From f3aa50f5a844bf7881f8e498c7e746154cd4f624 Mon Sep 17 00:00:00 2001 From: Arokha Sieyes Date: Tue, 20 Mar 2018 14:51:30 -0400 Subject: [PATCH] POLARIS: Fixes #3270 (VS) - Cleanbots make noise too often, reduce chance --- code/modules/mob/living/bot/cleanbot.dm | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/code/modules/mob/living/bot/cleanbot.dm b/code/modules/mob/living/bot/cleanbot.dm index 4f9f81156f1..241993423d1 100644 --- a/code/modules/mob/living/bot/cleanbot.dm +++ b/code/modules/mob/living/bot/cleanbot.dm @@ -20,7 +20,7 @@ get_targets() /mob/living/bot/cleanbot/handleIdle() - if(!screwloose && !oddbutton && prob(5)) + if(!screwloose && !oddbutton && prob(2)) custom_emote(2, "makes an excited booping sound!") playsound(src.loc, 'sound/machines/synth_yes.ogg', 50, 0) @@ -67,7 +67,8 @@ return busy = 1 - custom_emote(2, "begins to clean up \the [D]") + if(prob(20)) + custom_emote(2, "begins to clean up \the [D]") update_icons() var/cleantime = istype(D, /obj/effect/decal/cleanable/dirt) ? 10 : 50 if(do_after(src, cleantime))