Flavour Enhancement: Guns

This commit is contained in:
Cerebulon
2020-07-13 23:06:11 -04:00
committed by VirgoBot
parent 39eb384d97
commit f1f2196077
31 changed files with 397 additions and 104 deletions
+1 -1
View File
@@ -6,7 +6,7 @@
glasses = /obj/item/clothing/glasses/thermal/plain/eyepatch
mask = /obj/item/clothing/mask/smokable/cigarette/cigar/havana
head = /obj/item/clothing/head/beret //deathsquad
belt = /obj/item/weapon/gun/energy/pulse_rifle/M1911
belt = /obj/item/weapon/gun/energy/pulse_rifle/compact/admin
back = /obj/item/weapon/storage/backpack/satchel
shoes = /obj/item/clothing/shoes/boots/combat
gloves = /obj/item/clothing/gloves/combat
+31 -15
View File
@@ -20,15 +20,20 @@
/obj/item/weapon/storage/box/flashbangs = 2
)
cost = 40
containertype = /obj/structure/closet/crate/secure/gear
containertype = /obj/structure/closet/crate/secure/lawson
containername = "Security equipment crate"
access = access_security*/
/datum/supply_pack/munitions/egunpistol
name = "Weapons - Energy sidearms"
contains = list(/obj/item/weapon/gun/energy/gun = 2)
<<<<<<< HEAD
cost = 50
containertype = /obj/structure/closet/crate/secure/weapon
=======
cost = 40
containertype = /obj/structure/closet/crate/secure/lawson
>>>>>>> 4474f3f... Flavour Enhancement: Guns (#7333)
containername = "Energy sidearms crate"
access = access_armory //VOREStation Edit - Guns are for the armory.
@@ -59,7 +64,7 @@
name = "Weapons - Laser rifle crate"
contains = list(/obj/item/weapon/gun/energy/laser = 2) //VOREStation Edit - Made to be consistent with the energy guns crate.
cost = 50
containertype = /obj/structure/closet/crate/secure/weapon
containertype = /obj/structure/closet/crate/secure/heph
containername = "Energy weapons crate"
access = access_armory
@@ -79,7 +84,7 @@
name = "Weapons - Energy marksman"
contains = list(/obj/item/weapon/gun/energy/sniperrifle = 2)
cost = 100
containertype = /obj/structure/closet/crate/secure/weapon
containertype = /obj/structure/closet/crate/secure/heph
containername = "Energy marksman crate"
access = access_armory
@@ -87,7 +92,7 @@
name = "Weapons - Burst laser"
contains = list(/obj/item/weapon/gun/energy/gun/burst = 2)
cost = 50
containertype = /obj/structure/closet/crate/secure/weapon
containertype = /obj/structure/closet/crate/secure/lawson
containername = "Burst laser crate"
access = access_armory
*/
@@ -98,7 +103,7 @@
/obj/item/weapon/storage/box/empslite
)
cost = 50
containertype = /obj/structure/closet/crate/secure/weapon
containertype = /obj/structure/closet/crate/secure/ward
containername = "Electromagnetic weapons crate"
access = access_armory
@@ -109,7 +114,7 @@
/obj/item/weapon/storage/box/empslite
)
cost = 30
containertype = /obj/structure/closet/crate/secure/weapon
containertype = /obj/structure/closet/crate/secure/ward
containername = "Electromagnetic weapons crate"
access = access_armory
@@ -117,7 +122,7 @@
name = "Weapons - Ballistic SMGs"
contains = list(/obj/item/weapon/gun/projectile/automatic/wt550 = 2)
cost = 50
containertype = /obj/structure/closet/crate/secure/weapon
containertype = /obj/structure/closet/crate/secure/ward
containername = "Ballistic weapon crate"
access = access_armory
@@ -144,11 +149,22 @@
containername = "Ballistic Weapons crate"
access = access_armory //VOREStation Edit - Guns are for the armory.
/datum/supply_pack/munitions/caseless
name = "Weapons - Prototype Caseless Rifle"
contains = list(
/obj/item/weapon/gun/projectile/caseless/prototype,
/obj/item/ammo_magazine/m5mmcaseless = 3
)
cost = 60
containertype = /obj/structure/closet/crate/secure/gilthari
containername = "Caseless rifle crate"
access = access_security
/datum/supply_pack/munitions/mrifle
name = "Weapons - Magnetic Rifles"
contains = list(/obj/item/weapon/gun/magnetic/railgun/heater = 2)
cost = 120
containertype = /obj/structure/closet/crate/secure/weapon
containertype = /obj/structure/closet/crate/secure/heph
containername = "Magnetic weapon crate"
access = access_armory
@@ -156,7 +172,7 @@
name = "Weapons - Magnetic Pistols"
contains = list(/obj/item/weapon/gun/magnetic/railgun/heater/pistol = 2)
cost = 200
containertype = /obj/structure/closet/crate/secure/weapon
containertype = /obj/structure/closet/crate/secure/heph
containername = "Magnetic weapon crate"
access = access_armory
@@ -164,7 +180,7 @@
name = "Weapons - Magnetic Carbines"
contains = list(/obj/item/weapon/gun/magnetic/railgun/flechette/sif = 2)
cost = 130
containertype = /obj/structure/closet/crate/secure/weapon
containertype = /obj/structure/closet/crate/secure/lawson
containername = "Magnetic weapon crate"
access = access_security
@@ -183,7 +199,7 @@
/obj/item/weapon/storage/box/shotgunshells = 2
)
cost = 25
containertype = /obj/structure/closet/crate/secure
containertype = /obj/structure/closet/crate/secure/weapon
containername = "Ballistic ammunition crate"
access = access_armory
@@ -199,7 +215,7 @@
name = "Ammunition - 9mm top mounted lethal"
contains = list(/obj/item/ammo_magazine/m9mmt = 6)
cost = 25
containertype = /obj/structure/closet/crate/secure
containertype = /obj/structure/closet/crate/secure/weapon
containername = "Ballistic ammunition crate"
access = access_armory
@@ -207,7 +223,7 @@
name = "Ammunition - 9mm top mounted rubber"
contains = list(/obj/item/ammo_magazine/m9mmt/rubber = 6)
cost = 25
containertype = /obj/structure/closet/crate/secure
containertype = /obj/structure/closet/crate/secure/weapon
containername = "Ballistic ammunition crate"
access = access_security
@@ -215,7 +231,7 @@
name = "Ammunition - 7.62mm lethal"
contains = list(/obj/item/ammo_magazine/m762 = 6)
cost = 25
containertype = /obj/structure/closet/crate/secure
containertype = /obj/structure/closet/crate/secure/weapon
containername = "Ballistic ammunition crate"
access = access_armory
@@ -223,6 +239,6 @@
name = "Ammunition - Power cell"
contains = list(/obj/item/weapon/cell/device/weapon = 3)
cost = 50
containertype = /obj/structure/closet/crate/secure
containertype = /obj/structure/closet/crate/secure/weapon
containername = "Energy ammunition crate"
access = access_security
+3 -3
View File
@@ -90,7 +90,7 @@
path = /obj/item/weapon/gun/projectile/p92x/large
/datum/uplink_item/item/visible_weapons/lemat
name = "LeMat"
name = "Mako Revolver"
item_cost = 60
path = /obj/item/weapon/gun/projectile/revolver/lemat
@@ -145,9 +145,9 @@
path = /obj/item/weapon/gun/projectile/shotgun/pump/rifle/lever
/datum/uplink_item/item/visible_weapons/egun
name = "Energy Gun"
name = "Compact Energy Gun"
item_cost = 30
path = /obj/item/weapon/gun/energy/gun
path = /obj/item/weapon/gun/energy/gun/compact
/datum/uplink_item/item/visible_weapons/lasercannon
name = "Laser Cannon"