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Unit Test rework & Master/Ticker update (#17912)
* Unit Test rework & Master/Ticker update * Fixes and working unit testing * Fixes * Test fixes and FA update * Fixed runtimes * Radio subsystem * move that glob wherever later * ident * CIBUILDING compile option * Fixed runtimes * Some changes to the workflow * CI Split * More split * Pathing * Linters and Annotators * ci dir fix * Missing undef fixed * Enable grep checks * More test conversions * More split * Correct file * Removes unneeded inputs * oop * More dependency changes * More conversions * Conversion fixes * Fixes * Some assert fixes * Corrects start gate * Converted some README.dms to README.mds * Removes duplicate proc * Removes unused defines * Example configs * fix dll access viol by double calling * Post-rebase fixes * Cleans up names global list * Undef restart counter * More code/game/ cleanup * Statpanel update * Skybox * add * Fix ticker * Roundend fix * Persistence dependency update * Reordering * Reordering * Reordering * Initstage fix * . * . * Reorder * Reorder * Circle * Mobs * Air * Test fix * CI Script Fix * Configs * More ticker stuff * This is now in 'reboot world' * Restart world announcements * no glob in PreInit * to define * Update * Removed old include * Make this file normal again * moved * test * shared unit testing objects * Updates batched_spritesheets and universal_icon * . * job data debug * rm that * init order * show us * . * i wonder * . * . * urg * do we not have a job ID? * . * rm sleep for now * updated rust-g linux binaries * binaries update 2 * binaries update 3 * testing something * change that * test something * . * . * . * locavar * test * move that * . * debug * don't run this test * strack trace it * cleaner * . * . * cras again * also comment this out * return to official rust g * Update robot_icons.dm * monitor the generation * . --------- Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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@@ -268,3 +268,13 @@
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. = ..()
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new /obj/item/clothing/mask/gas/sexymime(src.loc)
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new /obj/item/clothing/under/sexymime(src.loc)
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/// Marks the bottom left of the testing zone.
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/// In landmarks.dm and not unit_test.dm so it is always active in the mapping tools.
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/obj/effect/landmark/unit_test_bottom_left
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name = "unit test zone bottom left"
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/// Marks the top right of the testing zone.
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/// In landmarks.dm and not unit_test.dm so it is always active in the mapping tools.
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/obj/effect/landmark/unit_test_top_right
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name = "unit test zone top right"
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@@ -47,7 +47,7 @@
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if(LAZYLEN(iterated_turfs) && iterated_turfs.len > total_turf_memory)
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iterated_turfs.Cut(total_turf_memory + 1)
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for(var/direction in list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST) - turn(src.dir,180))
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for(var/direction in GLOB.alldirs - turn(src.dir,180))
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var/turf/T = get_step(src, direction)
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if(T in iterated_turfs)
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continue
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