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Planes Framework (#4545)
* Polaris initial plane upstream merge * POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT * POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays. * POLARIS: Adds a 'alter values' proc for plane master ease of tweaking Setting stuff like colorblindness variety and things. * Remove NIF reference, fix lighting layer define * Handle effects above lighting plane * Moved all layer defines to planes+layers.dm * Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE * Merge: 3000% human/update_icons() speed improvement * Merge: Avoid ghosts pointing at things
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@@ -37,7 +37,8 @@
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/obj/effect/bmode//Cleaning up the tree a bit
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density = 1
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anchored = 1
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layer = 20
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layer = LAYER_HUD_BASE
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plane = PLANE_PLAYER_HUD
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dir = NORTH
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icon = 'icons/misc/buildmode.dmi'
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var/obj/effect/bmode/buildholder/master = null
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@@ -482,7 +482,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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data_core.manifest_inject(new_character)
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//A redraw for good measure
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new_character.update_icons()
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new_character.update_icons_all()
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//If we're announcing their arrival
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if(announce)
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