mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-26 13:39:16 +01:00
@@ -962,14 +962,7 @@ datum/preferences
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var/datum/language/lang = all_languages[L]
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if((!(lang.flags & RESTRICTED)) && (is_alien_whitelisted(user, L)||(!( lang.flags & WHITELISTED ))||(S && (L in S.secondary_langs))))
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new_languages += lang
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//Apparently there's some PHP script that needs to be updated in order to give people whitelist languages.
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//This workaround should be removed once that has been properly updated
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if (lang.name == "Siik'maas")
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new_languages |= all_languages["Siik'tajr"]
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if (lang.name == "Siik'tajr")
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new_languages |= all_languages["Siik'maas"]
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languages_available = 1
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if(!(languages_available))
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@@ -25,7 +25,7 @@
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src << "As a ghost, you will now [(prefs.toggles & CHAT_GHOSTRADIO) ? "hear all radio chat in the world" : "only hear from nearby speakers"]."
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prefs.save_preferences()
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feedback_add_details("admin_verb","TGR")
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/client/proc/toggle_hear_radio()
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set name = "Show/Hide RadioChatter"
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set category = "Preferences"
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@@ -21,25 +21,13 @@
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flags = WHITELISTED
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/datum/language/tajaran
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name = "Siik'maas"
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name = "Siik'tajr"
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desc = "The traditionally employed tongue of Ahdomai, composed of expressive yowls and chirps. Native to the Tajaran."
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speech_verb = "mrowls"
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colour = "tajaran"
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key = "j"
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flags = WHITELISTED
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/datum/language/tajaran_sign
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name = "Siik'tajr"
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desc = "An expressive language that combines yowls and chirps with posture, tail and ears. Spoken by many Tajaran."
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speech_verb = "mrowls"
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colour = "tajaran_signlang"
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key = "y" //only "dfpqxyz" left.
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//need to find a way to resolve possesive macros
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signlang_verb = list("flicks their left ear", "flicks their right ear", "swivels their ears", "twitches their tail", "curls the end of their tail", "arches their tail", "wiggles the end of their tail", "waves their tail about", "holds up a claw", "gestures with their left hand", "gestures with their right hand", "gestures with their tail", "gestures with their ears")
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flags = WHITELISTED | NONVERBAL
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/datum/language/skrell
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name = "Skrellian"
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desc = "A melodic and complex language spoken by the Skrell of Qerrbalak. Some of the notes are inaudible to humans."
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@@ -146,8 +146,7 @@
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name = "Tajaran"
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icobase = 'icons/mob/human_races/r_tajaran.dmi'
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deform = 'icons/mob/human_races/r_def_tajaran.dmi'
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language = "Siik'maas"
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secondary_langs = list("Siik'tajr")
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language = "Siik'tajr"
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tail = "tajtail"
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unarmed_type = /datum/unarmed_attack/claws
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darksight = 8
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@@ -30,6 +30,11 @@
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projectile_type = "/obj/item/projectile/beam/stun"
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modifystate = "energystun"
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update_icon()
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if(user.l_hand == src)
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user.update_inv_l_hand()
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else
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user.update_inv_r_hand()
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@@ -250,42 +250,25 @@ client/var
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//These are called by the on-screen buttons, adjusting what the victim can and cannot do.
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client/proc/add_gun_icons()
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if (!usr.item_use_icon)
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usr.item_use_icon = new /obj/screen/gun/item(null)
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usr.item_use_icon.icon_state = "no_item[target_can_click]"
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usr.item_use_icon.name = "[target_can_click ? "Disallow" : "Allow"] Item Use"
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if (!usr.gun_move_icon)
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usr.gun_move_icon = new /obj/screen/gun/move(null)
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usr.gun_move_icon.icon_state = "no_walk[target_can_move]"
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usr.gun_move_icon.name = "[target_can_move ? "Disallow" : "Allow"] Walking"
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if (target_can_move && !usr.gun_run_icon)
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usr.gun_run_icon = new /obj/screen/gun/run(null)
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usr.gun_run_icon.icon_state = "no_run[target_can_run]"
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usr.gun_run_icon.name = "[target_can_run ? "Disallow" : "Allow"] Running"
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screen += usr.item_use_icon
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screen += usr.gun_move_icon
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if (target_can_move)
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screen += usr.gun_run_icon
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client/proc/remove_gun_icons()
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if(!usr) return 1 // Runtime prevention on N00k agents spawning with SMG
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screen -= usr.item_use_icon
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screen -= usr.gun_move_icon
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if (target_can_move)
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screen -= usr.gun_run_icon
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del usr.gun_move_icon
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del usr.item_use_icon
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del usr.gun_run_icon
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client/verb/ToggleGunMode()
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set hidden = 1
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gun_mode = !gun_mode
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if(gun_mode)
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usr << "You will now take people captive."
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add_gun_icons()
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else
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usr << "You will now shoot where you target."
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for(var/obj/item/weapon/gun/G in usr)
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@@ -302,7 +285,7 @@ client/verb/AllowTargetMove()
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target_can_move = !target_can_move
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if(target_can_move)
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usr << "Target may now walk."
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usr.gun_run_icon = new /obj/screen/gun/run(null) //adding icon for running permission
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//usr.gun_run_icon = new /obj/screen/gun/run(null) //adding icon for running permission
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screen += usr.gun_run_icon
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else
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usr << "Target may no longer move."
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