From f248d7de35aed2e0d6490ba94262c6c4bbafe83f Mon Sep 17 00:00:00 2001 From: PsiOmega Date: Mon, 16 Feb 2015 16:48:25 +0100 Subject: [PATCH] Allows multiple AIs to share holopad. --- baystation12.dme | 1 - code/game/machinery/computer/hologram.dm | 109 --------------- code/game/machinery/hologram.dm | 126 ++++++++++-------- .../mob/living/silicon/ai/freelook/eye.dm | 2 +- code/modules/mob/living/silicon/say.dm | 6 +- 5 files changed, 72 insertions(+), 172 deletions(-) delete mode 100644 code/game/machinery/computer/hologram.dm diff --git a/baystation12.dme b/baystation12.dme index 06ddf79d43..1b909998da 100644 --- a/baystation12.dme +++ b/baystation12.dme @@ -382,7 +382,6 @@ #include "code\game\machinery\computer\computer.dm" #include "code\game\machinery\computer\crew.dm" #include "code\game\machinery\computer\guestpass.dm" -#include "code\game\machinery\computer\hologram.dm" #include "code\game\machinery\computer\law.dm" #include "code\game\machinery\computer\medical.dm" #include "code\game\machinery\computer\message.dm" diff --git a/code/game/machinery/computer/hologram.dm b/code/game/machinery/computer/hologram.dm deleted file mode 100644 index e0ceb33c17..0000000000 --- a/code/game/machinery/computer/hologram.dm +++ /dev/null @@ -1,109 +0,0 @@ -//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31 - -/obj/machinery/computer/hologram_comp - name = "hologram computer" - desc = "Rumoured to control holograms." - icon = 'icons/obj/stationobjs.dmi' - icon_state = "holo_console0" - var/obj/machinery/hologram/projector/projector = null - var/temp = null - var/lumens = 0.0 - var/h_r = 245.0 - var/h_g = 245.0 - var/h_b = 245.0 - - -/obj/machinery/computer/hologram_comp/New() - ..() - spawn( 10 ) - src.projector = locate(/obj/machinery/hologram/projector, get_step(src.loc, NORTH)) - return - return - -/obj/machinery/computer/hologram_comp/DblClick() - if (!in_range(src, usr)) - return 0 - src.show_console(usr) - return - -/obj/machinery/computer/hologram_comp/proc/render() - var/icon/I = new /icon('icons/mob/human.dmi', "body_m_s") - - if (src.lumens >= 0) - I.Blend(rgb(src.lumens, src.lumens, src.lumens), ICON_ADD) - else - I.Blend(rgb(- src.lumens, -src.lumens, -src.lumens), ICON_SUBTRACT) - - I.Blend(new /icon('icons/mob/human.dmi', "mouth_m_s"), ICON_OVERLAY) - I.Blend(new /icon('icons/mob/human.dmi', "underwear1_m_s"), ICON_OVERLAY) - - var/icon/U = new /icon('icons/mob/human_face.dmi', "hair_a_s") - U.Blend(rgb(src.h_r, src.h_g, src.h_b), ICON_ADD) - - I.Blend(U, ICON_OVERLAY) - - src.projector.hologram.icon = I - -/obj/machinery/computer/hologram_comp/proc/show_console(var/mob/user as mob) - var/dat - user.set_machine(src) - if (src.temp) - dat = text("[]

Clear", src.temp, src) - else - dat = text("Hologram Status:
\nPower: []
\nHologram Control:
\nColor Luminosity: []/220 \[Reset\]
\nLighten: 1 10
\nDarken: 1 10
\n
\nHair Color: ([],[],[]) \[Reset\]
\nRed (0-255): \[0\] -10 -1 [] 1 10 \[255\]
\nGreen (0-255): \[0\] -10 -1 [] 1 10 \[255\]
\nBlue (0-255): \[0\] -10 -1 [] 1 10 \[255\]
", src, (src.projector.hologram ? "On" : "Off"), -src.lumens + 35, src, src, src, src, src, src.h_r, src.h_g, src.h_b, src, src, src, src, src.h_r, src, src, src, src, src, src, src.h_g, src, src, src, src, src, src, src.h_b, src, src, src) - user << browse(dat, "window=hologram_console") - onclose(user, "hologram_console") - return - -/obj/machinery/computer/hologram_comp/Topic(href, href_list) - if(..()) - return - if (in_range(src, usr)) - flick("holo_console1", src) - if (href_list["power"]) - if (src.projector.hologram) - src.projector.icon_state = "hologram0" - //src.projector.hologram = null - del(src.projector.hologram) - else - src.projector.hologram = new(src.projector.loc) - src.projector.hologram.icon = 'icons/mob/human.dmi' - src.projector.hologram.icon_state = "body_m_s" - src.projector.icon_state = "hologram1" - src.render() - else - if (href_list["h_r"]) - if (src.projector.hologram) - src.h_r += text2num(href_list["h_r"]) - src.h_r = min(max(src.h_r, 0), 255) - render() - else - if (href_list["h_g"]) - if (src.projector.hologram) - src.h_g += text2num(href_list["h_g"]) - src.h_g = min(max(src.h_g, 0), 255) - render() - else - if (href_list["h_b"]) - if (src.projector.hologram) - src.h_b += text2num(href_list["h_b"]) - src.h_b = min(max(src.h_b, 0), 255) - render() - else - if (href_list["light"]) - if (src.projector.hologram) - src.lumens += text2num(href_list["light"]) - src.lumens = min(max(src.lumens, -185.0), 35) - render() - else - if (href_list["reset"]) - if (src.projector.hologram) - src.lumens = 0 - render() - else - if (href_list["temp"]) - src.temp = null - for(var/mob/M in viewers(1, src)) - if ((M.client && M.machine == src)) - src.show_console(M) - return diff --git a/code/game/machinery/hologram.dm b/code/game/machinery/hologram.dm index 2d5b9394d0..71894c2983 100644 --- a/code/game/machinery/hologram.dm +++ b/code/game/machinery/hologram.dm @@ -24,10 +24,12 @@ Possible to do for anyone motivated enough: * Holopad */ -// HOLOPAD MODE -// 0 = RANGE BASED -// 1 = AREA BASED -var/const/HOLOPAD_MODE = 0 +#define HOLOPAD_PASSIVE_POWER_USAGE 1 +#define HOLOGRAM_POWER_USAGE 2 +#define RANGE_BASED 4 +#define AREA_BASED 6 + +var/const/HOLOPAD_MODE = RANGE_BASED /obj/machinery/hologram/holopad name = "\improper AI holopad" @@ -36,7 +38,7 @@ var/const/HOLOPAD_MODE = 0 layer = TURF_LAYER+0.1 //Preventing mice and drones from sneaking under them. - var/mob/living/silicon/ai/master//Which AI, if any, is controlling the object? Only one AI may control a hologram at any time. + var/list/mob/living/silicon/ai/masters = new() //List of AIs that use the holopad var/last_request = 0 //to prevent request spam. ~Carn var/holo_range = 5 // Change to change how far the AI can move away from the holopad before deactivating. @@ -62,52 +64,53 @@ var/const/HOLOPAD_MODE = 0 This may change in the future but for now will suffice.*/ if(user.eyeobj.loc != src.loc)//Set client eye on the object if it's not already. user.eyeobj.setLoc(get_turf(src)) - else if(!hologram)//If there is no hologram, possibly make one. + else if(!masters[user])//If there is no hologram, possibly make one. activate_holo(user) - else if(master==user)//If there is a hologram, remove it. But only if the user is the master. Otherwise do nothing. - clear_holo() + else//If there is a hologram, remove it. + clear_holo(user) return /obj/machinery/hologram/holopad/proc/activate_holo(mob/living/silicon/ai/user) - if(!(stat & NOPOWER) && user.eyeobj.loc == src.loc)//If the projector has power and client eye is on it. - if(!hologram)//If there is not already a hologram. - create_holo(user)//Create one. - src.visible_message("A holographic image of [user] flicks to life right before your eyes!") - else - user << "\red ERROR: \black Image feed in progress." + if(!(stat & NOPOWER) && user.eyeobj.loc == src.loc)//If the projector has power and client eye is on it + if (user.holo) + user << "ERROR: Image feed in progress." + return + create_holo(user)//Create one. + src.visible_message("A holographic image of [user] flicks to life right before your eyes!") else - user << "\red ERROR: \black Unable to project hologram." + user << "ERROR: Unable to project hologram." return /*This is the proc for special two-way communication between AI and holopad/people talking near holopad. For the other part of the code, check silicon say.dm. Particularly robot talk.*/ /obj/machinery/hologram/holopad/hear_talk(mob/living/M, text, verb, datum/language/speaking) - if(M&&hologram&&master)//Master is mostly a safety in case lag hits or something. - if(!master.say_understands(M, speaking))//The AI will be able to understand most mobs talking through the holopad. + if(M) + for(var/mob/living/silicon/ai/master in masters) + if(!master.say_understands(M, speaking))//The AI will be able to understand most mobs talking through the holopad. + if(speaking) + text = speaking.scramble(text) + else + text = stars(text) + var/name_used = M.GetVoice() + //This communication is imperfect because the holopad "filters" voices and is only designed to connect to the master only. + var/rendered if(speaking) - text = speaking.scramble(text) + rendered = "Holopad received, [name_used] [speaking.format_message(text, verb)]" else - text = stars(text) - var/name_used = M.GetVoice() - //This communication is imperfect because the holopad "filters" voices and is only designed to connect to the master only. - var/rendered - if(speaking) - rendered = "Holopad received, [name_used] [speaking.format_message(text, verb)]" - else - rendered = "Holopad received, [name_used] [verb], \"[text]\"" - master.show_message(rendered, 2) - return + rendered = "Holopad received, [name_used] [verb], \"[text]\"" + master.show_message(rendered, 2) /obj/machinery/hologram/holopad/see_emote(mob/living/M, text) - if(M && hologram && master) - //var/name_used = M.GetVoice() - var/rendered = "Holopad received, [text]" - //The lack of name_used is needed, because message already contains a name. This is needed for simple mobs to emote properly. - master.show_message(rendered, 2) + if(M) + for(var/mob/living/silicon/ai/master in masters) + //var/name_used = M.GetVoice() + var/rendered = "Holopad received, [text]" + //The lack of name_used is needed, because message already contains a name. This is needed for simple mobs to emote properly. + master.show_message(rendered, 2) return /obj/machinery/hologram/holopad/proc/create_holo(mob/living/silicon/ai/A, turf/T = loc) - hologram = new(T)//Spawn a blank effect at the location. + var/obj/effect/overlay/hologram = new(T)//Spawn a blank effect at the location. hologram.icon = A.holo_icon hologram.mouse_opacity = 0//So you can't click on it. hologram.layer = FLY_LAYER//Above all the other objects/mobs. Or the vast majority of them. @@ -115,32 +118,33 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/ hologram.name = "[A.name] (Hologram)"//If someone decides to right click. hologram.SetLuminosity(2) //hologram lighting hologram.color = color //painted holopad gives coloured holograms + masters[A] = hologram SetLuminosity(2) //pad lighting icon_state = "holopad1" A.holo = src - master = A//AI is the master. - use_power = 2//Active power usage. + use_power += HOLOGRAM_POWER_USAGE return 1 -/obj/machinery/hologram/holopad/proc/clear_holo() -// hologram.SetLuminosity(0)//Clear lighting. //handled by the lighting controller when its ower is deleted - del(hologram)//Get rid of hologram. - if(master.holo == src) - master.holo = null - master = null//Null the master, since no-one is using it now. - SetLuminosity(0) //pad lighting (hologram lighting will be handled automatically since its owner was deleted) - icon_state = "holopad0" - use_power = 1//Passive power usage. +/obj/machinery/hologram/holopad/proc/clear_holo(mob/living/silicon/ai/user) + if(user.holo == src) + user.holo = null + del(masters[user])//Get rid of user's hologram //qdel + masters -= user //Discard AI from the list of those who use holopad + use_power = max(HOLOPAD_PASSIVE_POWER_USAGE, use_power - HOLOGRAM_POWER_USAGE)//Reduce power usage + if (!masters.len)//If no users left + SetLuminosity(0) //pad lighting (hologram lighting will be handled automatically since its owner was deleted) + icon_state = "holopad0" + use_power = HOLOPAD_PASSIVE_POWER_USAGE return 1 /obj/machinery/hologram/holopad/process() - if(hologram)//If there is a hologram. + for (var/mob/living/silicon/ai/master in masters) if(master && !master.stat && master.client && master.eyeobj)//If there is an AI attached, it's not incapacitated, it has a client, and the client eye is centered on the projector. if(!(stat & NOPOWER))//If the machine has power. - if((HOLOPAD_MODE == 0 && (get_dist(master.eyeobj, src) <= holo_range))) + if((HOLOPAD_MODE == RANGE_BASED && (get_dist(master.eyeobj, src) <= holo_range))) return 1 - else if (HOLOPAD_MODE == 1) + else if (HOLOPAD_MODE == AREA_BASED) var/area/holo_area = get_area(src) var/area/eye_area = get_area(master.eyeobj) @@ -148,14 +152,15 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/ if(eye_area in holo_area.master.related) return 1 - clear_holo()//If not, we want to get rid of the hologram. + clear_holo(master)//If not, we want to get rid of the hologram. return 1 -/obj/machinery/hologram/holopad/proc/move_hologram() - if(hologram) - step_to(hologram, master.eyeobj) // So it turns. - hologram.loc = get_turf(master.eyeobj) - +/obj/machinery/hologram/holopad/proc/move_hologram(mob/living/silicon/ai/user) + if(masters[user]) + step_to(masters[user], user.eyeobj) // So it turns. + var/obj/effect/overlay/H = masters[user] + H.loc = get_turf(user.eyeobj) + masters[user] = H return 1 /* @@ -167,7 +172,6 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/ use_power = 1 idle_power_usage = 5 active_power_usage = 100 - var/obj/effect/overlay/hologram//The projection itself. If there is one, the instrument is on, off otherwise. //Destruction procs. /obj/machinery/hologram/ex_act(severity) @@ -190,9 +194,9 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/ del(src) return -/obj/machinery/hologram/Del() - if(hologram) - src:clear_holo() +/obj/machinery/hologram/holopad/Del() + for (var/mob/living/silicon/ai/master in masters) + clear_holo(master) ..() /* @@ -224,3 +228,9 @@ Holographic project of everything else. desc = "It makes a hologram appear...with magnets or something..." icon = 'icons/obj/stationobjs.dmi' icon_state = "hologram0" + + +#undef RANGE_BASED +#undef AREA_BASED +#undef HOLOPAD_PASSIVE_POWER_USAGE +#undef HOLOGRAM_POWER_USAGE diff --git a/code/modules/mob/living/silicon/ai/freelook/eye.dm b/code/modules/mob/living/silicon/ai/freelook/eye.dm index d86d71607f..c9dbfe39dd 100644 --- a/code/modules/mob/living/silicon/ai/freelook/eye.dm +++ b/code/modules/mob/living/silicon/ai/freelook/eye.dm @@ -49,7 +49,7 @@ ai.client.eye = src //Holopad if(ai.holo) - ai.holo.move_hologram() + ai.holo.move_hologram(ai) /mob/aiEye/proc/getLoc() diff --git a/code/modules/mob/living/silicon/say.dm b/code/modules/mob/living/silicon/say.dm index ba5b0ad4f8..9fb93e0eff 100644 --- a/code/modules/mob/living/silicon/say.dm +++ b/code/modules/mob/living/silicon/say.dm @@ -159,7 +159,7 @@ return var/obj/machinery/hologram/holopad/T = src.holo - if(T && T.hologram && T.master == src)//If there is a hologram and its master is the user. + if(T && T.masters[src])//If there is a hologram and its master is the user. //Human-like, sorta, heard by those who understand humans. var/rendered_a @@ -198,7 +198,7 @@ return var/obj/machinery/hologram/holopad/T = src.holo - if(T && T.hologram && T.master == src) + if(T && T.masters[src]) var/rendered = "[name] [message]" src << "Holopad action relayed, [real_name] [message]" @@ -211,7 +211,7 @@ /mob/living/silicon/ai/emote(var/act, var/type, var/message) var/obj/machinery/hologram/holopad/T = src.holo - if(T && T.hologram && T.master == src) //Is the AI using a holopad? + if(T && T.masters[src]) //Is the AI using a holopad? src.holopad_emote(message) else //Emote normally, then. ..()