From f49cc522a8a3a2d4a16daee90a2854d88a9298ea Mon Sep 17 00:00:00 2001 From: Sebbe9123 <31856346+Sebbe9123@users.noreply.github.com> Date: Wed, 20 Feb 2019 21:41:05 +0100 Subject: [PATCH] Re-adds new paths for fancy new mobs on the beach. --- maps/tether/submaps/beach/_beach.dm | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/maps/tether/submaps/beach/_beach.dm b/maps/tether/submaps/beach/_beach.dm index bd43f82dde8..0f9def9eff3 100644 --- a/maps/tether/submaps/beach/_beach.dm +++ b/maps/tether/submaps/beach/_beach.dm @@ -95,7 +95,7 @@ prob_fall = 25 //Chance goes down by this much each time it spawns one (not defining and prob_spawn 100 means they spawn as soon as one dies) guard = 40 //They'll stay within this range (not defining this disables them staying nearby and they will wander the map (and through step teleports)) mobs_to_pick_from = list( - ///mob/living/simple_mob/snake //VORESTATION AI TEMPORARY REMOVAL + /mob/living/simple_mob/vore/giant_snake ) /obj/tether_away_spawner/beach_outside_friendly @@ -106,7 +106,7 @@ prob_fall = 25 guard = 40 mobs_to_pick_from = list( - // /mob/living/simple_mob/fennec //VORESTATION AI TEMPORARY REMOVAL + /mob/living/simple_mob/fennec ) /obj/tether_away_spawner/beach_cave @@ -117,11 +117,11 @@ prob_fall = 40 guard = 20 mobs_to_pick_from = list( - /*/mob/living/simple_mob/hostile/frog = 3, //Frogs are 3x more likely to spawn than, + /mob/living/simple_mob/vore/frog = 3, //Frogs are 3x more likely to spawn than, /mob/living/simple_mob/hostile/deathclaw = 1, //these deathclaws are, with these values, - /mob/living/simple_mob/hostile/giant_spider = 3, - /mob/living/simple_mob/hostile/giant_snake = 1, - /mob/living/simple_mob/hostile/giant_spider/ion = 2*/ //VORESTATION AI TEMPORARY REMOVAL + /mob/living/simple_mob/animal/giant_spider = 3, + /mob/living/simple_mob/vore/giant_snake = 1, + /mob/living/simple_mob/animal/giant_spider/ion = 2 ) // These are step-teleporters, for map edge transitions