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https://github.com/VOREStation/VOREStation.git
synced 2026-08-23 20:17:15 +01:00
Flavour Enhancement: Guns
This commit is contained in:
@@ -6,7 +6,7 @@
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glasses = /obj/item/clothing/glasses/thermal/plain/eyepatch
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mask = /obj/item/clothing/mask/smokable/cigarette/cigar/havana
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head = /obj/item/clothing/head/beret //deathsquad
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belt = /obj/item/weapon/gun/energy/pulse_rifle/M1911
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belt = /obj/item/weapon/gun/energy/pulse_rifle/compact/admin
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back = /obj/item/weapon/storage/backpack/satchel
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shoes = /obj/item/clothing/shoes/boots/combat
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gloves = /obj/item/clothing/gloves/combat
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@@ -20,15 +20,20 @@
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/obj/item/weapon/storage/box/flashbangs = 2
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)
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cost = 40
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containertype = /obj/structure/closet/crate/secure/gear
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containertype = /obj/structure/closet/crate/secure/lawson
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containername = "Security equipment crate"
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access = access_security*/
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/datum/supply_pack/munitions/egunpistol
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name = "Weapons - Energy sidearms"
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contains = list(/obj/item/weapon/gun/energy/gun = 2)
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<<<<<<< HEAD
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cost = 50
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containertype = /obj/structure/closet/crate/secure/weapon
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=======
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cost = 40
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containertype = /obj/structure/closet/crate/secure/lawson
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>>>>>>> 4474f3f... Flavour Enhancement: Guns (#7333)
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containername = "Energy sidearms crate"
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access = access_armory //VOREStation Edit - Guns are for the armory.
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@@ -59,7 +64,7 @@
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name = "Weapons - Laser rifle crate"
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contains = list(/obj/item/weapon/gun/energy/laser = 2) //VOREStation Edit - Made to be consistent with the energy guns crate.
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cost = 50
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containertype = /obj/structure/closet/crate/secure/weapon
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containertype = /obj/structure/closet/crate/secure/heph
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containername = "Energy weapons crate"
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access = access_armory
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@@ -79,7 +84,7 @@
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name = "Weapons - Energy marksman"
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contains = list(/obj/item/weapon/gun/energy/sniperrifle = 2)
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cost = 100
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containertype = /obj/structure/closet/crate/secure/weapon
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containertype = /obj/structure/closet/crate/secure/heph
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containername = "Energy marksman crate"
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access = access_armory
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@@ -87,7 +92,7 @@
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name = "Weapons - Burst laser"
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contains = list(/obj/item/weapon/gun/energy/gun/burst = 2)
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cost = 50
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containertype = /obj/structure/closet/crate/secure/weapon
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containertype = /obj/structure/closet/crate/secure/lawson
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containername = "Burst laser crate"
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access = access_armory
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*/
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@@ -98,7 +103,7 @@
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/obj/item/weapon/storage/box/empslite
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)
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cost = 50
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containertype = /obj/structure/closet/crate/secure/weapon
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containertype = /obj/structure/closet/crate/secure/ward
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containername = "Electromagnetic weapons crate"
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access = access_armory
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@@ -109,7 +114,7 @@
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/obj/item/weapon/storage/box/empslite
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)
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cost = 30
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containertype = /obj/structure/closet/crate/secure/weapon
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containertype = /obj/structure/closet/crate/secure/ward
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containername = "Electromagnetic weapons crate"
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access = access_armory
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@@ -117,7 +122,7 @@
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name = "Weapons - Ballistic SMGs"
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contains = list(/obj/item/weapon/gun/projectile/automatic/wt550 = 2)
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cost = 50
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containertype = /obj/structure/closet/crate/secure/weapon
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containertype = /obj/structure/closet/crate/secure/ward
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containername = "Ballistic weapon crate"
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access = access_armory
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@@ -144,11 +149,22 @@
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containername = "Ballistic Weapons crate"
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access = access_armory //VOREStation Edit - Guns are for the armory.
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/datum/supply_pack/munitions/caseless
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name = "Weapons - Prototype Caseless Rifle"
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contains = list(
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/obj/item/weapon/gun/projectile/caseless/prototype,
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/obj/item/ammo_magazine/m5mmcaseless = 3
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)
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cost = 60
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containertype = /obj/structure/closet/crate/secure/gilthari
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containername = "Caseless rifle crate"
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access = access_security
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/datum/supply_pack/munitions/mrifle
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name = "Weapons - Magnetic Rifles"
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contains = list(/obj/item/weapon/gun/magnetic/railgun/heater = 2)
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cost = 120
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containertype = /obj/structure/closet/crate/secure/weapon
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containertype = /obj/structure/closet/crate/secure/heph
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containername = "Magnetic weapon crate"
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access = access_armory
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@@ -156,7 +172,7 @@
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name = "Weapons - Magnetic Pistols"
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contains = list(/obj/item/weapon/gun/magnetic/railgun/heater/pistol = 2)
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cost = 200
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containertype = /obj/structure/closet/crate/secure/weapon
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containertype = /obj/structure/closet/crate/secure/heph
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containername = "Magnetic weapon crate"
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access = access_armory
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@@ -164,7 +180,7 @@
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name = "Weapons - Magnetic Carbines"
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contains = list(/obj/item/weapon/gun/magnetic/railgun/flechette/sif = 2)
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cost = 130
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containertype = /obj/structure/closet/crate/secure/weapon
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containertype = /obj/structure/closet/crate/secure/lawson
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containername = "Magnetic weapon crate"
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access = access_security
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@@ -183,7 +199,7 @@
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/obj/item/weapon/storage/box/shotgunshells = 2
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)
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cost = 25
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containertype = /obj/structure/closet/crate/secure
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containertype = /obj/structure/closet/crate/secure/weapon
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containername = "Ballistic ammunition crate"
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access = access_armory
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@@ -199,7 +215,7 @@
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name = "Ammunition - 9mm top mounted lethal"
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contains = list(/obj/item/ammo_magazine/m9mmt = 6)
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cost = 25
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containertype = /obj/structure/closet/crate/secure
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containertype = /obj/structure/closet/crate/secure/weapon
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containername = "Ballistic ammunition crate"
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access = access_armory
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@@ -207,7 +223,7 @@
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name = "Ammunition - 9mm top mounted rubber"
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contains = list(/obj/item/ammo_magazine/m9mmt/rubber = 6)
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cost = 25
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containertype = /obj/structure/closet/crate/secure
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containertype = /obj/structure/closet/crate/secure/weapon
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containername = "Ballistic ammunition crate"
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access = access_security
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@@ -215,7 +231,7 @@
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name = "Ammunition - 7.62mm lethal"
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contains = list(/obj/item/ammo_magazine/m762 = 6)
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cost = 25
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containertype = /obj/structure/closet/crate/secure
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containertype = /obj/structure/closet/crate/secure/weapon
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containername = "Ballistic ammunition crate"
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access = access_armory
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@@ -223,6 +239,6 @@
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name = "Ammunition - Power cell"
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contains = list(/obj/item/weapon/cell/device/weapon = 3)
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cost = 50
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containertype = /obj/structure/closet/crate/secure
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containertype = /obj/structure/closet/crate/secure/weapon
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containername = "Energy ammunition crate"
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access = access_security
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@@ -90,7 +90,7 @@
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path = /obj/item/weapon/gun/projectile/p92x/large
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/datum/uplink_item/item/visible_weapons/lemat
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name = "LeMat"
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name = "Mako Revolver"
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item_cost = 60
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path = /obj/item/weapon/gun/projectile/revolver/lemat
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@@ -145,9 +145,9 @@
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path = /obj/item/weapon/gun/projectile/shotgun/pump/rifle/lever
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/datum/uplink_item/item/visible_weapons/egun
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name = "Energy Gun"
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name = "Compact Energy Gun"
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item_cost = 30
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path = /obj/item/weapon/gun/energy/gun
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path = /obj/item/weapon/gun/energy/gun/compact
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/datum/uplink_item/item/visible_weapons/lasercannon
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name = "Laser Cannon"
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