Merge branch 'master' of https://github.com/PolarisSS13/Polaris into sync-2017-03-06

# Conflicts:
#	code/game/objects/items/blueprints.dm
#	vorestation.dme
This commit is contained in:
Leshana
2017-03-06 20:58:38 -05:00
80 changed files with 15033 additions and 13764 deletions
@@ -65,8 +65,8 @@
new /obj/item/clothing/head/helmet/swat(src)
new /obj/item/clothing/mask/gas(src)
new /obj/item/clothing/mask/gas(src)
new /obj/item/clothing/shoes/swat(src)
new /obj/item/clothing/shoes/swat(src)
new /obj/item/clothing/shoes/boots/swat(src)
new /obj/item/clothing/shoes/boots/swat(src)
new /obj/item/clothing/suit/armor/swat(src)
new /obj/item/clothing/suit/armor/swat(src)
new /obj/item/clothing/under/syndicate/tacticool(src)
@@ -29,9 +29,9 @@
new /obj/item/clothing/under/rank/security2(src)
new /obj/item/clothing/under/rank/security2(src)
new /obj/item/clothing/under/rank/security2(src)
new /obj/item/clothing/shoes/jackboots(src)
new /obj/item/clothing/shoes/jackboots(src)
new /obj/item/clothing/shoes/jackboots(src)
new /obj/item/clothing/shoes/boots/jackboots(src)
new /obj/item/clothing/shoes/boots/jackboots(src)
new /obj/item/clothing/shoes/boots/jackboots(src)
new /obj/item/clothing/head/soft/sec(src)
new /obj/item/clothing/head/soft/sec(src)
new /obj/item/clothing/head/soft/sec(src)
@@ -190,8 +190,8 @@
new /obj/item/clothing/shoes/sandal(src)
new /obj/item/clothing/shoes/sandal(src)
new /obj/item/clothing/shoes/sandal(src)
new /obj/item/clothing/shoes/winterboots(src)
new /obj/item/clothing/shoes/winterboots(src)
new /obj/item/clothing/shoes/boots/winter(src)
new /obj/item/clothing/shoes/boots/winter(src)
new /obj/item/clothing/suit/storage/hooded/wintercoat(src)
new /obj/item/clothing/suit/storage/hooded/wintercoat(src)
return
@@ -294,9 +294,9 @@
new /obj/item/clothing/suit/storage/hooded/wintercoat/engineering(src)
new /obj/item/clothing/suit/storage/hooded/wintercoat/engineering(src)
new /obj/item/clothing/suit/storage/hooded/wintercoat/engineering(src)
new /obj/item/clothing/shoes/workboots(src)
new /obj/item/clothing/shoes/workboots(src)
new /obj/item/clothing/shoes/workboots(src)
new /obj/item/clothing/shoes/boots/workboots(src)
new /obj/item/clothing/shoes/boots/workboots(src)
new /obj/item/clothing/shoes/boots/workboots(src)
return
@@ -564,7 +564,7 @@
new /obj/item/weapon/storage/belt/security/tactical(src)
if(prob(10))
new /obj/item/clothing/mask/bandana/skull(src)
new /obj/item/clothing/shoes/jackboots(src)
new /obj/item/clothing/shoes/boots/jackboots(src)
new /obj/item/clothing/gloves/black(src)
new /obj/item/clothing/under/pants/camo(src)
return
@@ -582,7 +582,7 @@
new /obj/item/clothing/under/syndicate/combat(src)
new /obj/item/device/radio/headset/ert/alt(src)
new /obj/item/clothing/glasses/sunglasses(src)
new /obj/item/clothing/shoes/swat(src)
new /obj/item/clothing/shoes/boots/swat(src)
new /obj/item/clothing/gloves/swat(src)
new /obj/item/clothing/mask/balaclava/tactical(src)
new /obj/item/clothing/mask/balaclava(src)
+5
View File
@@ -34,6 +34,11 @@
if(locate(/obj/structure/lattice, get_step(src, dir)))
L = locate(/obj/structure/lattice, get_step(src, dir))
L.updateOverlays(src.loc)
if(istype(loc, /turf/simulated/open))
var/turf/simulated/open/O = loc
spawn(1)
if(O) // If we built a new floor with the lattice, the open turf won't exist anymore.
O.update() // This lattice may be supporting things on top of it. If it's being deleted, they need to fall down.
..()
/obj/structure/lattice/ex_act(severity)