diff --git a/code/game/objects/items/weapons/RPD_vr.dm b/code/game/objects/items/weapons/RPD_vr.dm index b658db082cd..bb436a6a34b 100644 --- a/code/game/objects/items/weapons/RPD_vr.dm +++ b/code/game/objects/items/weapons/RPD_vr.dm @@ -24,6 +24,7 @@ throw_range = 5 w_class = ITEMSIZE_NORMAL matter = list(MAT_STEEL = 50000, MAT_GLASS = 25000) + origin_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 2) var/datum/effect/effect/system/spark_spread/spark_system var/p_dir = NORTH // Next pipe will be built with this dir var/p_flipped = FALSE // If the next pipe should be built flipped diff --git a/code/modules/research/designs/engineering.dm b/code/modules/research/designs/engineering.dm index f499a47a86c..9769f48bb82 100644 --- a/code/modules/research/designs/engineering.dm +++ b/code/modules/research/designs/engineering.dm @@ -31,6 +31,15 @@ build_path = /obj/item/weapon/tool/crowbar/power sort_string = "NAAAC" +/datum/design/item/tool/rpd + name = "Rapid Pipe Dispenser" + desc = "A counterpart to the rapid construction device that allows creating and placing atmospheric and disposal pipes." + id = "rapidpipedispenser" + req_tech = list(TECH_ENGINEERING = 4, TECH_MATERIAL = 2) + materials = list(DEFAULT_WALL_MATERIAL = 4000, MAT_GLASS = 2000) + build_path = /obj/item/weapon/pipe_dispenser + sort_string = "NAAAD" + // Other devices /datum/design/item/engineering/AssembleDesignName()