Merge pull request #810 from Zuhayr/bayupdate

Bay update.
This commit is contained in:
Neerti
2016-02-05 23:21:07 -05:00
136 changed files with 1163 additions and 1513 deletions
+1 -1
View File
@@ -71,7 +71,7 @@
var/uses = 10
/obj/item/weapon/card/emag/resolve_attackby(atom/A, mob/user)
var/used_uses = A.emag_act(uses, user)
var/used_uses = A.emag_act(uses, user, src)
if(used_uses < 0)
return ..(A, user)
+13 -2
View File
@@ -15,7 +15,15 @@
/*
* Soap
*/
/obj/item/weapon/soap/Crossed(AM as mob|obj) //EXACTLY the same as bananapeel for now, so it makes sense to put it in the same dm -- Urist
/obj/item/weapon/soap/New()
..()
create_reagents(5)
wet()
/obj/item/weapon/soap/proc/wet()
reagents.add_reagent("cleaner", 5)
/obj/item/weapon/soap/Crossed(AM as mob|obj)
if (istype(AM, /mob/living))
var/mob/living/M = AM
M.slip("the [src.name]",3)
@@ -32,7 +40,10 @@
else if(istype(target,/turf))
user << "<span class='notice'>You scrub \the [target.name] clean.</span>"
var/turf/T = target
T.clean(src)
T.clean(src, user)
else if(istype(target,/obj/structure/sink))
user << "<span class='notice'>You wet \the [src] in the sink.</span>"
wet()
else
user << "<span class='notice'>You clean \the [target.name].</span>"
target.clean_blood()
@@ -164,7 +164,7 @@
playsound(src.loc, 'sound/effects/bamf.ogg', 50, 1)
for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
G.reagents.trans_to(src, G.reagents.total_volume)
G.reagents.trans_to_obj(src, G.reagents.total_volume)
if(src.reagents.total_volume) //The possible reactions didnt use up all reagents.
var/datum/effect/effect/system/steam_spread/steam = new /datum/effect/effect/system/steam_spread()
@@ -6,6 +6,7 @@
name = "implant"
icon = 'icons/obj/device.dmi'
icon_state = "implant"
w_class = 1
var/implanted = null
var/mob/imp_in = null
var/obj/item/organ/external/part = null
@@ -38,14 +38,20 @@
if (reagents.total_volume > 0)
reagents.trans_to_mob(M, reagents.total_volume, CHEM_INGEST)
if(M == user)
if(!M.can_eat(loaded))
return
M.visible_message("<span class='notice'>\The [user] eats some [loaded] from \the [src].</span>")
else
user.visible_message("<span class='warning'>\The [user] begins to feed \the [M]!</span>")
if(!(M.can_force_feed(user, loaded) && do_mob(user, M, 5 SECONDS)))
return
M.visible_message("<span class='notice'>\The [user] feeds some [loaded] to \the [M] with \the [src].</span>")
playsound(M.loc,'sound/items/eatfood.ogg', rand(10,40), 1)
overlays.Cut()
return
else
..()
user << "<span class='warning'>You don't have anything on \the [src].</span>" //if we have help intent and no food scooped up DON'T STAB OURSELVES WITH THE FORK
return
/obj/item/weapon/material/kitchen/utensil/fork
name = "fork"
@@ -90,14 +96,14 @@
/obj/item/weapon/material/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
if ((CLUMSY in user.mutations) && prob(50))
user << "<span class='warning'>You accidentally cut yourself with the [src].</span>"
user << "<span class='warning'>You accidentally cut yourself with \the [src].</span>"
user.take_organ_damage(20)
return
return ..()
/obj/item/weapon/material/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob)
if ((CLUMSY in user.mutations) && prob(50))
user << "<span class='warning'>You somehow managed to cut yourself with the [src].</span>"
user << "<span class='warning'>You somehow managed to cut yourself with \the [src].</span>"
user.take_organ_damage(20)
return
return ..()
@@ -120,7 +126,7 @@
/obj/item/weapon/material/kitchen/rollingpin/attack(mob/living/M as mob, mob/living/user as mob)
if ((CLUMSY in user.mutations) && prob(50))
user << "<span class='warning'>The [src] slips out of your hand and hits your head.</span>"
user << "<span class='warning'>\The [src] slips out of your hand and hits your head.</span>"
user.take_organ_damage(10)
user.Paralyse(2)
return
+2 -14
View File
@@ -14,19 +14,7 @@
/obj/item/weapon/mop/New()
create_reagents(5)
//expects an atom containing the reagents used to clean the turf
/turf/proc/clean(atom/source)
if(source.reagents.has_reagent("water", 1))
clean_blood()
if(istype(src, /turf/simulated))
var/turf/simulated/T = src
T.dirt = 0
for(var/obj/effect/O in src)
if(istype(O,/obj/effect/rune) || istype(O,/obj/effect/decal/cleanable) || istype(O,/obj/effect/overlay))
qdel(O)
source.reagents.trans_to_turf(src, 1, 10) //10 is the multiplier for the reaction effect. probably needed to wet the floor properly.
create_reagents(30)
/obj/item/weapon/mop/afterattack(atom/A, mob/user, proximity)
if(!proximity) return
@@ -40,7 +28,7 @@
if(do_after(user, 40))
var/turf/T = get_turf(A)
if(T)
T.clean(src)
T.clean(src, user)
user << "<span class='notice'>You have finished mopping!</span>"
@@ -35,7 +35,7 @@
else
user << "<span class='warning'>Access Denied</span>"
else if(istype(W, /obj/item/weapon/melee/energy/blade))
if(emag_act(INFINITY, user, "The locker has been sliced open by [user] with an energy blade!", "You hear metal being sliced and sparks flying."))
if(emag_act(INFINITY, user, W, "The locker has been sliced open by [user] with an energy blade!", "You hear metal being sliced and sparks flying."))
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()
@@ -55,7 +55,7 @@
..()
return
/obj/item/weapon/storage/lockbox/emag_act(var/remaining_charges, var/mob/user, var/visual_feedback = "", var/audible_feedback = "")
/obj/item/weapon/storage/lockbox/emag_act(var/remaining_charges, var/mob/user, var/emag_source, var/visual_feedback = "", var/audible_feedback = "")
if(!broken)
if(visual_feedback)
visual_feedback = "<span class='warning'>[visual_feedback]</span>"
@@ -33,7 +33,7 @@
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(locked)
if (emag_act(INFINITY, user, "You slice through the lock of \the [src]"))
if (istype(W, /obj/item/weapon/melee/energy/blade) && emag_act(INFINITY, user, "You slice through the lock of \the [src]"))
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
spark_system.set_up(5, 0, src.loc)
spark_system.start()