diff --git a/code/game/objects/items/devices/defib.dm b/code/game/objects/items/devices/defib.dm
index 60435a97d6..2e4a551bdd 100644
--- a/code/game/objects/items/devices/defib.dm
+++ b/code/game/objects/items/devices/defib.dm
@@ -45,13 +45,13 @@
if(!cell && istype(A,/obj/item/weapon/cell))
if(!user.unEquip(A)) return
- user << "You jack \the [A] into \the [src]'s battery mount."
+ to_chat(user,"You jack \the [A] into \the [src]'s battery mount.")
A.forceMove(src)
src.cell = A
else if(istype(A,/obj/item/weapon/screwdriver))
if(cell)
- user << "You remove \the [cell] from \the [src]."
+ to_chat(user,"You remove \the [cell] from \the [src].")
if(user.r_hand && user.l_hand)
cell.forceMove(get_turf(user))
else
@@ -59,7 +59,7 @@
cell = null
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
else
- user << "The power source has already been removed!"
+ to_chat(user,"The power source has already been removed!")
/obj/item/device/defib_kit/proc/statechange(var/new_state, var/pat)
if(state == new_state) return //Let's just save ourselves some time
@@ -115,9 +115,9 @@
if(!patient.client && patient.mind) //Don't force the dead person to come back if they don't want to.
for(var/mob/observer/dead/ghost in player_list)
if(ghost.mind == patient.mind)
- ghost << "Someone is trying to \
+ to_chat(ghost, "Someone is trying to \
revive you. Return to your body if you want to be revived! \
- (Verbs -> Ghost -> Re-enter corpse). You have 15 seconds to do this!"
+ (Verbs -> Ghost -> Re-enter corpse). You have 15 seconds to do this!")
sleep(15 SECONDS)
break