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The final updates
Adds a new random spawner for coins with a fail chance (so the coins aren't always in the same place) Addsome missing vending machines to the random vending machine spawner Adds a sound to starting and stopping in ships (that only plays at most once every 10 seconds.) And sets it up so that planets and ships can have a sound when visited. A bunch of little map tweaks to polish things up!
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@@ -105,10 +105,14 @@
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icon = 'icons/obj/vending.dmi'
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icon_state = "Cola_Machine"
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//VOREStation Edit Start
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/obj/random/vendordrink/item_to_spawn() //Not including coffee as it's more specific in usage.
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return pick (/obj/machinery/vending/cola,
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/obj/machinery/vending/cola/soft,
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/obj/machinery/vending/bepis,
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/obj/machinery/vending/sovietsoda,
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/obj/machinery/vending/radren)
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//VOREStation Edit End
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/obj/random/obstruction //Large objects to block things off in maintenance
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name = "random obstruction"
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@@ -600,6 +600,12 @@
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prob(2);/obj/item/weapon/coin/platinum,
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prob(1);/obj/item/weapon/coin/diamond)
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//VOREStation Add Start
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/obj/random/coin/sometimes
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spawn_nothing_percentage = 66
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//VOREStation Add End
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/obj/random/action_figure
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name = "random action figure"
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desc = "This is a random action figure."
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