diff --git a/code/game/objects/items/devices/defib.dm b/code/game/objects/items/devices/defib.dm index 60435a97d6..2e4a551bdd 100644 --- a/code/game/objects/items/devices/defib.dm +++ b/code/game/objects/items/devices/defib.dm @@ -45,13 +45,13 @@ if(!cell && istype(A,/obj/item/weapon/cell)) if(!user.unEquip(A)) return - user << "You jack \the [A] into \the [src]'s battery mount." + to_chat(user,"You jack \the [A] into \the [src]'s battery mount.") A.forceMove(src) src.cell = A else if(istype(A,/obj/item/weapon/screwdriver)) if(cell) - user << "You remove \the [cell] from \the [src]." + to_chat(user,"You remove \the [cell] from \the [src].") if(user.r_hand && user.l_hand) cell.forceMove(get_turf(user)) else @@ -59,7 +59,7 @@ cell = null playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1) else - user << "The power source has already been removed!" + to_chat(user,"The power source has already been removed!") /obj/item/device/defib_kit/proc/statechange(var/new_state, var/pat) if(state == new_state) return //Let's just save ourselves some time @@ -115,9 +115,9 @@ if(!patient.client && patient.mind) //Don't force the dead person to come back if they don't want to. for(var/mob/observer/dead/ghost in player_list) if(ghost.mind == patient.mind) - ghost << "Someone is trying to \ + to_chat(ghost, "Someone is trying to \ revive you. Return to your body if you want to be revived! \ - (Verbs -> Ghost -> Re-enter corpse). You have 15 seconds to do this!" + (Verbs -> Ghost -> Re-enter corpse). You have 15 seconds to do this!") sleep(15 SECONDS) break