Adds 2 custom items and updates a sprite

Paths are:
/obj/item/clothing/glasses/eyepatch/fluff/edmund
/obj/item/clothing/suit/storage/fluff/lombardi
This commit is contained in:
Jarcolr
2014-05-27 20:47:01 +03:00
parent 3b3bd5649d
commit f318e24827
6 changed files with 32 additions and 0 deletions
+32
View File
@@ -529,6 +529,12 @@
icon_state = "arjun_chopra"
item_state = "arjun_chopra"
/////////////////////////////////// GSTQ - Monogrammed Eyepatch - Edmund Flashman Adler /////////////////////////
/obj/item/clothing/glasses/eyepatch/fluff/edmund
name = "Monogrammed Eyepatch"
desc = "A black velvet eyepatch monogrammed in dark purple thread with the initials 'E. A.'"
//////////// Hats ////////////
@@ -647,6 +653,32 @@
icon_state = "br_dress"
item_state = "br_dress"
//////////////////////////////// Broseph Stylin - Lombardi's Jacket ///////////////////////////
/obj/item/clothing/suit/storage/fluff/lombardi
name = "Lombardi's Jacket"
desc = "A dark blue, martian-pattern, EMS jacket. It sports high-visibility reflective stripes, a star of life on the back, and has a nametag on the right side of the chest that reads 'Lombardi B-'."
icon = 'icons/obj/custom_items.dmi'
icon_state = "lombardi_jacket"
item_state = "lombardi_jacket"
verb/toggle()
set name = "Toggle Jacket Buttons"
set category = "Object"
set src in usr
if(!usr.canmove || usr.stat || usr.restrained())
return 0
switch(icon_state)
if("lombardi_jacket")
src.icon_state = "lombardi_jacket_open"
usr << "You unbutton up the jacket."
if("lombardi_jacket_open")
src.icon_state = "lombardi_jacket"
usr << "You button up the jacket."
usr.update_inv_wear_suit()
//////////// Uniforms ////////////
/obj/item/clothing/under/fluff/milo_hachert //Field Dress Uniform - Milo Hachert - Commissar_Drew