diff --git a/code/game/objects/items/devices/scanners/health.dm b/code/game/objects/items/devices/scanners/health.dm
index 836b41a780b..92f5b7aaeb6 100644
--- a/code/game/objects/items/devices/scanners/health.dm
+++ b/code/game/objects/items/devices/scanners/health.dm
@@ -304,14 +304,15 @@
var/blood_volume = H.vessel.get_reagent_amount("blood")
var/blood_percent = round((blood_volume / H.species.blood_volume)*100)
var/blood_type = H.dna.b_type
+ var/blood_reagent = H.species.blood_reagents
if(blood_volume <= H.species.blood_volume*H.species.blood_level_danger)
- dat += "Warning: Blood Level CRITICAL: [blood_percent]% [blood_volume]cl. Type: [blood_type]
"
+ dat += "Warning: Blood Level CRITICAL: [blood_percent]% [blood_volume]cl. Type: [blood_type]. Basis: [blood_reagent].
"
else if(blood_volume <= H.species.blood_volume*H.species.blood_level_warning)
- dat += "Warning: Blood Level VERY LOW: [blood_percent]% [blood_volume]cl. Type: [blood_type]
"
+ dat += "Warning: Blood Level VERY LOW: [blood_percent]% [blood_volume]cl. Type: [blood_type]. Basis: [blood_reagent].
"
else if(blood_volume <= H.species.blood_volume*H.species.blood_level_safe)
- dat += "Warning: Blood Level LOW: [blood_percent]% [blood_volume]cl. Type: [blood_type]
"
+ dat += "Warning: Blood Level LOW: [blood_percent]% [blood_volume]cl. Type: [blood_type]. Basis: [blood_reagent].
"
else
- dat += "Blood Level Normal: [blood_percent]% [blood_volume]cl. Type: [blood_type]
"
+ dat += "Blood Level Normal: [blood_percent]% [blood_volume]cl. Type: [blood_type]. Basis: [blood_reagent].
"
dat += "Subject's pulse: [H.get_pulse(GETPULSE_TOOL)] bpm.
" // VORE Edit: Missed a linebreak here.
if(istype(H.species, /datum/species/xenochimera)) // VOREStation Edit Start: Visible feedback for medmains on Xenochimera.
if(H.stat == DEAD && H.revive_ready == REVIVING_READY && !H.hasnutriment())
@@ -372,5 +373,11 @@
origin_tech = list(TECH_MAGNET = 7, TECH_BIO = 8)
icon_state = "health3"
+/obj/item/device/healthanalyzer/scroll //reports all of the above, as well as name and quantity of nonmed reagents in stomach
+ name = "scroll of divination"
+ desc = "An unusual scroll that appears to report all of the details of a person's health when waved near them. Oddly, it seems to have a little metal chip up near the handles..."
+ advscan = 3
+ origin_tech = list(TECH_MAGNET = 7, TECH_BIO = 8)
+ icon_state = "health_scroll"
#undef DEFIB_TIME_LIMIT //VOREStation addition
diff --git a/vorestation.dme b/vorestation.dme
index e78bd39013a..a8480c804d7 100644
--- a/vorestation.dme
+++ b/vorestation.dme
@@ -4255,6 +4255,7 @@
#include "maps\expedition_vr\beach\submaps\mountains.dm"
#include "maps\expedition_vr\beach\submaps\mountains_areas.dm"
#include "maps\gateway_archive_vr\blackmarketpackers.dm"
+#include "maps\redgate\fantasy_items.dm"
#include "maps\southern_cross\items\clothing\sc_accessory.dm"
#include "maps\southern_cross\items\clothing\sc_suit.dm"
#include "maps\southern_cross\items\clothing\sc_under.dm"