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Replace a bunch of VOREStation edits that can be sent to Polaris
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@@ -219,12 +219,8 @@
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Range()
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/obj/item/projectile/Crossed(atom/movable/AM) //A mob moving on a tile with a projectile is hit by it.
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//VOREStation Edit begin: SHADEKIN
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var/mob/SK = AM
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if(istype(SK))
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if(SK.shadekin_phasing_check())
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return
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//VOREStation Edit end: SHADEKIN
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if(AM.is_incorporeal())
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return
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..()
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if(isliving(AM) && !(pass_flags & PASSMOB))
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var/mob/living/L = AM
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