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More PSG changes (#17503)
* Berserker PSG * Makes PSGs more acquirable. - Makes PSGs more acquirable - Standardizes the PSG names (PSG Variant-XXX) - Adds the PSG-BIO to the CMO's locker and CMO supply crate(Just reduces toxin/oxygen/clone attack damage taken) - Adds the PSG-Melee to the Pathfinder locker - Adds the PSG-BIO to the Pathfinder Medic locker - Adds the PSG-S to HoS locker (and HoS supply pack) - Makes it so the Exploration shield pack has a melee and upgraded mining (mob combat) PSG
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@@ -437,3 +437,11 @@ the artifact triggers the rage.
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stacks = MODIFIER_STACK_EXTEND
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slowdown = 2
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/datum/modifier/trait/thickdigits
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name = "Thick Digits"
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desc = "Your hands cannot properly wield weapons."
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/datum/modifier/rednet //Not used here currently, but used downstream. Todo: Port it.
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mob_overlay_state = "red_electricity_constant"
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slowdown = 1
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@@ -333,3 +333,45 @@
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max_hal_resistance = 0
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min_hal_resistance = 0
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effective_hal_resistance = 1
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/datum/modifier/shield_projection/melee_focus
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//You are expected to be taking a LOT more hits while this is up.
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damage_cost = 5
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//.50% resistance at a full charge, 35% resistance at when we're about to empty.
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max_brute_resistance = 0.5
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min_brute_resistance = 0.65
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effective_brute_resistance = 1
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//.50% resistance at a full charge, 35% resistance at when we're about to empty.
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max_fire_resistance = 0.5
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min_fire_resistance = 0.65
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effective_fire_resistance = 1
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//500% damage taken from halloss. Anti PVP. This is meant to be a PvE weapon.
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//This also means that mobs that deal halloss will wreck users of this...Those are (extremely) rare as far as I know.
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min_hal_resistance = 5
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max_hal_resistance = 5
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effective_hal_resistance = 1
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//Stuns are HALF as long. Get stunned for 4 seconds? Only stunned for 2, now.
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disable_duration_percent = 0.5
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//You are QUITE harder to shoot.
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evasion = 35
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//You move SOMEWHAT faster.
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slowdown = -0.5
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//You can't shoot, though. This isn't actually used as this modifier is checked in gun.dm, but it's here anyways.
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accuracy = -1000
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//You attack SOMEWHAT faster
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attack_speed_percent = 0.8
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//You hit SOMEWHAT harder
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outgoing_melee_damage_percent = 1.25
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//You bleed SLIGHTLY slower, since you are taking more hits.
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bleeding_rate_percent = 0.75
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