coding standards, citadel, use these

This commit is contained in:
Heroman
2021-03-25 04:38:07 +10:00
parent 86e723ad36
commit f3db65f4f6
@@ -2,138 +2,215 @@
icon = 'icons/obj/card_new_vr.dmi'
base_icon = 'icons/obj/card_new_vr.dmi'
id
initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n")
generic
initial_sprite_stack = list("base-stamp", "top-generic", "stamp-silhouette", "clip")
centcom
initial_sprite_stack = list("base-stamp-silver", "top-darkgreen", "stamp-n", "pips-gold", "stripe-gold")
vip
initial_sprite_stack = list("base-stamp-gold", "top-darkgreen", "stamp-n", "pips-gold", "stripe-gold")
ERT
initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-red", "stripe-red")
medic
initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-medblu", "stripe-medblu")
commander
initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-gold", "stripe-gold")
engineer
initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-orange", "stripe-orange")
janitor
initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-purple", "stripe-purple")
silver
initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n")
secretary
initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n")
hop
initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-gold")
gold
initial_sprite_stack = list("base-stamp-gold", "top-blue", "stamp-n")
captain
initial_sprite_stack = list("base-stamp-gold", "top-blue", "stamp-n", "pips-gold")
spare
initial_sprite_stack = list("base-stamp-gold", "top-gold", "stamp-n")
medical
initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n")
chemist
initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-orange")
geneticist
initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-purple")
psych
initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-brown")
virologist
initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-green")
emt
initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-blue")
head
initial_sprite_stack = list("base-stamp-silver", "top-medblu", "stamp-n", "pips-gold")
/*
sar
initial_sprite_stack = list("base-stamp", "top-darkgreen", "stamp-n", "pips-medblu")
*/
security
initial_sprite_stack = list("base-stamp", "top-red", "stamp-n")
detective
initial_sprite_stack = list("base-stamp", "top-red", "stamp-n", "stripe-brown")
warden
initial_sprite_stack = list("base-stamp", "top-red", "stamp-n", "stripe-white")
head
initial_sprite_stack = list("base-stamp-silver", "top-red", "stamp-n", "pips-gold")
engineering
initial_sprite_stack = list("base-stamp", "top-orange", "stamp-n")
atmos
initial_sprite_stack = list("base-stamp", "top-orange", "stripe-medblu", "stamp-n")
head
initial_sprite_stack = list("base-stamp-silver", "top-orange", "stamp-n", "pips-gold")
science
initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n")
roboticist
initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n", "stripe-brown")
xenobiologist
initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n", "stripe-orange")
xenobotanist
initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n", "stripe-green")
/*
explorer
initial_sprite_stack = list("base-stamp", "top-darkgreen", "stamp-n")
*/
head
initial_sprite_stack = list("base-stamp-silver", "top-purple", "stamp-n", "pips-gold")
/*
pathfinder
initial_sprite_stack = list("base-stamp-silver", "top-darkgreen", "stamp-n", "pips-purple") //not a true head, no gold stripe for you
*/
cargo
initial_sprite_stack = list("base-stamp", "top-brown", "stamp-n")
miner
initial_sprite_stack = list("base-stamp", "top-brown", "stamp-n", "stripe-purple")
head
initial_sprite_stack = list("base-stamp-silver", "top-brown", "stamp-n", "pips-white")
civilian
initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n")
chaplain
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-cross", "stripe-white")
internal_affairs
initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n", "stripe-black")
service
botanist
initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-darkgreen")
bartender
initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-black")
chef
initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-white")
janitor
initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-purple")
journalist
initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-red")
clown
initial_sprite_stack = list("base-stamp", "top-rainbow", "stamp-n")
mime
initial_sprite_stack = list("base-stamp", "top-white", "stamp-n", "stripe-black")
entertainer
initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-brown")
pilot
initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-pink")
head
initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-gold")
exploration
initial_sprite_stack = list("base-stamp", "top-pink", "stamp-n")
fm
initial_sprite_stack = list("base-stamp", "top-pink", "stamp-n", "stripe-medblu")
head
initial_sprite_stack = list("base-stamp-silver", "top-pink", "stamp-n", "pips-white")
talon
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette")
doctor
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-medblu", "stripe-medblu")
engineer
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-orange", "stripe-orange")
officer
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-red", "stripe-red")
pilot
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-purple", "stripe-purple")
captain
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-gold", "stripe-gold")
syndicate
initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s")
officer
initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s", "pips-gold", "stripe-gold")
//IDs
/obj/item/weapon/card/id
initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n")
/obj/item/weapon/card/id/generic
initial_sprite_stack = list("base-stamp", "top-generic", "stamp-silhouette", "clip")
//Central
/obj/item/weapon/card/id/centcom
initial_sprite_stack = list("base-stamp-silver", "top-darkgreen", "stamp-n", "pips-gold", "stripe-gold")
/obj/item/weapon/card/id/centcom/vip
initial_sprite_stack = list("base-stamp-gold", "top-darkgreen", "stamp-n", "pips-gold", "stripe-gold")
//ERT
/obj/item/weapon/card/id/centcom/ERT
initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-red", "stripe-red")
/obj/item/weapon/card/id/centcom/ERT/medic
initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-medblu", "stripe-medblu")
/obj/item/weapon/card/id/centcom/ERT/commander
initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-gold", "stripe-gold")
/obj/item/weapon/card/id/centcom/ERT/engineer
initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-orange", "stripe-orange")
/obj/item/weapon/card/id/centcom/ERT/janitor
initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-purple", "stripe-purple")
//Silver
/obj/item/weapon/card/id/silver
initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n")
/obj/item/weapon/card/id/silver/secretary
initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n")
/obj/item/weapon/card/id/silver/hop
initial_sprite_stack = list("base-stamp-silver", "top-blue", "stamp-n", "pips-gold")
//Gold
/obj/item/weapon/card/id/gold
initial_sprite_stack = list("base-stamp-gold", "top-blue", "stamp-n")
/obj/item/weapon/card/id/gold/captain
initial_sprite_stack = list("base-stamp-gold", "top-blue", "stamp-n", "pips-gold")
/obj/item/weapon/card/id/gold/captain/spare
initial_sprite_stack = list("base-stamp-gold", "top-gold", "stamp-n")
//Medical
/obj/item/weapon/card/id/medical
initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n")
/obj/item/weapon/card/id/medical/chemist
initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-orange")
/obj/item/weapon/card/id/medical/geneticist
initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-purple")
/obj/item/weapon/card/id/medical/psych
initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-brown")
/obj/item/weapon/card/id/medical/virologist
initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-green")
/obj/item/weapon/card/id/medical/emt
initial_sprite_stack = list("base-stamp", "top-medblu", "stamp-n", "stripe-blue")
/obj/item/weapon/card/id/medical/head
initial_sprite_stack = list("base-stamp-silver", "top-medblu", "stamp-n", "pips-gold")
//Security
/obj/item/weapon/card/id/security
initial_sprite_stack = list("base-stamp", "top-red", "stamp-n")
/obj/item/weapon/card/id/security/detective
initial_sprite_stack = list("base-stamp", "top-red", "stamp-n", "stripe-brown")
/obj/item/weapon/card/id/security/warden
initial_sprite_stack = list("base-stamp", "top-red", "stamp-n", "stripe-white")
/obj/item/weapon/card/id/security/head
initial_sprite_stack = list("base-stamp-silver", "top-red", "stamp-n", "pips-gold")
//Engineering
/obj/item/weapon/card/id/engineering
initial_sprite_stack = list("base-stamp", "top-orange", "stamp-n")
/obj/item/weapon/card/id/engineering/atmos
initial_sprite_stack = list("base-stamp", "top-orange", "stripe-medblu", "stamp-n")
/obj/item/weapon/card/id/engineering/head
initial_sprite_stack = list("base-stamp-silver", "top-orange", "stamp-n", "pips-gold")
//Science
/obj/item/weapon/card/id/science
initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n")
/obj/item/weapon/card/id/science/roboticist
initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n", "stripe-brown")
/obj/item/weapon/card/id/science/xenobiologist
initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n", "stripe-orange")
/obj/item/weapon/card/id/science/xenobotanist
initial_sprite_stack = list("base-stamp", "top-purple", "stamp-n", "stripe-green")
/obj/item/weapon/card/id/science/head
initial_sprite_stack = list("base-stamp-silver", "top-purple", "stamp-n", "pips-gold")
//Cargo
/obj/item/weapon/card/id/cargo
initial_sprite_stack = list("base-stamp", "top-brown", "stamp-n")
/obj/item/weapon/card/id/cargo/miner
initial_sprite_stack = list("base-stamp", "top-brown", "stamp-n", "stripe-purple")
/obj/item/weapon/card/id/cargo/head
initial_sprite_stack = list("base-stamp-silver", "top-brown", "stamp-n", "pips-white")
//Civilian
/obj/item/weapon/card/id/civilian
initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n")
/obj/item/weapon/card/id/civilian/chaplain
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-cross", "stripe-white")
/obj/item/weapon/card/id/civilian/journalist
initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-red")
/obj/item/weapon/card/id/civilian/pilot
initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-pink")
/obj/item/weapon/card/id/civilian/entertainer
initial_sprite_stack = list("base-stamp", "top-generic", "stamp-n", "stripe-brown")
/obj/item/weapon/card/id/civilian/clown
initial_sprite_stack = list("base-stamp", "top-rainbow", "stamp-n")
/obj/item/weapon/card/id/civilian/mime
initial_sprite_stack = list("base-stamp", "top-white", "stamp-n", "stripe-black")
/obj/item/weapon/card/id/civilian/internal_affairs
initial_sprite_stack = list("base-stamp", "top-blue", "stamp-n", "stripe-black")
//Service
/obj/item/weapon/card/id/civilian/service
initial_sprite_stack = list("base-stamp", "top-green", "stamp-n")
/obj/item/weapon/card/id/civilian/service/botanist
initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-darkgreen")
/obj/item/weapon/card/id/civilian/service/bartender
initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-black")
/obj/item/weapon/card/id/civilian/service/chef
initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-white")
/obj/item/weapon/card/id/civilian/service/janitor
initial_sprite_stack = list("base-stamp", "top-green", "stamp-n", "stripe-purple")
//Exploration
/obj/item/weapon/card/id/exploration
initial_sprite_stack = list("base-stamp", "top-pink", "stamp-n")
/obj/item/weapon/card/id/exploration/fm
initial_sprite_stack = list("base-stamp", "top-pink", "stamp-n", "stripe-medblu")
/obj/item/weapon/card/id/exploration/head
initial_sprite_stack = list("base-stamp-silver", "top-pink", "stamp-n", "pips-white")
//Talon
/obj/item/weapon/card/id/talon
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette")
/obj/item/weapon/card/id/talon/doctor
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-medblu", "stripe-medblu")
/obj/item/weapon/card/id/talon/engineer
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-orange", "stripe-orange")
/obj/item/weapon/card/id/talon/officer
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-red", "stripe-red")
/obj/item/weapon/card/id/talon/pilot
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-purple", "stripe-purple")
/obj/item/weapon/card/id/talon/captain
initial_sprite_stack = list("base-stamp-dark", "top-dark", "stamp-silhouette", "pips-gold", "stripe-gold")
//Antags
/obj/item/weapon/card/id/syndicate
initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s")
/obj/item/weapon/card/id/syndicate/officer
initial_sprite_stack = list("base-stamp-dark", "top-syndicate", "stamp-s", "pips-gold", "stripe-gold")