /obj/machinery/power/solar_control/Topic(href, href_list) if(..()) usr << browse(null, "window=solcon") usr.unset_machine() - return + return 0 if(href_list["close"] ) usr << browse(null, "window=solcon") usr.unset_machine() - return - - if(href_list["dir"]) - cdir = text2num(href_list["dir"]) - set_panels(cdir) - update_icon() + return 0 if(href_list["rate control"]) if(href_list["cdir"]) src.cdir = dd_range(0,359,(360+src.cdir+text2num(href_list["cdir"]))%360) + src.targetdir = src.cdir + if(track == 2) //manual update, so losing auto-tracking + track = 0 spawn(1) set_panels(cdir) - update_icon() if(href_list["tdir"]) - src.trackrate = dd_range(0,360,src.trackrate+text2num(href_list["tdir"])) - if(src.trackrate) nexttime = world.time + 6000/trackrate + src.trackrate = dd_range(-7200,7200,src.trackrate+text2num(href_list["tdir"])) + if(src.trackrate) nexttime = world.time + 36000/abs(trackrate) if(href_list["track"]) - if(src.trackrate) nexttime = world.time + 6000/trackrate track = text2num(href_list["track"]) - if(powernet && (track == 2)) - if(!solars_list.Find(src,1,0)) - solars_list.Add(src) - for(var/obj/machinery/power/tracker/T in get_solars_powernet()) - if(powernet.nodes[T]) - cdir = T.sun_angle - break + if(track == 2) + if(connected_tracker) + connected_tracker.set_angle(sun.angle) + set_panels(cdir) + else if (track == 1) //begin manual tracking + src.targetdir = src.cdir + if(src.trackrate) nexttime = world.time + 36000/abs(trackrate) + set_panels(targetdir) - if(href_list["trackdir"]) - trackdir = text2num(href_list["trackdir"]) - - set_panels(cdir) - update_icon() - src.updateUsrDialog() - return + if(href_list["search_connected"]) + src.search_for_connected() + if(connected_tracker && track == 2) + connected_tracker.set_angle(sun.angle) + src.set_panels(cdir) + interact(usr) + return 1 +//rotates the panel to the passed angle /obj/machinery/power/solar_control/proc/set_panels(var/cdir) - if(!powernet) return - for(var/obj/machinery/power/solar/S in get_solars_powernet()) - if(powernet.nodes[S]) - if(get_dist(S, src) < SOLAR_MAX_DIST) - if(!S.control) - S.control = src - S.ndir = cdir + + for(var/obj/machinery/power/solar/S in connected_panels) + S.adir = cdir //instantly rotates the panel + S.occlusion()//and + S.update_icon() //update it + + update_icon() /obj/machinery/power/solar_control/power_change() ..() - if(!(stat & NOPOWER)) - update_icon() - else - spawn(rand(0, 15)) - update_icon() + update_icon() /obj/machinery/power/solar_control/proc/broken() @@ -499,16 +524,11 @@ var/list/solars_list = list() update_icon() -/obj/machinery/power/solar_control/meteorhit() - broken() - return - - /obj/machinery/power/solar_control/ex_act(severity) switch(severity) if(1.0) //SN src = null - del(src) + del(src) // qdel return if(2.0) if (prob(50)) @@ -531,4 +551,10 @@ var/list/solars_list = list() /obj/item/weapon/paper/solar name = "paper- 'Going green! Setup your own solar array instructions.'" - info = "

Welcome

At greencorps we love the environment, and space. With this package you are able to help mother nature and produce energy without any usage of fossil fuel or phoron! Singularity energy is dangerous while solar energy is safe, which is why it's better. Now here is how you setup your own solar array.

You can make a solar panel by wrenching the solar assembly onto a cable node. Adding a glass panel, reinforced or regular glass will do, will finish the construction of your solar panel. It is that easy!.

Now after setting up 19 more of these solar panels you will want to create a solar tracker to keep track of our mother nature's gift, the sun. These are the same steps as before except you insert the tracker equipment circuit into the assembly before performing the final step of adding the glass. You now have a tracker! Now the last step is to add a computer to calculate the sun's movements and to send commands to the solar panels to change direction with the sun. Setting up the solar computer is the same as setting up any computer, so you should have no trouble in doing that. You do need to put a wire node under the computer, and the wire needs to be connected to the tracker.

Congratulations, you should have a working solar array. If you are having trouble, here are some tips. Make sure all solar equipment are on a cable node, even the computer. You can always deconstruct your creations if you make a mistake.

That's all to it, be safe, be green!

" + info = "

Welcome

At greencorps we love the environment, and space. With this package you are able to help mother nature and produce energy without any usage of fossil fuel or plasma! Singularity energy is dangerous while solar energy is safe, which is why it's better. Now here is how you setup your own solar array.

You can make a solar panel by wrenching the solar assembly onto a cable node. Adding a glass panel, reinforced or regular glass will do, will finish the construction of your solar panel. It is that easy!.

Now after setting up 19 more of these solar panels you will want to create a solar tracker to keep track of our mother nature's gift, the sun. These are the same steps as before except you insert the tracker equipment circuit into the assembly before performing the final step of adding the glass. You now have a tracker! Now the last step is to add a computer to calculate the sun's movements and to send commands to the solar panels to change direction with the sun. Setting up the solar computer is the same as setting up any computer, so you should have no trouble in doing that. You do need to put a wire node under the computer, and the wire needs to be connected to the tracker.

Congratulations, you should have a working solar array. If you are having trouble, here are some tips. Make sure all solar equipment are on a cable node, even the computer. You can always deconstruct your creations if you make a mistake.

That's all to it, be safe, be green!

" + +/proc/rate_control(var/S, var/V, var/C, var/Min=1, var/Max=5, var/Limit=null) //How not to name vars + var/href = "-[href]=-[Min]'>- [(C?C : 0)] [href]=[Min]'>+[href]=[Max]'>+" + if(Limit) return "[href]=-[Limit]'>-"+rate+"[href]=[Limit]'>+" + return rate \ No newline at end of file diff --git a/code/modules/power/tracker.dm b/code/modules/power/tracker.dm index 94a8b6967f..92b6d2924c 100644 --- a/code/modules/power/tracker.dm +++ b/code/modules/power/tracker.dm @@ -10,54 +10,58 @@ icon_state = "tracker" anchored = 1 density = 1 - use_power = 0 // doesn't use APC power - var/power_usage = 500 //W + use_power = 0 + var/id = 0 var/sun_angle = 0 // sun angle as set by sun datum + var/obj/machinery/power/solar_control/control = null /obj/machinery/power/tracker/New(var/turf/loc, var/obj/item/solar_assembly/S) ..(loc) + Make(S) + connect_to_network() + +/obj/machinery/power/tracker/Del() + unset_control() //remove from control computer + ..() + +//set the control of the tracker to a given computer if closer than SOLAR_MAX_DIST +/obj/machinery/power/tracker/proc/set_control(var/obj/machinery/power/solar_control/SC) + if(SC && (get_dist(src, SC) > SOLAR_MAX_DIST)) + return 0 + control = SC + return 1 + +//set the control of the tracker to null and removes it from the previous control computer if needed +/obj/machinery/power/tracker/proc/unset_control() + if(control) + control.connected_tracker = null + control = null + +/obj/machinery/power/tracker/proc/Make(var/obj/item/solar_assembly/S) if(!S) S = new /obj/item/solar_assembly(src) S.glass_type = /obj/item/stack/sheet/glass S.tracker = 1 S.anchored = 1 S.loc = src - connect_to_network() + update_icon() -/obj/machinery/power/tracker/disconnect_from_network() - ..() - solars_list.Remove(src) - -/obj/machinery/power/tracker/connect_to_network() - ..() - solars_list.Add(src) - -// called by datum/sun/calc_position() as sun's angle changes +//updates the tracker icon and the facing angle for the control computer /obj/machinery/power/tracker/proc/set_angle(var/angle) sun_angle = angle //set icon dir to show sun illumination dir = turn(NORTH, -angle - 22.5) // 22.5 deg bias ensures, e.g. 67.5-112.5 is EAST - // check we can draw power - if(stat & NOPOWER) - return - - // find all solar controls and update them - // currently, just update all controllers in world - // ***TODO: better communication system using network - if(powernet) - for(var/obj/machinery/power/solar_control/C in get_solars_powernet()) - if(powernet.nodes[C]) - if(get_dist(C, src) < SOLAR_MAX_DIST) - C.tracker_update(angle) - + if(powernet && (powernet == control.powernet)) //update if we're still in the same powernet + control.cdir = angle /obj/machinery/power/tracker/attackby(var/obj/item/weapon/W, var/mob/user) - if(iscrowbar(W)) + if(istype(W, /obj/item/weapon/crowbar)) playsound(src.loc, 'sound/machines/click.ogg', 50, 1) + user.visible_message("[user] begins to take the glass off the solar tracker.") if(do_after(user, 50)) var/obj/item/solar_assembly/S = locate() in src if(S) @@ -65,20 +69,10 @@ S.give_glass() playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) user.visible_message("[user] takes the glass off the tracker.") - del(src) + del(src) // qdel return ..() -// timed process -// make sure we can draw power from the powernet -/obj/machinery/power/tracker/process() - - if(surplus() >= power_usage && add_load(power_usage) >= power_usage) - stat &= ~NOPOWER - else - stat |= NOPOWER - - // Tracker Electronic /obj/item/weapon/tracker_electronics @@ -86,4 +80,4 @@ name = "tracker electronics" icon = 'icons/obj/doors/door_assembly.dmi' icon_state = "door_electronics" - w_class = 2.0 \ No newline at end of file + w_class = 2.0