diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index 886de2b8ae1..865031235d8 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -140,21 +140,22 @@ emp_act location.add_blood(src) if(ishuman(user)) var/mob/living/carbon/human/H = user - if(H.wear_suit) - H.wear_suit.add_blood(src) - H.update_inv_wear_suit(0) //updates mob overlays to show the new blood (no refresh) - else if(H.w_uniform) - H.w_uniform.add_blood(src) - H.update_inv_w_uniform(0) //updates mob overlays to show the new blood (no refresh) - if (H.gloves) - H.gloves.add_blood(H) - H.gloves:transfer_blood = 2 - H.gloves:bloody_hands_mob = H - else - H.add_blood(H) - H.bloody_hands = 2 - H.bloody_hands_mob = H - H.update_inv_gloves() //updates on-mob overlays for bloody hands and/or bloody gloves + if(get_dist(H, src) > 1) //people with TK won't get smeared with blood + if(H.wear_suit) + H.wear_suit.add_blood(src) + H.update_inv_wear_suit(0) //updates mob overlays to show the new blood (no refresh) + else if(H.w_uniform) + H.w_uniform.add_blood(src) + H.update_inv_w_uniform(0) //updates mob overlays to show the new blood (no refresh) + if (H.gloves) + H.gloves.add_blood(H) + H.gloves:transfer_blood = 2 + H.gloves:bloody_hands_mob = H + else + H.add_blood(H) + H.bloody_hands = 2 + H.bloody_hands_mob = H + H.update_inv_gloves() //updates on-mob overlays for bloody hands and/or bloody gloves switch(hit_area) if("head")//Harder to score a stun but if you do it lasts a bit longer